Deck of Astral Roles [Complete]

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Post Post #450 (ISO) » Mon Aug 30, 2021 3:44 pm

Post by TemporalLich »

Town Reporter
(
Town
/ Reporter)

Each night, you may learn whether someone has acted or not.
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Post Post #451 (ISO) » Tue Aug 31, 2021 2:20 am

Post by TemporalLich »

Demon Town Census
(
Demon
/ Town Census)

Demon is an alignment that can only win with groupscum aligned parties that share a PT and can only have passive/reflexive roles. In addition, they have the ability to reverse engineer active items and weapons that they get from other parties into passive ones.

You are informed of how many players are Town at the start of the game.
Last edited by TemporalLich on Wed Sep 01, 2021 3:49 pm, edited 1 time in total.
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Post Post #452 (ISO) » Tue Aug 31, 2021 4:22 am

Post by Jingle »

Mafia Superstarizer (Mafia/Superstarizer)

As long as you are alive each player is a superstar in addition to any other roles. This means the moderator will publish their role, but not their alignment, at the beginning of each day.
This is a Parachute.
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Post Post #453 (ISO) » Tue Aug 31, 2021 6:14 am

Post by Cook »

Night 6 Winner Bulletproof
(Winner // Bulletproof)
Winner is a win condition that is intended to be modified, as it says "You win if you confirm your role." This can be modified with almost any night-specific or conditional you wish. Yes, this role can win without being alive.
You are immune to nightkills attempted against you.

You win if it is Night 6.
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"If Mafia game not filling, you have not enough hostages" — Enchant //
"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #454 (ISO) » Tue Aug 31, 2021 6:17 am

Post by Cook »

Anti-Town Winner Disloyal Vigilante
(Anti-Town Winner // Disloyal Vigilante)
Target someone at night. Assuming no interference with your action, your target will die (but only if they don't don't win with the Town.)

You win if the Town does not win.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
"If Mafia game not filling, you have not enough hostages" — Enchant //
"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #455 (ISO) » Tue Aug 31, 2021 7:20 am

Post by TemporalLich »

Fulfiller Townblock Maker
(
Fulfiller
/ Townblock Maker)

Fulfiller is an independent alignment whose win condition is tied to fulfilling a mission. If such mission is not fulfilled for whatever reason, they lose. If fulfillers rand vanilla the mod may assign them another alignment (or a Fulfiller attached to a role with no special Fulfiller mission gets a mission from the moderator).

You are in a Townblock PT with 3 other players, one of which must be
Town
-aligned and one of which may not be
Town
-aligned.

Fulfiller Townblock Maker wincon: You win and leave the game if the Townblock PT consists of only Town other than you. You lose and leave the game if the Townblock PT consists of no Town.



In post 453, Cook wrote:Winner is a win condition that is intended to be modified, as it says "You win if you confirm your role." This can be modified with almost any night-specific or conditional you wish. Yes, this role can win without being alive.
You're likely thinking of a Fulfiller. Night 6 Winner (a distinct alignment) is very hard to win as anyway, especially considering that a benign 3P can be endgamed.
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Post Post #456 (ISO) » Tue Aug 31, 2021 7:52 am

Post by Guillotina »

Town Vanilla
(Town alignment / Vanilla role)
Last edited by Guillotina on Wed Sep 01, 2021 5:20 pm, edited 1 time in total.
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Post Post #457 (ISO) » Tue Aug 31, 2021 8:25 am

Post by TemporalLich »

Town Dark Demon
(
Town
/ Dark Demon)

Anyone investigating you will receive a message saying that you are a frightening and evil Dark Demon.

Each night, you may cloak someone in darkness. They will be roleblocked, and will receive frightening visions of a random night action targeting them the next Night (if they weren't targeted the next Night, they will receive frightening visions of demons).



In post 456, Guillotina wrote:
Galaxian "Paths Of Tribulation"
(Galaxian alignment / Paths Of Tribulation role)

Galaxians are neutral entities that are part of the game but do not qualify as players due to not having a wincon. Being a Galaxian allows you to alter the game flow imposing conditions, challenges, curses and blessings on ALL players.
For all intents and purposes, Galaxians are not part of the player list, they do not post in the thread, they cannot vote but they can influence the game in the shadows (Galaxians share a PT with the game mods). In other words Galaxians sacrifice playing the game to influence it with Mod-Permitted
destiny actions.
This is a better fit for Grand Idea Mafia as I can't easily suss out the alignment / role split and idk what a Vanilla Galaxian or a Galaxian Dark Demon or a Town "Paths Of Tribulation" would do for example. Though in Grand Idea Mafia a Galaxian should be allowed to reroll in the setup phase if they don't want the alignment.
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Post Post #458 (ISO) » Tue Aug 31, 2021 11:52 am

