"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR
"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
Interesting premise
I kinda think it might be more interesting if only marked players are informed of their marking
That would create more dynamic play in terms of spewing players as town I think
<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”
Mafia should win when the number of living town members are equal to or less than the number of living mafia members or when the number of non-marked living town players are equal to or less than 1 fewer than the number of living mafia players.
Prevents the situation where 3 Mafia 2 Unmarked, and X marked are alive. (Because mafia cannot physically lose here)
I would say to not make the marks compulsive so a mafia could riskily claim marked (possibly even mark themselves, whether or not that kills them I wouldn't know) , or a solo mafia could stop marking.
Marking is compulsive and you can't mark yourself - marking only works on vanilla townies.
each night a mafia will have to mark an unmarked vanilla townie
I think changing the win con to when the number of mafia alive - 1 is equal to the number of unmarked townies is good for the mech reasons you pointed out.
"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR
"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
In post 5, MegAzumarill wrote:This should be balanced at either 12 or 13 as it's essentially mountanous with minor help from clears
10v3 mountainous is not usually considered balanced. 10v3 requires TPRs (see: most mini normals). 11v2 mountainous is considered balanced. Mathematically, making it so dead townies can talk and vote for a limited amount of time doesn’t increase town EV. Though in practice I would hope town would do better than in mountainous. I’d maybe make it 9v2 or 12v3
Hey all! Excited and nervous to play my first game with you!