Grand Idea Mafia

This forum is for discussion related to the game.
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Alianna
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Post Post #11450 (ISO) » Sat Apr 29, 2023 5:10 pm

Post by Alianna »

Star Pagetopper


You get one star counter (☆) for every pagetop you take. Your alignment is up to moderator discretion.
I townread Alianna.

Post #1000s Collected: 25
On hiatus from playing mafia.
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Post Post #11451 (ISO) » Sat Apr 29, 2023 5:11 pm

Post by TemporalLich »

Non-Integer Night Fae Wonder
(alignment up to mod discretion)

During a night with a number that is not an integer, you may target up to two players with fae magic.

Mod Note: Note that cycle numbers are usually integers.

Fae Magic is the Enchanted Fae Bauble's ability.

The Enchanted Fae Bauble is a mysterious item with a mysterious ability that may be active and single target, active and zero target, and/or passive. The Enchanted Fae Bauble may be used as a single target item even if it has no active effect, and it will only visit if it actually wants to visit.

If two players are targeted and the Enchanted Fae Bauble doesn't actually target, the ability is used twice.

If the Enchanted Fae Bauble has a passive effect, this role uses it as if it were Activated.
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Post Post #11452 (ISO) » Sat Apr 29, 2023 5:12 pm

Post by Invisibility »

2147483647-shot Vanilla Townie

In post 11444, Alianna wrote:
Vanilla Townie
In post 11439, Invisibility wrote:
Town Shy Watcher


You may target a player each night to see what kind of action they performed. However, if another player targeted that player that night, your action fails. You are informed that your action failed, rather than receiving no result.

mods, use your best judgment to classify some of these actions in gim lol
This role is called Follower, not Watcher.
oh true whoops
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Post Post #11453 (ISO) » Sat Apr 29, 2023 5:13 pm

Post by Alianna »

Time Warp (Reverse)


Reroll, but the days and nights now count backwards instead of forwards.
I townread Alianna.

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On hiatus from playing mafia.
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Post Post #11454 (ISO) » Sat Apr 29, 2023 5:13 pm

Post by Invisibility »

Reroll, but days and nights are instead numbered by their square roots instead of their regular numbers
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Post Post #11455 (ISO) » Sat Apr 29, 2023 5:15 pm

Post by Invisibility »

Time Wizard


Alignment up to mod discretion. Before the start of the game and each phase, you may choose what numerical day or night it is. Game actions that previously happened don't become undone, but abilities that care about what day it is are affected.
Invisibility is actually AWESOME!
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Post Post #11456 (ISO) » Sat Apr 29, 2023 5:17 pm

Post by Invisibility »

Town Namecop


Each night, you may target a player. You are told that player's username.
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Post Post #11457 (ISO) » Sat Apr 29, 2023 5:17 pm

Post by TemporalLich »

Mafia Stellar Voyager


If your faction's factional ability targets a target of another factional ability, you will gain one star counter (☆).

If you have two star counters, you may learn the effects of mysterious energy and gain a 1-shot Force of Nature (You may cause a player to unavoidably die. This ability is treated as untargeted for all purposes.) invention.

Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.

Note that this role is capable of learning the mysterious energy effect.
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Post Post #11458 (ISO) » Sat Apr 29, 2023 5:21 pm

Post by TemporalLich »

Generic Anti-Scum Baddie Hypogean


You are a third party and non-town for all purposes.

You win with the town.

You are in a PT with other Hypogeans, who are confirmed to not be Town-aligned.

Mason Feasibility Clause applies to this role - Add "Hypogean" to another random non-Town-aligned player's role if any Hypogean was generated.
Last edited by TemporalLich on Sat Apr 29, 2023 5:36 pm, edited 1 time in total.
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Post Post #11459 (ISO) » Sat Apr 29, 2023 5:22 pm

Post by Invisibility »

Virus


Third-party serial killer. Not affected by mysterious energy.
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Post Post #11460 (ISO) » Sat Apr 29, 2023 5:23 pm

Post by Invisibility »

Town Gossip


You may target a player each night to learn if they are in a PT.
Invisibility is actually AWESOME!
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Post Post #11461 (ISO) » Sat Apr 29, 2023 5:34 pm

Post by TemporalLich »

Werewolf Neighbor Mason


You are in a PT with other Neighbors.

You are in a PT with other Masons, who are confirmed to not be Mafia-aligned.

Mason Feasibility Clause applies to this role - Add "Neighbor" to another random player's role if any Neighbor was generated, and add "Mason" to another random non-Mafia-aligned player's role if any Mason was generated. If the Neighborhood or Masonry has only Werewolves generated, the members added by the Mason Feasibility Clause can't be Werewolves.




Mostly posting this to showcase a new provision to the Mason Feasibility Clause to avoid generating Mason-like or Neighbor groups that are merely just subsets of groupscum factions (who already share a PT).
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Post Post #11462 (ISO) » Sun Apr 30, 2023 10:13 am

Post by TemporalLich »

Town Mystery to Star Exchanger


You start the game charged with a mysterious energy.

Each night, you may have everyone charged with a mysterious energy stop being charged with a mysterious energy and gain one star counter (☆). If you use this ability two nights in a row, the playerlist will be updated to show star counters (and the moderator will announce this).

Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.




