In post 156, Scoliosis wrote:I read the setup strategy posts differently between GrandpaMo and Aether. Aether wrote their big analysis when they weren't really under pressure and they were also the first to do so. Being the first to write a big mech post is more of a risk socially because not everyone is going to want to read that, so I think that's less likely to come from Aether if they're townie. GrandpaMo though wrote their big analysis after they knew Aether was townread for doing so. GrandpaMo also wrote their big analysis while they knew they were already being suspected by a few players--like me--so it feels more like an attempt to fish for townreads.
I can smell the townie fragrance coming out of this
oh god this is complicated and i need to go think about it.
if i like this plan, i will bet the game on town!tabibitos.
I get why you'd think that but I don't like that you're thinking that, it seems fake scum reasoning to townread people (when you didn't even read the plan yet)
I didn't read the plan either I'm lazy
In post 275, Gimli wrote:I think vanderscamp is town as well and agree w/ some of grandpa's posts pinging as scum indicative
In post 156, Scoliosis wrote:I read the setup strategy posts differently between GrandpaMo and Aether. Aether wrote their big analysis when they weren't really under pressure and they were also the first to do so. Being the first to write a big mech post is more of a risk socially because not everyone is going to want to read that, so I think that's less likely to come from Aether if they're townie. GrandpaMo though wrote their big analysis after they knew Aether was townread for doing so. GrandpaMo also wrote their big analysis while they knew they were already being suspected by a few players--like me--so it feels more like an attempt to fish for townreads.
I can smell the townie fragrance coming out of this
okay i like you. you are now up there with elements.
you literally have the same mind as me and its scaring me
"With grandpa in the game the postcount goes up and up and up and up...." - T3 | I have a GTKAS page now. Feel free to ask me questions here!
would it not be
doc targets player 1
mafia targets player 2
CPR targets player 1 >> quack doctor
initial doctor saves from the CPR kill
Player 1 lives
Doc targets player 1
mafia targets player 1 >> doc saves from mafia kill
CRP targets player 1 who is not currently going to die >> quack doctor
Player 1 dies
I agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald All my completed games
because since we have stupid doctors that can end up killing town, we have a worst case scenario of game ending on d2 - in which case we might get nurse counterclaims and stuff like that.
if we misuse our NAs horribly enough they can reach parity on d2:
elim
weak dies
quack kills
cpr kills
mafia kill
and d2 will be 2vs2. so whatever NAs, we have to set them up and everyone needs to agree with it (I'm too dumb to figure out how to properly use them) or it's best to agree to not use them, at least not on n1.
In post 281, Elements wrote:
Doc targets player 1
mafia targets player 1 >> doc saves from mafia kill
CRP targets player 1 who is not currently going to die >> quack doctor
Player 1 dies
I think it's this way round for this scenario because: 1 CPR Doctor - Saves their target if their target would
otherwise
be killed – otherwise, kills their target
Without the CQP doctor targeting player 1, player 1 would live. So CPR would kill
I agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald All my completed games
In post 288, Gimli wrote:if we misuse our NAs horribly enough they can reach parity on d2:
elim
weak dies
quack kills
cpr kills
mafia kill
and d2 will be 2vs2. so whatever NAs, we have to set them up and everyone needs to agree with it (I'm too dumb to figure out how to properly use them) or it's best to agree to not use them, at least not on n1.
This is most likely to happen if we circular target I think.
Hence the 2 groups idea that's been going around. That way we have max 3 dead town tomorrow
I agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald All my completed games
In post 280, GrandpaMo wrote:
doctor targets player 1 >> saves player 1
mafia targets player 2
CPR targets player 1 >> kills player 1 (becomes quack esstentially)
player 1 dies
I can see this being the ruling
I agree with everything Elements is posting - Papa Zito
It's scummy as fak tho - Gamma Emerald All my completed games
In post 290, Elements wrote:
This is most likely to happen if we circular target I think.
Hence the 2 groups idea that's been going around. That way we have max 3 dead town tomorrow
In post 281, Elements wrote:would it not be
doc targets player 1
mafia targets player 2
CPR targets player 1 >> quack doctor
initial doctor saves from the CPR kill
Player 1 lives
Doc targets player 1
mafia targets player 1 >> doc saves from mafia kill
CRP targets player 1 who is not currently going to die >> quack doctor
Player 1 dies
i dont think so because cpr resolves last so doc's save was before cpr and eventually cpr would kill the target because mafia killed them.
unless mafia kills come before protections? what is the order of operations for that because in that case that will be diff depending on how it is interperted
"With grandpa in the game the postcount goes up and up and up and up...." - T3 | I have a GTKAS page now. Feel free to ask me questions here!
In post 298, Tabibitos wrote:Ahh i'm sorry but i'm really not good at mech-talk. I'm gonna ask Aether to explain to me this plan in a way i understand later so i can keep up LOL.
- Lumine
ask aether to post the dumbed down version in thread cause the first one was too complicated and wordy