[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #2800 (ISO) » Tue Oct 28, 2008 9:58 am

Post by Max »

I have though of an adaptation of the godmother game.

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Post Post #2801 (ISO) » Tue Oct 28, 2008 1:51 pm

Post by LlamaFluff »

Varying Strength Mafia

1 Cop or 1 Hider(can be roleblocked)
1 Doctor or 1 Weak Doctor
1 Mafia Roleblocker
1 Mafia Goon
5 Vanilla Town
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Post Post #2802 (ISO) » Tue Oct 28, 2008 3:34 pm

Post by popsofctown »

if you did:
1 Cop or 1 Hider or 1 Doctor or 1 Weak Doctor
1 Cop or 1 Hider or 1 Doctor or 1 Weak Doctor
1 Mafia roleblocker
1 Mafia goon, or Roleblocker if neither town power is Hider or Weak Doctor
5 Vanilla town

It'd be a lot stronger against late game massclaims. I don't think it's too bad as is, i mean, i like the idea. Just an idle suggestion.
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Post Post #2803 (ISO) » Tue Oct 28, 2008 5:05 pm

Post by LlamaFluff »

I like keeping the mafia in the dark about what they are facing, and the only way I see this game being broke by massclaim is after a D1 RB lynch. Even then it may prove difficult if the hider shows up instead of a cop.
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Post Post #2804 (ISO) » Fri Oct 31, 2008 3:13 am

Post by xyzzy »

No. Keeping the mafia in the dark=/=good. They're informed for a reason.
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Post Post #2805 (ISO) » Fri Oct 31, 2008 6:12 am

Post by LlamaFluff »

xyzzy wrote:No. Keeping the mafia in the dark=/=good. They're informed for a reason.
Its not 100% in the dark since they know the exact combination of roles that can appear in the game, just not which ones are present. I see what you are saying to an extent though, but dont want this setup to have two RBers when it only has nine players. Are you saying something along the lines of a different F11 would be better like -

1 Cop or 1 Hider(can be roleblocked)
1 Doctor or 1 Weak Doctor
1 Mafia Roleblocker
1 Mafia Goon or 1 Mafia Roleblocker (if setup is cop-doc or hider-weak)
5 Vanilla Town
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Post Post #2806 (ISO) » Fri Oct 31, 2008 11:51 pm

Post by Korts »

Friends and Enemies and Enemies and That Other Guy


2 Mafia
2 Werewolves
2 Masons
1 Backup Mason (becomes mason upon death of either mason, isn't informed of being backup, i.e. initially gets a vanilla PM)
5 Vanilla Townies
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Post Post #2807 (ISO) » Sat Nov 01, 2008 9:17 am

Post by xyzzy »

Cul-de-sac


2 scum
8 town

Players are randomly arranged in a circle; people next to each other are neighbors and have daytalk.
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Post Post #2808 (ISO) » Sat Nov 01, 2008 10:04 am

Post by StrangerCoug »

Trendy and Subversive F11

Based on Norinel's Trendy and Subversive C9, obviously.

One of the following setups is chosen at random:
A.
1 Mafia goon, 1 Mafia roleblocker, 1 cop, 1 doc, 5 townies
B.
1 Mafia goon, 1 Mafia roleblocker, 1 deputy, 1 nurse, 5 townies
C.
2 Mafia goons, 1 cop, 1 deputy, 5 townies
D.
2 Mafia goons, 1 doc, 1 nurse, 5 townies

I can't think of a name

2 Mafia
2 werewolves
1 angel or 1 archangel
1 seer or 1 sorceror
6 vanilla townies

The angel is the Mafia's cop, the archangel is the werewolves' cop, the seer is the Mafia's doc, and the sorceror is the werewolves' doc.
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Post Post #2809 (ISO) » Sat Nov 01, 2008 10:34 am

Post by Korts »

I seem to remember something very much like "I can't think of a name" being proposed a couple pages back. I think maybe it was Adel who posted it.

