Spoiler: chart
1: +400
2: Create your own space
3: EVERYONE
4:, but if anyone would go to 1,000 or above they
5: Create your own space
6: COMMUNISM: Everybody's score becomes the average of all scores, rounded to the nearest point with half rounded up. If one or more players have a
7: Create your own space
8: Create your own space
9:
10: Create your own space
11:
12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
29: -175
30: +10
31: +203
32:
33:
34: +300
35:
36: MERGE
37:
38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
51: +185
52: +300
53: +125
54: EVERYONE -400
55:
56: +5
57: +75
58:
59: +335
60: STEAL 250
61:
62: -55
63: -300
64: -75
65: -30
66:
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
74: +100
75: +100
76: -200
77:
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
101: ROLL AGAIN (x1/2)
2: Create your own space
3: EVERYONE
PROTECT
4:
EVERYONE JACKPOT!!!
GO TO 1,000
instead5: Create your own space
6: COMMUNISM: Everybody's score becomes the average of all scores, rounded to the nearest point with half rounded up. If one or more players have a
PROTECT
, their scores are still included when computing the average, but the normal provisos regarding PROTECTS
still apply. If one or more players are CURSED
and would gain points as a result of COMMUNISM, instead they lose the difference between their current score and the computed average score (unless the CURSE
is nullified by a PROTECT
, which still gets spent).7: Create your own space
8: Create your own space
9:
CURSE
: Place a ! symbol next to the name of an opponent. The next time that player would gain points, they lose that many points instead. If the cursed player has a PROTECT
which would take effect as a result, the protect works normally and the curse is lifted.10: Create your own space
11:
-200
12: MERGE
13: -400
14: +25
15: -203
16: -5
17: +90
18:
+250
19: STEAL 200
20: -210
21: EVERYONE +240
22: -100
23: +100
24: ROLL AGAIN (x2)
25: +70
26: +130
27: +30
28:
-55
29: -175
30: +10
31: +203
32:
PROTECT
33:
+100
34: +300
35:
+100
36: MERGE
37:
Go to 300
38: +500
39: -500
40: +100
41: +280
42: RESET
43: +50
44: +160
45: -40
46: -5
47: +360
48: +20
49: RESET
50:
JACKPOT!!!
51: +185
52: +300
53: +125
54: EVERYONE -400
55:
Go to 500
56: +5
57: +75
58:
+100
59: +335
60: STEAL 250
61:
PROTECT
62: -55
63: -300
64: -75
65: -30
66:
UNLUCKY
67: +30
68: -40
69: +60
70: -70
71: -190
72: +350
73:
Go to 750
74: +100
75: +100
76: -200
77:
+100
78: +150
79: -60
80: +50
81: -500
82: +300
83: ROLL AGAIN (x2)
84: ROLL AGAIN (x2)
85: +85
86: +90
87: +1
88: RESET
89: +400
90: +20
91: +55
92: -70
93: -70
94:
-100
95: -50
96: MERGE
97: STEAL 100
98: -300
99: EVERYONE RESET
100:
JACKPOT!!!
101: ROLL AGAIN (x1/2)