[setup] Hanahaki Disease

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[setup] Hanahaki Disease

Post Post #0 (isolation #0) » Sat Aug 28, 2021 11:13 am

Post by Datisi »

hanahaki disease8x
vanilla townies

3x
mafia goons


both the day yeet and the mafia night actions are compulsory. if the majority is not reached during the day, the person with the most votes is yeeted, with vote ties being broken by seniority. if the mafia don't submit a valid night choice, it will be randomized for them. daytalk is enabled in all PTs.

day 1 functions as normal.

the mafia do not have a nightkill. instead, they choose two players during the night, player A and player B. player A will fall in love with player B, to the point where they become lovesick. the moderator will announce the identities of the two players at the start of the following day.

every day after n1 will have two phases -
the confession phase
and
the voting phase
.

during the confession phase, no votes can be made. instead, player B has to decide whether they
accept
or
decline
player A's confession. if they accept, player A and player B become lovers - they gain a PT where they can talk at any time, and if one were to die for any reason, the other would immediately die as well. if they decline, player A will immediately die of heartbreak - they are flipped and removed from the game, and player B is unaffected.

after that, the day moves on to the voting phase, which functions like a normal mafia day.

if, for their night action, mafia chooses a player or players that are currently in a lover bond with someone, the current lovers will "fall out of love" - upon daystart, that lover bond will be broken, and their lover pt will be locked. both players will survive that event.

town wins when all mafia are dead. mafia wins when they hold at least 50% of the votes at any time.

sample role pm's:
Spoiler:
vanilla towniewelcome,
playername
! you are a
vanilla townie
.

win condition:

~ you win if all mafia are dead.

the game thread is here. please confirm your role by replying to this pm with your role name.

mafia goonwelcome,
playername
! you are a
mafia goon
.

factional abilities:

~ you are a member of the mafia, along with
playername
and
playername
.
~ you share a factional pt, located here, where you may talk at any time.
~ once every night, you must make one player in the game fall in love with another player. that other player will have a chance to
accept
or
decline
that love confession. if this action is not submitted, i will randomize it for you.

win condition:

~ you win if you hold at least 50% of the votes at any time.

the game thread is here. please confirm your role by replying to this pm with your role name or by posting in the mafia pt.

original post:
Spoiler:
hanahaki disease8x
vanilla townies

3x
mafia goons


both the day yeet and the mafia night actions are compulsory. if the majority is not reached during the day, the person with the most votes is yeeted, with vote ties being broken by seniority. if the mafia don't submit a valid night choice, it will be randomized for them. daytalk is enabled in all PTs.

day 1 functions as normal.

the mafia do not have a nightkill. instead, they choose two players during the night, player A and player B. player A will madly fall in love with player B, to the point where they become sick. the moderator will announce the identities of the two players at the start of the following day.

every day after n1 will have two phases -
the confession phase
and
the voting phase
.

during the confession phase, no votes can be made. instead, player B has to decide whether they
accept
or
decline
player A's confession. if they accept, player A and player B become lovers for the rest of the game - they gain a PT where they can talk at any time, and if one were to die for any reason, the other would immediately die as well. if they decline, player A will immediately die of heartbreak - they are flipped and removed from the game, and player B is unaffected.

after that, the day moves on to the voting phase, which functions like a normal mafia day.

town wins when all mafia are dead. mafia wins when they hold at least 50% of the votes at any time.


had this idea earlier today while i was taking a walk. i imagine there would also have to be some restrictions in place, such as "mafia cannot pick players who are already a lover" in order to prevent endgames where everyone is chained to one another or where mafia break multiple town hearts simultaneously. also open to changing the starting size of the factions.
Last edited by Datisi on Mon Oct 11, 2021 6:41 am, edited 2 times in total.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #4 (isolation #1) » Wed Sep 01, 2021 5:21 am

Post by Datisi »

