[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #2775 (ISO) » Fri Oct 24, 2008 7:45 am

Post by Max »

Role is not public, the godmother is pro-town
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Post Post #2776 (ISO) » Fri Oct 24, 2008 7:46 am

Post by farside22 »

Korts wrote:About hangman. I'd think 4 vanillas is enough. The lynchers shouldn't know each other.
farside22 wrote: Seems messy. Something about it makes me feel it isn't quiet balanced.
Natirasha wrote:Day Two+, game turns to a 6/1 mountainous setup.
Fair enough, I spent the better part of five minutes thinking about it. My main goal was to make a Dr. Strangelove reference.
I'm thinking with it that maybe adding someone who can defuse the bomb. Also I think a mafia lover with a mafia townie is harsh along with a bomb that kills the person that NK's him makes the mafia very sad in this set up.
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Post Post #2777 (ISO) » Fri Oct 24, 2008 9:07 am

Post by Korts »

@Max: So the setup is basically not much more than a 9:3 mountainous with someone who decides on deadline lynches?

@farside: the mafia lover was an added afterthought, I just didn't want only one lover pair, because that would make them effectively a mason group. Possibly a third mafia goon and one or two less townies could balance it out? Like this:

2 Mafia Goons
1 Mafia Lover

1 Lover with mafia
1 Lover Bomb
1 Lover with Bomb
4 Vanillas

Which makes me think. It'd be nice to have four casualties in one night by having the mafia lover target the lover/bomb.
scumchat never die
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Post Post #2778 (ISO) » Fri Oct 24, 2008 9:11 am

Post by gorckat »

Lynch a townie, Goon lover kills bomb lover, Day 2 is 3:2. Worst case seems a little wild.
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Post Post #2779 (ISO) » Fri Oct 24, 2008 9:55 am

Post by farside22 »

Korts wrote:@Max: So the setup is basically not much more than a 9:3 mountainous with someone who decides on deadline lynches?

@farside: the mafia lover was an added afterthought, I just didn't want only one lover pair, because that would make them effectively a mason group. Possibly a third mafia goon and one or two less townies could balance it out? Like this:

2 Mafia Goons
1 Mafia Lover

1 Lover with mafia
1 Lover Bomb
1 Lover with Bomb
4 Vanillas

Which makes me think. It'd be nice to have four casualties in one night by having the mafia lover target the lover/bomb.
Actually I like this idea better. As mafia I would have the lover perform the kill just in case the bomb was someone targeted. That way you have 3 townies and 1 mafia dead. That leaves 3 vanillas (assuming vanilla is lynched and 2 mafia. lylo situation.
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Post Post #2780 (ISO) » Fri Oct 24, 2008 1:12 pm

Post by Darox »

farside22 wrote:
Darox wrote:
Hangman


1 Lyncher A
1 Lynchee A
1 Lyncher B
1 Lynchee B
8 Vanilla Townies
Hi all. We are talking a bit about this game in the queue line. Nat noticed that 6 people liked the idea. I agreed with Fonz on the too many vanilla's comment. I was curious to know if the lyncher's talk to each other. Do the Lynchee's know each other. Things like this should be known before the game is run.
The idea is that the Lynchers are on separate teams and running against each other, so no, they would not know each other.
The Lynchee's would not know each other nor would they know that they are in fact Lynchees.

I think 4 Vanilla's would work.
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Post Post #2781 (ISO) » Fri Oct 24, 2008 5:23 pm

Post by Natirasha »

The problem with the bomb setup is that the correct play is for the lover with the mafia to claim and trade 1:1 first day.
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Post Post #2782 (ISO) » Sat Oct 25, 2008 2:16 am

Post by Max »

Max: So the setup is basically not much more than a 9:3 mountainous with someone who decides on deadline lynches?
Yes, the godmother is the town equivalent of the gf
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Post Post #2783 (ISO) » Sat Oct 25, 2008 2:45 am

Post by Mr. Flay »

Darox wrote:
Hangman


1 Lyncher A
1 Lynchee A
1 Lyncher B
1 Lynchee B
8 Vanilla Townies
Not Mafia.
Retired as of October 2014.
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Post Post #2784 (ISO) » Sat Oct 25, 2008 3:14 am

Post by Xtoxm »

Natirasha wrote:The problem with the bomb setup is that the correct play is for the lover with the mafia to claim and trade 1:1 first day.
I think lover's don't know if they've got the scum lover or not.

If not, I think that's how it should be.
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Post Post #2785 (ISO) » Sat Oct 25, 2008 3:39 am

Post by Korts »

No, they don't know. Obviously, the mafia lover would claim to be the bomb.
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Post Post #2786 (ISO) » Sun Oct 26, 2008 4:47 am

Post by farside22 »

Okay folks. Get to work with some noms so we can get the queue line moving smoothly.
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Post Post #2787 (ISO) » Sun Oct 26, 2008 5:39 am

Post by destructor »



Except use:
4 Mafia
4 Werewolves
12 Townies (or 14? Discuss.)

Nightless.
Lovers can daytalk.

