In post 76, cyrus62 wrote:Thank you dw when you won scum for us you tight me a nice trick . I take the flack well my partner gets more and more town cred.
tbh this setup was kind of unwinnable for town. 2 factions of 2 group scum + CL is a 8 - 5 setup. Even with a correct lim day one, we get 8 - 4 -> 4 - 4 if CL hits town, mafia hits town, and the doubled vigilante werewolf hits town. Obviously scum are likely to hit each other by accident (as happened with the CL) but still, the doubled vigilante really gave scum way too much killing power. Are werewolves able to kill each night as well?
also if my partner was paying attention he could have hammered cakes i would have earn massive town credit for pushing the cult and been able to ride that wave to at least day 3.
In post 82, cyrus62 wrote:also if my partner was paying attention he could have hammered cakes i would have earn massive town credit for pushing the cult and been able to ride that wave to at least day 3.
In post 82, cyrus62 wrote:also if my partner was paying attention he could have hammered cakes i would have earn massive town credit for pushing the cult and been able to ride that wave to at least day 3.
Yeah, probably
day2 play would have been push ssbm for saying there was no cult . james dead either way i had planed on eating a bullet from town for killing him.
I've been eliminated as town (during the day) 3 times since coming back - twice I was quickhammered by scum, and once because I faked a guilty - I don't think pushing me for a mislim works that early when there are a lot of town left alive, even if the player I'm at odds with
I received rolls from everyone, constructed those roles, then looked at the list as a whole and rebalanced it as non-disruptively as possible, informed you all of how many rolls I fudged to give an element of setup spec aside from everyone massclaiming roles, and then distributed the new roles.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
tbh this setup was kind of unwinnable for town. 2 factions of 2 group scum + CL is a 8 - 5 setup. Even with a correct lim day one, we get 8 - 4 -> 4 - 4 if CL hits town, mafia hits town, and the doubled vigilante werewolf hits town. Obviously scum are likely to hit each other by accident (as happened with the CL) but still, the doubled vigilante really gave scum way too much killing power. Are werewolves able to kill each night as well?
If werewolf had been intentionally hidden it would have been a different story I think - if anything the fact the roles are shuffled makes it townsided because of forcing massclaims the way we did
I do think it's a little rough if both werewolf roles were created by fudging the alignment die though. If Nero or Cakez actually rolled werewolf and lied about it to hide that faction from town, more power to them I guess. But if werewolf was hidden from everyone and had NK plus a doubled vigilante I'm sus