I'm thinking the main purpose of star counters is that they appear in flips, but this is Grand Idea and the community as a whole makes the deck.
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Post Post #11463 (ISO) » Sun Apr 30, 2023 10:28 am

Post by Invisibility »

Town Voltmeter


Each night you may investigate someone to see if they are capable of charging themself or another player with mysterious energy.
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Post Post #11464 (ISO) » Sun Apr 30, 2023 10:30 am

Post by TemporalLich »

Electrifier
(alignment up to mod discretion)

Each night, you may electrically charge a player.

If an electrically charged player ever targets another electrically charged player, both players will die from a bolt of electricity.

Mostly a Mafia Universe role known as Electromaniac

A death from electricity can only be prevented by a role that specifically prevents death from electricity
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Post Post #11465 (ISO) » Fri May 05, 2023 9:01 am

Post by Invisibility »

Safety Inspector


Alignment up to mod discretion. Each night, you may target a player. You learn if that player can die or cause someone to die indirectly.

For instance, babysitters can cause someone to die indirectly, and the weak modifier can cause someone to die indirectly.
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Post Post #11466 (ISO) » Fri May 05, 2023 9:10 am

Post by Invisibility »

The Mysterious Forces of Errata


Reroll twice. Add a small aspect of the second card to the first one. Label this added aspect as "erratum". You can choose what you consider a small aspect for each role. The player receives the first card with the aspect from the second card.

Erratum: "You" refers to the moderator here.

Spoiler: Example Role PM

In this example, was rolled first, and rolled second.
ROLE PM
You are a
Mafia 1-Shot Doctor
.

Once per game, you may target a player. You will attempt to protect them from a single kill.

Erratum
: The targeted player will also be given a fruit. They will be informed that they received fruit, but not who gave it to them.

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Post Post #11467 (ISO) » Fri May 05, 2023 9:15 am

Post by Invisibility »

Vanilla Townie with a Fruit Allergy


If you receive fruit from any source, you die.
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Post Post #11468 (ISO) » Fri May 05, 2023 9:17 am

Post by Invisibility »

Vanilla Townie with a Fruit Allergy that Makes Them Explode


If you receive fruit from any source, you die. If you die in this manner, the one or ones who gave you the fruit that killed you, if anyone, also die.
Invisibility is actually AWESOME!
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Post Post #11469 (ISO) » Fri May 05, 2023 9:26 am

Post by biancospino »

Alien one-shot retrocausal Vanillizer


Each night after the first, but only once during the game, you may target a player. Assuming no interference with your action, that played was Vanillized during the
previous night
. If this would cause dead players not to have died, those players remain dead instead. If this would cause a paradox -- most likely because you would not be alive this night --, this action has no effect.

A (likely non-exaustive) list of odd things that may happen: this may cause players to die that didn't; for instance, if a Doctor that protected a player from a kill is retrocausally vanillized. This may cause players to receive results that didn't; for instance, if a Roleblocker that targeted a Cop is retrocausally vanillized. This may cause a nolim to be retroactively turned into an execution; for instance if the last Day ended with the leading wagon one vote short, it was on evens, and one of the players off-wagon retrocausally died.
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Post Post #11470 (ISO) » Fri May 05, 2023 9:44 am

Post by Morning Tweet »

Mystery Seeker (alignment up to moderator discretion)


If there are no roles in this game capable of interacting with mysterious energy, reroll this role. This role may also search for any ability which is "mysterious", up to the moderator's discretion.

At night, you may target another player to visit them.

If you are:

1.) Charged with a mysterious energy (or otherwise targetted with a mysterious ability),
2.) Visit a player or are visited by a player who is charged with a mysterious energy ,
3.) Visit a player or are visited by player who possesses the ability to charge players with a mysterious energy,
or 4.) Otherwise come in contact with a mysterious ability

Then the following will activate:

The mystery becomes revealed to you. Learn everything there is to know about the effects of mysterious energy. Additionally, your role is converted to a new role which can interact with the most prominent mystery in this game.

By default this role becomes a Mysterious Conduit.

Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
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Post Post #11471 (ISO) » Fri May 05, 2023 10:05 am

Post by biancospino »

Mystery Developer
(alignment up to mod disretion)

You are charged with a mysterious energy.

Each night, you may target a player. If that player has a nonfactional passive ability, for the rest of the game all players charged with mysterious energy also have the same passive ability.

Each night, you may also target another player. That player becomes charged with mysterious energy.

Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
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Post Post #11472 (ISO) » Fri May 05, 2023 10:15 am

Post by Invisibility »

Mysterious Stranger


Alignment up to mod discretion. Each night, you may target one player to have them either become charged with mysterious energy or learn the effect of mysterious energy. You cannot target yourself.

Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod discretion applies on mysterious energy's effect.
Invisibility is actually AWESOME!
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Post Post #11473 (ISO) » Fri May 05, 2023 10:21 am

Post by TemporalLich »

Town Mysterious Seraph Knight


Once in the game during night, you may target a player to permanently protect them from kills until you die and also charge them with a mysterious energy.

Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)

Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
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Post Post #11474 (ISO) » Fri May 05, 2023 10:35 am

Post by TemporalLich »

Mafia Mysterious Faction Upgrade


Your faction has a Mysterious Conduit (Each night, you may target a player to charge them with a mysterious energy.) factional ability that can be used with other abilities regardless of multitasking. This effect is perpetual, and will apply even if you die or if your role is changed.

if this role is given to Town somehow, make this role a Mysterious Conduit instead.

Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
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