In post 3, Jingle wrote:I haven't had a chance to look at all four cases (Or even any cases) in depth, but my impression is that choosing two town is always going to be the right choice if you're allowed to Pair A and B on N1 and B and C on N2.
what about adding in the fix that players who are in a lover pair cannot be chosen anymore, as either role? it occurred to me that that fix (or something similar to it) is probably needed to stop the endgames where scum has multiple townies in a chain and then kills them off all at once and reaches parity that way.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #6 (isolation #2) » Mon Sep 06, 2021 6:04 am

Post by Datisi »

i'm not sure if i mind those issues too much, at least right now when they don't seem to be gamebreaking - something something townsided meta, things that give scum a boost are welcome

i would like to run another self-designed open, so if the Smart Mechanical People deem this balanced / playable, i might decide to queue it after some of my other mod commitments end
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #9 (isolation #3) » Mon Sep 06, 2021 11:53 am

Post by Datisi »

In post 7, Jingle wrote:Based on the proposed scumteam proportion, I think the version without double pairing loverizes is potentially the more balanced of the two, although I would suggest that it offers more potential strategy if instead of being unable to pair an already paired player the loverize breaks all pairs currently on the players it's used on.
oh, i really like this idea.

i'm not married to this being a 3v8 - i chose it as it seemed to be a common "sorta nightless" setup size for 3 scum. i actually have no idea at which size is this supposed to be most balanced x_x
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #11 (isolation #4) » Thu Nov 04, 2021 8:41 pm

Post by Datisi »

alright, so the first run of this setup has finished, and it was... playable, i guess? the scumteam was pretty meme-y, and every pairing was a town -> scum one. while it did make for an entertaining game (and hey, they won, so), but i'm not sure if it's a representative one.

changes that i will do for a next run are:
~ change the wording from "decline" into "reject".
~ shorten the confession phase from 5 days to 2-3 days. these were either extremely short (with the person deciding immediately) or stalling out the game (with them not deciding immediately). turns out people aren't that interested in carefully talking out the lover bond.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #13 (isolation #5) » Mon Nov 08, 2021 8:33 am

Post by Datisi »

during and after the game, i spoke with pooky on discord about the setup. he told me that from his pov, it felt like scum had to input their nightkills into the main thread and meme them off. arguably they could've not done that, but after talking a bit, he gave an idea of making the lovers two-sided. that is, make both of the lovers have to accept the other for the bond to form, and if either of them rejects the other, they both die.

this obviously changes the game significantly (and it goes further from the hanahaki disease theme), but it's also nice and ~symmetric~ and i don't necessarily dislike the idea.

another idea i'm currently toying with is ditching scum's factional night action entirely, and making everyone a nx lover (with x being a number from 1 to maybe 4, randed with some probability of being more likely to be a smaller number). on the night that the lover "activates", they must pick a person in the game they want to fall in love with, with that person then accepting or rejecting them during the next day's confession phase.

while scum's night action is removed here, i feel like this has potential to have a lot of deaths quickly, and for chaining lover pairs, so i'd probably have to up the player count a bit?

if i could get feedback on if either of these sound fun and/or playable, i'd be thankful. i wanna run this again in the somewhat near future
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #15 (isolation #6) » Mon Nov 08, 2021 8:51 am

Post by Datisi »

for the first one, agreed that makes it better.

as for the second one, yeah, it feels like there's a "right" answer. i'm unsure if it would play out by the "right" answer in practice, though.

is there a simple way to fix it? i really like the core idea, but the execution is screwing with me.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #17 (isolation #7) » Fri Nov 12, 2021 10:14 am

Post by Datisi »

okay, i tried to think about this, and i came up with A Mess:

8 townies, 3 goons. no factional nightkill, same factional action (weird one-sided love thing, make A fall in love with B). if player A is rejected, they die. however, if they're accepted:

if they are town, they are immediately confirmed as town. they also become vengeful until the end of the game - if they are to die for any reason (yeet/heartbreak), they can take a venge shot. (the two become lovers like before.) alternatively, maybe make that day have two yeets instead of one? it seems like it would be somewhat easy for scum to break up the pair the next day and make sure the conftown doesn't get yeeted along with their lover.