EDIT: found it,
Adel wrote:14
C

2 vanilla scum (50% chance of being mafia, 50% chance of being werewolves)
1 Cop (detects mafia)
1 Seer (detects werewolves)
3 Townies

Day start
EDIT no. 2: Although the similarity isn't as striking as my memory had it.
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Post Post #2810 (ISO) » Sat Nov 01, 2008 11:57 am

Post by Natirasha »

The Most Dangerous Game
2x Mafia Roleblockers
4x Vigilantes
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Post Post #2811 (ISO) » Sat Nov 01, 2008 12:04 pm

Post by Xylthixlm »

Natirasha wrote:The Most Dangerous Game
2x Mafia Roleblockers
4x Vigilantes
Town can guarantee a draw.
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Post Post #2812 (ISO) » Sat Nov 01, 2008 1:37 pm

Post by xyzzy »

make town win condition:

"You win if both scum are eliminated; if you can't do this, even if they don't kill you, you lose."
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Post Post #2813 (ISO) » Mon Nov 03, 2008 6:59 am

Post by farside22 »

Okay for now I have Bird's C9 on the queue lines. I want to see people second or third or even nominate things they would like to play.
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Post Post #2814 (ISO) » Mon Nov 03, 2008 7:52 am

Post by Adel »

Xtoxm wrote:
Adel wrote:
I can't think of a name for this setup that is both amusing and inoffensive Mafia

2 Mafia Goons
1 Mafia Godfather/Treacherous Lover (doesn't die if his lover dies)
2 Lover Cops
1 Lover Cop in love with Godfather (dies if the godfather dies)
n Townies

Night Start
Day Start w/ Cop head Start
Nominate
I changed it to daystart to prevent the Godfather from killing off his "lover" before the game even starts.

I think 5 townies is the correct number.
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Post Post #2815 (ISO) » Mon Nov 03, 2008 8:26 am

Post by Guardian »

Lover Mafia v2
:
2 lover mafia
5 townies

With a night where they kill a townie.

---

ps: This should be the new newbie setup
pps: damn im a baller.
Last edited by Guardian on Mon Nov 03, 2008 8:39 am, edited 1 time in total.
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Post Post #2816 (ISO) » Mon Nov 03, 2008 8:38 am

Post by Adel »

Guardian wrote:Lover Mafia v2:
2 lover mafia
5 townies

With a night where they kill a townie.