Post by MegAzumarill »

Macho Flip
Flop Clinician
(flip flop/ Macho Clinician)

Flip Flop: pre game, the moderator chooses a standard groupscum faction. On odd days and nights, you are aligned with the town, on even days and nights you are aligned with this faction (acting as a traitor type role). If you die, your alignment will be revealed as the current faction you are (instead of as flip flop), and you will stay that alignment while dead. You will know what groupscum faction you are aligned with at the start of D2.

Clinician: target a player at night, all players targeting that player are protected from one (1) kill that night
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Post Post #459 (ISO) » Tue Aug 31, 2021 11:56 am

Post by MegAzumarill »

Day 1 Jester Puzzled Bloodhound
(D1 Jester/Puzzled Bloodhound)

Day 1 Jester:if you are alive at the end of day 1, your alignment becomes town.

Puzzled Bloodhound: target 1 player at night, you will learn if this players card they chose for a role is aligned with the town. If this is in any context where the target doesn't have a role choice, you get no result.
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Post Post #460 (ISO) » Tue Aug 31, 2021 11:58 am

Post by MegAzumarill »

Town Alien
(town/alien)


Alien: you may target a player at night, they will be roleblocked and rolestopped
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Post Post #461 (ISO) » Tue Aug 31, 2021 12:21 pm

Post by Jake The Wolfie »

Sunshine Roleblocker
(Sunshine Club/Roleblocker)

As a Sunshine Club member, you have access to the Sunshine Club factional PT, found here.
In addition, any actions you have can and must be used during the day, and take effect during the day.

You win when all threats to the Sunshine Club are eliminated.

During the night, you may target a player. Assuming no interference with your action, their action will be prevented.




This is my suggestion for all future Astral Role formatting. I think thia will help clear up any confusion about any special mechanics that factiona may or may not have.

Name (Faction/Role)

Faction Text
which can take multiple lines, if needed.

Role Text
which can also take multiple lines.
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Post Post #462 (ISO) » Tue Aug 31, 2021 12:33 pm

Post by MegAzumarill »

Sunshine Reflexive Marker
(Sunshine Club/Reflexive Marker)

As a Sunshine Club member, you have access to the Sunshine Club factional PT, found here.
In addition, any actions you have can and must be used during the day, and take effect during the day.

You win when all threats to the Sunshine Club are eliminated.

Reflexive Marker: all players visiting you will be marked. On all future nights whenever a player visits a marked player they will get a message saying "Your target was marked"\
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Post Post #463 (ISO) » Tue Aug 31, 2021 12:38 pm

Post by MegAzumarill »

Town Anti-town Marker
(Town/ Anti- town marker)


Anti-town Marker: you may visit a player at night, if that player is not aligned with the Town, that player will be marked. (On all future nights whenever a player visits a marked player they will get a message saying "Your target was marked")
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Post Post #464 (ISO) » Tue Aug 31, 2021 12:40 pm

Post by MegAzumarill »

Marked Townie
(town/marked)

Marked: Whenever a player visits a marked player they will get a message saying "Your target was marked"
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Post Post #465 (ISO) » Tue Aug 31, 2021 12:40 pm

Post by TemporalLich »

Werewolf Enforcer
(
Werewolf
/ Enforcer)

Enforcer: You may have your factional ability also roleblock. If picked for an alignment with no factional ability or a Cultist who isn't chosen as Leader, you have a 1-shot factional ability that does nothing by default. If rolled for alien tech, this is attached to a factional kill.
Last edited by TemporalLich on Wed Sep 01, 2021 2:37 pm, edited 5 times in total.
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Post Post #466 (ISO) » Tue Aug 31, 2021 12:43 pm

Post by MegAzumarill »

Mafia Compulsive Eraser
(Mafia/Compulsive Eraser)


Compulsive Eraser: you must visit a player at night, that player will have the "marked" effect removed. No players are affected by the "marked" effect on your target the night you remove the effect.
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Post Post #467 (ISO) » Tue Aug 31, 2021 12:47 pm

Post by MegAzumarill »

Mod chooses Before picks Chosen Scum Cop
(mod choice/chosen scum cop)


Chosen Scum Cop: you may select a player and a non-town alignment, you will receive results on the targeted player as the chosen alignment/not chosen alignment. You may select a different alignment at any given night.
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Post Post #468 (ISO) » Tue Aug 31, 2021 12:54 pm

Post by TemporalLich »

Sunshine 1-shot Force of Nature
 (
Sunshine Club
/ 1-shot Force of Nature)

Sunshine Club: As a Sunshine Club member, you have access to the Sunshine Club factional PT, found here.
In addition, any actions you have can and must be used during the day, and take effect during the day.