if they are scum, both A and B immediately exit the game and are flipped. however, A still counts as alive for the purposes of calculating parity.

town wins if all mafia are dead. scum wins if either (a) they reach parity with the town, or (b) have two of the three scum exit the game via getting their love accepted. (this would probably need a patch so that scum cannot assign scum as both A and B.)

this was my attempt at making it so there's some point in accepting a town player, but also making it so that it's *really* suboptimal to autoaccept. no idea if this would be fun in practice, or if i'm missing something obvious for why this setup is Completely Broken, but hey, when are my setups not broken.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #20 (isolation #8) » Fri Nov 12, 2021 10:50 am

Post by Datisi »

because something something flavour lovers dying together

oh, you mean a vengekill *instead* of the weird parity calculator bonus thing
hmm

a vengekill there would be much more powerful for scum i feel? because with it they can take out two towns instead of one, if there is a town/town lover pair in the game.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #22 (isolation #9) » Fri Nov 12, 2021 10:59 am

Post by Datisi »

okay, so vengekill that cannot target lovers due to being born from love. yeah sure makes sense.

so uh, what's the appropriate reward for town that correctly accepts a town lover? extra yeet? immediate 1-shot dayvig that cannot kill lovers?
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #24 (isolation #10) » Fri Nov 12, 2021 11:06 am

Post by Datisi »

alright, sounds good.

i'd wanna get some more feedback, but if this doesn't have any immediate problems, i'll probably queue it at some point soon-ish.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #25 (isolation #11) » Sat Nov 13, 2021 12:12 am

Post by Datisi »

i just realized it might be simpler to just skip the lover thing entirely, and instead make scum choose one player for the town to vote to either spare or kill, with similar consequences if the player ends up spared.

potentially a better setup, but rip my inspiration.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #26 (isolation #12) » Sat Nov 13, 2021 12:22 am

Post by Datisi »

also, the game would pretty much always be mechanically won for town if two of the scum got killed without being spared, as then town truly can autoaccept and conftowns can just vote out everyone else.

maybe when one scum is remaining and neither of the two got spared, the last scum can nightkill the previously spared townies? at least gives them a fighting chance.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M
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Post Post #27 (isolation #13) » Thu Dec 23, 2021 7:48 am

Post by Datisi »

something that's slightly vaguely connected to the previous setup but is also drawing inspiration from secret hitler and basically idk what i'm doing

i have no clue what the numbers should be but if the concept isn't bad hopefully someone else figures it out lel

secret disease10 x
townies

4 x
mafia


voting decisions and the mafia's night action are all compulsory. if the voting decisions have not achieved majority in time, plurality will take effect, with ties broken by seniority. if the mafia fail to submit a night action in time, i will randomize it for them. daytalk enabled because i like daytalk.

day 1 functions as normal.

the mafia do not have a nightkill. instead, they must select one person to be nominated. at the start of the following day, the moderator will announce which player was nominated the previous night.

from d2 onwards, days have two phases: the judgment phase and the yeeting phase.

during the judgment phase, every player in the game (except the nominated player) can vote on whether they want to ascend or execute the nominated player. the decision is locked in as soon as majority is achieved on either decision.

regardless of the decision made in the judgment phase, the nominated player is flipped and removed from the game. however, if a mafia player has been ascended, they can vengekill a living player.

the day then moves on to the yeeting phase, which functions as a normal mafia day.

the town wins if they remove all the mafia players from the game OR if three town members ascend.

the mafia wins if they achieve parity with the town OR if two mafia members ascend.

if the event that the mafia's secondary win condition becomes impossible to achieve (i.e. if three mafia members have been executed or yeeted), the remaining scum gets a 1-shot kill, after which the game becomes nightless.
I will straight up disregard all reason if you have a PR dream again. You can come back and be like, “I dreamt that Locke is a N2 Bulletproof Multitasking Cop and Self-Targeting Doctor,” and I will go, “Okay, Locke kill it is then.”
~M

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