Magic: The Gathering,GO TEAM MS!
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Ythan SheWelcome to the HaystackShe
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Isis she/her, not theyBest in Classshe/her, not they
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i'm gonna attempt a prediction
"1BB Instant
Destroy target creature or planeswalker without nightbound. It is now night""Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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Isis she/her, not theyBest in Classshe/her, not they
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rare"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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Lady Lambdadelta She/FaerRise of the PhoenixShe/Faer
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The restriction I think would make it 1B, don't you think? I feel like 1BB is the place for pure removal. Hero's Downfall, and such.In post 8151, Isis wrote:i'm gonna attempt a prediction
"1BB Instant
Destroy target creature or planeswalker without nightbound. It is now night"Yes my Lord, but questions are dangerous, for they have answers.
13 heads and counting now, plurality is adaptive. If our experience might help you,click here.
If you wish tospeak to one of us, we are Niamh, Rhiannon, Rhea, Aisling, Saoirse, Selene, Aoife, Fírinne, Aurélie, Lyra, Airna, Fiadh and Laoise.
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Ythan SheWelcome to the HaystackShe
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Infinity 324 they (pl.)Survivor
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Lady Lambdadelta She/FaerRise of the PhoenixShe/Faer
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yeah but "without nightbound" is a very minor downside and that's the point.In post 8155, Infinity 324 wrote:didn't they just print 1B destroy a creature lose 2 life
1B destroy a creature needs very little downside
Like
"non artifact creature" in Go For The Throat is what I would compare it to?Yes my Lord, but questions are dangerous, for they have answers.
13 heads and counting now, plurality is adaptive. If our experience might help you,click here.
If you wish tospeak to one of us, we are Niamh, Rhiannon, Rhea, Aisling, Saoirse, Selene, Aoife, Fírinne, Aurélie, Lyra, Airna, Fiadh and Laoise.
Soar on wings of retribution and set the world ablaze-
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Ythan SheWelcome to the HaystackShe
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Infinity 324 they (pl.)Survivorthey (pl.)
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yes i was agreeing with youIn post 8156, Lady Lambdadelta wrote:
yeah but "without nightbound" is a very minor downside and that's the point.In post 8155, Infinity 324 wrote:didn't they just print 1B destroy a creature lose 2 life
1B destroy a creature needs very little downside
Like
"non artifact creature" in Go For The Throat is what I would compare it to?-
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Infinity 324 they (pl.)Survivorthey (pl.)
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sure, go for the throat or heartless act might be a better comparisonIn post 8157, Ythan wrote:I've seen two life treated as roughly equivalent to one mana in a number of cases. Like those I think Lorwyn/Shadowmoor special casting costs. That was some time ago though.-
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Lady Lambdadelta She/FaerRise of the PhoenixShe/Faer
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oh I see I misread, oops.In post 8158, Infinity 324 wrote:
yes i was agreeing with youIn post 8156, Lady Lambdadelta wrote:
yeah but "without nightbound" is a very minor downside and that's the point.In post 8155, Infinity 324 wrote:didn't they just print 1B destroy a creature lose 2 life
1B destroy a creature needs very little downside
Like
"non artifact creature" in Go For The Throat is what I would compare it to?Yes my Lord, but questions are dangerous, for they have answers.
13 heads and counting now, plurality is adaptive. If our experience might help you,click here.
If you wish tospeak to one of us, we are Niamh, Rhiannon, Rhea, Aisling, Saoirse, Selene, Aoife, Fírinne, Aurélie, Lyra, Airna, Fiadh and Laoise.