See the first game and post-game discussion: here
.::][:::::][:::::][:::::][::.
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Post Post #2788 (ISO) » Sun Oct 26, 2008 6:05 am

Post by Crazy »

I'd like to see it against the rules to post or paraphrase daytalk. I do like a 4:4:12 ratio.
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Post Post #2789 (ISO) » Sun Oct 26, 2008 7:20 am

Post by Xtoxm »

There definately needs to be some kind of rule stopping the scum from being forced into faking Daytalk/Pregame talk. The only way I can realy think to stop that though is disallowing discussion of it altogether.
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Post Post #2790 (ISO) » Sun Oct 26, 2008 3:11 pm

Post by destructor »

I'd disallow quoting/paraphrasing daytalk the next time. I'm not sure how disallowing all discussion of daytalk would go. Would that mean someone can't even say, "We were talking about this in our daytalk and decided..."?
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Post Post #2791 (ISO) » Sun Oct 26, 2008 3:36 pm

Post by xyzzy »

Nominate Speed Lynch
(3 scum, 9 townies, # to lynch is # of scum ++)
Nominate C/9
(2 scum, 10 town, each town has 1/9 chance of being a power role; power roles have a 50% chance of being doc or cop)
Nominate Bird C9
(2 scum, 1 cop, 1 doc, 3 townies, doc can't protect cop)
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Post Post #2792 (ISO) » Sun Oct 26, 2008 5:11 pm

Post by Elmo »

xyzzy wrote:
Nominate Bird C9
(2 scum, 1 cop, 1 doc, 3 townies, doc can't protect cop)
Second!

FWIW, I would just tell people not to mention daytalk. I don't think anyone minds "oh we agreed ___" but any kind of mass claim shouldn't happen, in my opinion.
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Passion is inversely proportional to the amount of real information available. ~ Gregory Benford
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Post Post #2793 (ISO) » Sun Oct 26, 2008 8:46 pm

Post by Adel »

Xtoxm wrote:There definately needs to be some kind of rule stopping the scum from being forced into faking Daytalk/Pregame talk. The only way I can really think to stop that though is disallowing discussion of it altogether.
I think the best solution is probably to treat the daytalk threads like role PMs. If you get specific (like "between post 172 and 173 of the game my lover said that xTomx is probably scum") you get modkilled.
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Post Post #2794 (ISO) » Mon Oct 27, 2008 12:54 am

Post by JDodge »

Mr. Flay wrote:
Darox wrote:
Hangman


1 Lyncher A
1 Lynchee A
1 Lyncher B
1 Lynchee B
8 Vanilla Townies
Not Mafia.
It fits the criterion of informed minority v. uninformed majority. Is too mafia.
stream

ffxiv/speedrunning sometimes/other things?
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Post Post #2795 (ISO) » Mon Oct 27, 2008 2:21 am

Post by xyzzy »

It would be More Mafia if the Lynchers knew each other and could win together --- the town only wins if neither Lyncher wins.
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Post Post #2796 (ISO) » Mon Oct 27, 2008 10:48 am

Post by Natirasha »

lolC9

2 Mafia
1 Cop
1 Jailkeeper
5 Townies

WinC9
1 Mafia
1 Mafia Roleblocker
1 Cop
1 Vigilante
1 Jailkeeper
4 Townies.
Natirasha is just a vestige, it's Contessa now.
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Post Post #2797 (ISO) » Tue Oct 28, 2008 9:03 am

Post by Kmd4390 »

I expect for some people to attack this idea without giving it any thought, but here it is. (Actually, it's probably been thought of already):

Donut Shop Mafia
9 Cops
3 Mafia
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Post Post #2798 (ISO) » Tue Oct 28, 2008 9:21 am

Post by Adel »

Kmd4390 wrote:I expect for some people to attack this idea without giving it any thought, but here it is. (Actually, it's probably been thought of already):

Donut Shop Mafia
9 Cops
3 Mafia
obviously breakable by circular targeting

day 1: no lynch, each player is directed (in a circle) to target one other player so that there is no overlap of cop investigations.
night 1: one cop is nk'd, leaving 3 goons and 8 cops.
day 2: each player announces the results of the previous night's investigations. At this point at least one goon will be outed by a guilty investigation from a player who is proven innocent by series of innocent investigation results, like this:

player 1 -> got an innocent result for -> player 2 -> got an innocent result for -> player 3 -> got a guilty result for -> player 4 -> got an innocent result for -> player 5 -> got an innocent result for -> player 6 -> got a guilty result for -> player 7 -> got an innocent result for -> player 8 -> died during the night, proven innocent -> player 9 -> got an innocent result for -> player 10 -> got an innocent result for -> player 11 -> got an innocent result for -> player 1.

in this example player 4 is certainly scum, and another night of investigation will definitely out another goon.
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Post Post #2799 (ISO) » Tue Oct 28, 2008 9:38 am

Post by Adel »

JDodge wrote:
Mr. Flay wrote:
Darox wrote:
Hangman


1 Lyncher A
1 Lynchee A
1 Lyncher B
1 Lynchee B
8 Vanilla Townies
Not Mafia.
It fits the criterion of informed minority v. uninformed majority. Is too mafia.
Mafia Hangman

3 Mafia lynchers (must lynch all lynchees to win, can talk at night, standard mafia NK, and know who the lynchees are)
4 Lynchees (Get Vanilla townie role PM)
5 Vanilla Townies.

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