---

ps: This should be the new newbie setup
pps: damn im a baller.
Mr. Flay wrote:
Adel wrote:Polygamist Mafia 2.0
Can we avoid making 2.0 until 1.0 runs and can be critiqued effectively? :roll:
~~~

Here is another of my setups that was nominated and forgotten:
Mr. Flay wrote:
Adel wrote:
shaft.ed wrote:
Adel wrote:
Mayo Clinic Mafia

2 Mafia Doctors
1 Mafia Goon
6 Doctors
2 Compulsive Vigs
1 Compulsive Sk
Looks like fun, but you might tone down the number of Docs?

2 Mafia Docs will circle protect each night and are thus a NK immune pair until one gets lynched. Don't know if that was by design.

Also how does an early Massclaim effect the Compuslive Killers. Seems a decent town strat would be to have the vigs claim D1 so some Docs can protect them. This also give a 1/3 chance of knowing the SK as Compulsive Vig would be his likely safe claim.

What about removing the SK, two protown Docs and a Mafia Doc?
Each doc protect only protects against a single NK attempt. With 4 NKs a night a single player will need double protection to prevent a nk in many cases. I don't see a massclaim really resolving anything until at least the third day.
Looks like fun; I'll
Nominate: Mayo Clinic
(or whatever the name ends up being)
.
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Post Post #2817 (ISO) » Mon Nov 03, 2008 8:38 am

Post by Guardian »

Guardian's Special Lover Mafia

(GSLM)

2 mafia
5 townies

With night phase(s). Lynches and night kills are mandatory.

If a townie is lynched day 1, the mafia become lovers night 1.

---

OMG im so baller. damn.
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Post Post #2818 (ISO) » Mon Nov 03, 2008 8:39 am

Post by Adel »

you are a baller, if only you were a little bit taller...
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Post Post #2819 (ISO) » Mon Nov 03, 2008 8:39 am

Post by Guardian »

Adel wrote:
Guardian wrote:Lover Mafia v2:
2 lover mafia
5 townies

With a night where they kill a townie.

---

ps: This should be the new newbie setup
pps: damn im a baller.
Mr. Flay wrote:
Adel wrote:Polygamist Mafia 2.0
Can we avoid making 2.0 until 1.0 runs and can be critiqued effectively? :roll:
You can't stop genius.

Also, and in seriousness: v2 and GSLM have significant reasons why they might be better than the original. There is no reason to forego trying them even if the original turns out to be bad -- thus there is no reason to wait.
Adel wrote:if only you were a little bit taller...
I'm pretty happy at 6'0". Taller =/= good for me. I'm sick of bumping my head into the doorways in my 100-year old housing as it is.
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Post Post #2820 (ISO) » Mon Nov 03, 2008 8:44 am

Post by Guardian »

o btw:

nominate
polygamist mafia. its where lover mafia came from and its pretty baller.

nomiate
C9 - 2 cops, 1 player 50% chance of doc/townie, 1 player 50% chance of cop/townie, 3 townie

nominate
Vengeful +1 -- 1 godfather, 1 goon, 1 lyncher, 3 townies one of whom is lynchee.

GUN C9

2 mafia
6 townies who must target someone (or choose to target no one) every night.

One of the townies is a one shot vig but doesn't know it. The rest do nothing with their targeting.

^dannnng yo.
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Post Post #2821 (ISO) » Mon Nov 03, 2008 8:59 am

Post by Korts »

nominate Two of Four (a9)


That was one open I really enjoyed.

2 Mafia
5 Townies
2 Power Roles (Cop/Doc/RB/Miller, without duplication)
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Post Post #2822 (ISO) » Mon Nov 03, 2008 9:00 am

Post by Adel »

Korts wrote:
Friends and Enemies and Enemies and That Other Guy


2 Mafia
2 Werewolves
2 Masons
1 Backup Mason (becomes mason upon death of either mason, isn't informed of being backup, i.e. initially gets a vanilla PM)
5 Vanilla Townies
nominate
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Post Post #2823 (ISO) » Mon Nov 03, 2008 9:07 am

Post by Korts »

I feel proud :)
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Post Post #2824 (ISO) » Mon Nov 03, 2008 9:25 am

Post by farside22 »

Mr. Flay wrote:
Adel wrote:
shaft.ed wrote:
Adel wrote:
Mayo Clinic Mafia

2 Mafia Doctors
1 Mafia Goon
6 Doctors
2 Compulsive Vigs
1 Compulsive Sk
Looks like fun, but you might tone down the number of Docs?

2 Mafia Docs will circle protect each night and are thus a NK immune pair until one gets lynched. Don't know if that was by design.

Also how does an early Massclaim effect the Compuslive Killers. Seems a decent town strat would be to have the vigs claim D1 so some Docs can protect them. This also give a 1/3 chance of knowing the SK as Compulsive Vig would be his likely safe claim.

What about removing the SK, two protown Docs and a Mafia Doc?
Each doc protect only protects against a single NK attempt. With 4 NKs a night a single player will need double protection to prevent a nk in many cases. I don't see a massclaim really resolving anything until at least the third day.
Looks like fun; I'll
Nominate: Mayo Clinic
(or whatever the name ends up being)
.
[/quote]

My one concern with Mayo is that mafia, vig and SK. I think mafia has the advantage as they only have to worry about 2 people maybe killing them where the town has to worry about 3 people killing them.
I do love the idea.
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