Soar on wings of retribution and set the world ablaze-
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Isis she/her, not theyBest in Classshe/her, not they
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maybe 1B sorcery I'm not necessarily good at this"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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Lady Lambdadelta She/FaerRise of the PhoenixShe/Faer
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I'm not sure if it's a matter of good or bad, lol?In post 8161, Isis wrote:maybe 1B sorcery I'm not necessarily good at this
We're just navel gazing about what might exist and what we think fair prices for cards are. I'm not sure anyone can be "good" at this, or if it matters. I think the card design is cool, at least, so I'm kind of approaching it from a "if I was designing this card, what would I want to do to balance it?"Yes my Lord, but questions are dangerous, for they have answers.
13 heads and counting now, plurality is adaptive. If our experience might help you,click here.
If you wish tospeak to one of us, we are Niamh, Rhiannon, Rhea, Aisling, Saoirse, Selene, Aoife, Fírinne, Aurélie, Lyra, Airna, Fiadh and Laoise.
Soar on wings of retribution and set the world ablaze-
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chamber Cases are scummy
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new phyrexia, and they are like, all terribly broken.In post 8157, Ythan wrote:I've seen two life treated as roughly equivalent to one mana in a number of cases. Like those I think Lorwyn/Shadowmoor special casting costs. That was some time ago though.Taking a break from the site.-
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Ythan SheWelcome to the HaystackShe
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Yeah for sure. I remember that one uh, street wraith, being valuable in dredge for that reason. Mana is worth way more than life in a fast game obv.In post 8163, chamber wrote:
new phyrexia, and they are like, all terribly broken.In post 8157, Ythan wrote:I've seen two life treated as roughly equivalent to one mana in a number of cases. Like those I think Lorwyn/Shadowmoor special casting costs. That was some time ago though.-
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Isis she/her, not theyBest in Classshe/her, not they
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I can be objectively wrong in predicting the WotC design team's future behavior, but you're right that it is way too silly a skill to be caring about.In post 8162, Lady Lambdadelta wrote:
I'm not sure if it's a matter of good or bad, lol?In post 8161, Isis wrote:maybe 1B sorcery I'm not necessarily good at this
We're just navel gazing about what might exist and what we think fair prices for cards are. I'm not sure anyone can be "good" at this, or if it matters. I think the card design is cool, at least, so I'm kind of approaching it from a "if I was designing this card, what would I want to do to balance it?""Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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Gammagooey Glad Hatter
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Any thoughts on the Midnight Hunt archetypes as they're looking so far?
RG werewolves, WG Coven (w/ maybe human synergies), UB Zombies look just straightforwardly good even before most of the commons get released, RU Spells looks neat and I'd want to try it as long as the basic RU common creatures that you need to actually survive don't just get steamrolled by other archetypes (some of those 5ish mana green werewolves are BIIG)
UW looks like they want it to exist but it maybe doesn't? If I opened Teferi or Dennick (Ghost side makes a clue every time a creature card goes into a graveyard) I'd lean towards it. It seems like it'll be tempo-y but I don't see the payoffs so far for going that way aside from rares (and maybe Ominous Roost), but again there's a boatload of commons to still be revealed too tbf. Also I always think UW is slightly boring but if there are enough decent/good fliers in those colors it'll at least partially work.
RW if I open AngelFire Ignition in either of the first two packs I will probably try to force it (or at least splash for it) because that card looks NUTS
and then all of UW/GB/RB all seem like "if you happen to be in both of these colors anyway there's a few extra uncommons/rares you can look for" but nothing really draws me to them (like Rite of Oblivion seems like you can only play it if you're making enough zombie tokens or 1/1 human tokens to justify it, just think about how much better Dire Tactics from Ikoria is than that)-
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InflatablePie they / themAccept When They Dothey / them
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welp time for the occasional set that ropes me back into Magic
I feel like RB, GB, and UR all seem strong, but for limited it really depends on the commons.
lots of pretty solid multicolor uncommons though; if anyone else has been wanting to make a Peasant cube for years like me, here's some decent power coming IMO. Sacred Fire, Hungry for More, Fleshtaker, Faithful Looting, Arcane Infusion, and Join the Dance, among others.