You win when all threats to the Sunshine Club are eliminated.

1-shot Force of Nature: Once in the game during night, you may cause a player to unavoidably die. This ability is treated as untargeted for all purposes.
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Post Post #469 (ISO) » Tue Aug 31, 2021 1:05 pm

Post by MegAzumarill »

Day 1 Condemner Personal Unabductor
(day 1 condemner/personal unabductor)

Day 1 Condemner: A randomly chosen player (who may or may not be town) is your target. If they are eliminated on day 1 you win and leave the game, if they die by any other means you become aligned with town, you also become town at the end of day 1.

Personal Unabductor: choose a target at night, all non factional abilities targeting your target, and your target's non factional abilties are treated as strong-willed that night.
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Post Post #470 (ISO) » Tue Aug 31, 2021 1:39 pm

Post by MegAzumarill »

Town Loyal Hidden Bulletproofizer
(town/ Loyal Hidden Bulletproofizer)


Loyal Hidden Bulletproofizer: a random member of your faction will start the game with a 1-shot bulletproof ability. They will not be aware of this ability. You will gain this ability if and only if you are the only starting member of your faction.
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Post Post #471 (ISO) » Tue Aug 31, 2021 2:53 pm

Post by Ircher »

Vanilla Townie

You have no special abilities.

Mod Notes: Each night, this player shoots at the player who had the second highest wagon at end of day. If there is a tie, the mod may resolve the tie in whatever deterministic (i.e.: not random) way they like.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
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Post Post #472 (ISO) » Tue Aug 31, 2021 3:33 pm

Post by NotAJumbleOfNumbers »

Vanilla Apparition
(Vanilla*/Apparition)

The apparition faction doesn't kill. Instead, they "possess" people. What this means is that a apparition can take the role of the person they possessed. In the morning it will say that no body was found, and there will be no flip. The apparition doesn't take the alignment of the person, only the role. Each apparition can only possess one person.

*Mod Notes: The possession will always fail. Instead, this role will factionally kill their target every time they attempt possession.
If picked for a faction that has a factional action (but not the Apparition faction), they will instead factionally kill any targets when this role attempts to use the factional action.
Otherwise, immediately give the player a 1-Shot Vigilante invention upon the start of day 1.
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Post Post #473 (ISO) » Tue Aug 31, 2021 4:05 pm

Post by TemporalLich »

Werewolf 1-shot Wraith
(
Werewolf
/ 1-shot Wraith)

1-shot Wraith: Once in the game, you may have your factional ability also cause you to commute. If picked for an alignment with no factional ability or a Cultist who isn't chosen as Leader, you have a 1-shot factional ability that does nothing by default. If rolled for alien tech, this is attached to a factional kill.
Last edited by TemporalLich on Wed Sep 01, 2021 2:37 pm, edited 5 times in total.
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Post Post #474 (ISO) » Tue Aug 31, 2021 6:08 pm

Post by Guillotina »

Town Night Vigilante
(Town / Night Vigilante)
In post 457, TemporalLich wrote:


In post 456, Guillotina wrote:
Galaxian "Paths Of Tribulation"
(Galaxian alignment / Paths Of Tribulation role)

Galaxians are neutral entities that are part of the game but do not qualify as players due to not having a wincon. Being a Galaxian allows you to alter the game flow imposing conditions, challenges, curses and blessings on ALL players.
For all intents and purposes, Galaxians are not part of the player list, they do not post in the thread, they cannot vote but they can influence the game in the shadows (Galaxians share a PT with the game mods). In other words Galaxians sacrifice playing the game to influence it with Mod-Permitted
destiny actions.
This is a better fit for Grand Idea Mafia as I can't easily suss out the alignment / role split and idk what a Vanilla Galaxian or a Galaxian Dark Demon or a Town "Paths Of Tribulation" would do for example. Though in Grand Idea Mafia a Galaxian should be allowed to reroll in the setup phase if they don't want the alignment.
Yah I see how it would be hard to implement.

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