Bladestitched Skaab and Vampire Socialite are also pretty neat for Tribal synergies
we have DelverandThermo-Alchemist in Standard coming so definitely looking at brewing something janky/budget there
Spoiler: there's a new UG Commander that has some neat combos
and then we also have our usual Innistrad creepy art blue cards like Grafted Identity or Curse of Surveillance
at least we don't have Sensory Deprevation at common to constantly see. -shudders-If you don't know how to lie, then how do you know when you're being lied to?
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Infinity 324 they (pl.)Survivorthey (pl.)
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it's hard to get a handle on archetypes just looking at the cards for me, i'm gonna see what limited level ups has to say. also i plan on drafting a lot cause i have a lot of gold and gems stockpiled so i'll report my experiences
uw seems pretty nice to me so far. like milling over/discarding some of the disturbed cards seems really nice, and they seem like good cards anyway. and devoted grafkeeper seems really really nice.
don't really agree. it feels to me like there's gonna be a lot of decayed tokens floating around, also flashback is huge and ikoria was a super powerful set anyway. rite seems super good to meIn post 8166, Gammagooey wrote:like Rite of Oblivion seems like you can only play it if you're making enough zombie tokens or 1/1 human tokens to justify it, just think about how much better Dire Tactics from Ikoria is than that-
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Infinity 324 they (pl.)Survivor
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Ythan SheWelcome to the HaystackShe
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Gammagooey Glad Hatter
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ehhhhh like maybe it's ok in Sealed? But I feel like Rite will be the 9th-14th pick for a lot of drafts because people drafting UB zombies and WG Coven will take most of the enablers for it instead of them falling to someone drafting WB, Eaten Alive is just a better version of it at common unless/until you can afford to flash it back later (or there's a non-creature artifact/enchantment you desperately need to remove) b/c they're both sorceries. Plus BW looks like it'll be either aggro or midrange instead of Control-y, and there's a decent chance that using Rite removes a creature you need for your white creatures to get Coven bonuses unless you're playing it lategame.In post 8168, Infinity 324 wrote:it's hard to get a handle on archetypes just looking at the cards for me, i'm gonna see what limited level ups has to say. also i plan on drafting a lot cause i have a lot of gold and gems stockpiled so i'll report my experiences
uw seems pretty nice to me so far. like milling over/discarding some of the disturbed cards seems really nice, and they seem like good cards anyway. and devoted grafkeeper seems really really nice.
don't really agree. it feels to me like there's gonna be a lot of decayed tokens floating around, also flashback is huge and ikoria was a super powerful set anyway. rite seems super good to meIn post 8166, Gammagooey wrote:like Rite of Oblivion seems like you can only play it if you're making enough zombie tokens or 1/1 human tokens to justify it, just think about how much better Dire Tactics from Ikoria is than that
GU good stuff looks better than I thought earlier, do tempo things+draft good cards=win game. RB vamps got a lot of support at common but nothing astounding, it's prob just the typical red black aggro deck where if they stablize above 5-6 life it loses but if they don't have something to decent to play by turn 3 you'll run over them. Morkrut Behemoth and Dreadhound are good finishers if opposing decks are forced to use removal early though.-
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Infinity 324 they (pl.)Survivorthey (pl.)
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to me rite is like super good on rate even if you're just saccing 2 drops, also i feel like sac fodder is not in short supply at all. flashback makes it better than eaten alive imo. i think bw is gonna be sac synergies more than coven. we'll see-
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Isis she/her, not theyBest in Classshe/her, not they
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The secret is to play esper"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"-
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Isis she/her, not theyBest in Classshe/her, not they
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Mfw the set has no duals at un/common"Let us say that you are right and there are two worlds. How much, then, is this 'other world' worth to you? What do you have there that you do not have here? Money? Power? Something worth causing the prince so much pain for?'"
"Well, I..."
"What? Nothing? You would make the prince suffer over... nothing?"
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