This battle demonstration will take place between Rotom and Charmander. Charmander, the sample PM, and Rotom, a PM crafted for the purposes of demonstrating a battle, are not in this game. You may find the rotom pm here:
The Battle
A 3 HP Rotom initiated a challenge by targeting a 3 HP Charmander w/ Hex at night.
A Private topic is created, and the battlers introduce themselves and their stats & their current HP.
fights
Rotom Stats
: 3 HP | +1 ATK | +1 DEF | +1 EVA
Charmander Stats
: 3 HP | 0 ATK | 0 DEF | 0 EVA
First is the ability check. If any abilities are proc'd or declared, this would be when they get used.
Rotom shifts into heat form.
This changes Rotom's stats to +2 ATK | +1 DEF | -1 EVA
Second is the move check. If any moves are used here, they are declared by the players in their PT.
Charmander will declare Ember, dealing 1 Damage to the Rotom, lowering its HP to 2.
Third is the battle phase. Both players will roll a die for attack. Rotom is on the left so they will be the first die.
Normally all battles will be rolled with dice bbcode, but for the purposes of demonstration I will just declare 2 results.
Rotom rolls a 6 while Charmander rolls a 1
Rotom will attack for 8 due to it's attack modifier.
Charmander will attack for 2.
Then both players will declare Evasion or Defense.
Rotom declares Evasion while Charmander will roll for Defense.
Rotom rolls a 2 and Charmander rolls a 6.
Rotom will evade for 1 due to it's evasion modifier.
Charmander will defend for 6.
Whoever initiated the battle will attack first.
Rotom attacks Charmander for 8 and Charmander defends for 6. Charmander takes 2 damage and is at 1 HP.
Charmander attacks Rotom for 2 and Rotom evades for 1. Rotom fails the evade, taking 2 damage and is knocked out.
This is where Charmander would receive a new PM, evolving from Charmander into Charmeleon and they would learn a new move! Poor Rotom took a risk and got punished.
Last edited by Alisae on Fri May 26, 2023 12:44 am, edited 5 times in total.
I reserve the right to modify these rules at any time. I will inform you if this happens during the course of the game. I stole these from Nahdia and modified them to suit my needs!
No quoting any private mod communication, including your role PM, or contents of private topics. This includes referring or alluding to specific time stamps on any private communication. You can paraphrase.
>
If you have the ability to edit, please refrain from doing so.
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Do not discuss this game outside game related threads while it is ongoing. This includes contacting players of the game via Private Messaging or other outside communication.
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Do not discuss other ongoing games in this game thread unless the mechanics of that game allow such (I would appreciate it if you let me know in advance if this is the case as well).
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When dealing with rules infractions or other problems, I will always seek the solution that is least invasive to the game state. That said, infractions may result in anything from a warning to your slot being force replaced or you being modkilled, depending on the severity and nature of the offense.
>
Come in peace, act with honor
. Please be respectful of all other players as well as myself.
We do
not
take this lightly. This kind of behavior is bad for the soul. If you break this rule, there
will
be consequences.
>
No angle shooting. Play in the spirit of the game. This shouldn't be needed to be clarified this further.
Spoiler: Game Conduct Rules
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My color is in the form of
White ontop of spoiler code
so don't use that.
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Questions for me may be made either via PM or in the thread. If you ask a question in thread, please ensure you bold your question and begin with it with the tag "@mods" so we are more likely to notice it.
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No ciphers, encryption, extremely small text, or other similar tactics.
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Do not threaten to report other players in order to attempt to influence their actions. If you believe someone is doing something worthy of a report, bring it to the attention of moderators.
>
If you notice an error in my moderating, you are free to point it out in the game thread. However, please also message me privately so that I notice and can amend the error as soon as possible.
>
PLEASE do not make reference to meta formed in other games still ongoing, no matter how discreet you attempt to be about it.
>
Do not make reference in game to any sort of moderator communication with the exception of game mechanics related communication.
Spoiler: Inactivity and V/LA (Vacation/Limited Access) Guidelines
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I prod after 48 hours of inactivity and begin seeking replacement after another 24 hours.
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If you receive a third prod, I will immediately begin seeking replacement.
>
Please inform me
directly via PM of any V/LA and put up flags.
. Bolding your V/LA in thread also helps! If you don't do this, I am not responsible if I don't notice you're on V/LA and prod you during it.
>
If you have regular V/LA periods (such as being unavailable on weekends) please inform us pre-game and I will take this into account. Though if you can put up flags, this can help a lot!
Spoiler: Gameplay Rules
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All private topics have daytalk unless stated otherwise. I may also give wolves a discord to chat in
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If there is a conflict between a role and the rules, the role wins.
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Deadline modifications not ordained by the mechanics of the game itself will be granted rarely, only to accommodate for replacements, or in other extreme circumstances such as site downtime.
>
Votes must be made with either
bold
or VOTE: tags. Votes not cast in this way
will not be counted
.
>
Flips are based on plurality w/ majority Flip.
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If no majority is achieved by the end of a day phase, the vote will default to the person with the highest amount of votes.
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If there is a tie between wagons, the flip is rng'd between the wagons
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If it is Final X, your vote is locked in as soon as you place it.
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This game uses Natural Action Resolution. Moves that deal damage resolve after killing actions but before investigation actions. Moves that challenge other players resolve at Dawn.
Last edited by Alisae on Fri May 26, 2023 12:33 am, edited 10 times in total.
The game will start with a Pre-Game picking phase. During this phase mafia may reassign their roles. The number of mafia roles does not exceed the number of mafia.
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All players will start as their base form.
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All pokemon will have at least 1 move to start with.
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Pokemon can only learn up to max of 4 moves.
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Pokemon may only use 1 move at night unless state otherwise.
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If an action is not a move, it can be used with a move.
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Not all Pokemon may be able to have 4 moves.
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A cycle ends at the end of Dawn and a new cycle begins at the start of the day. A Cycle includes Day, Twilight, Night, and Dawn.
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Pokemon that have 1 or more HP are considered active. Pokemon that have 0 HP are considered Knocked Out (KO'd) or Fainted.
Battles
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Before the battle starts, you may decide on if you want to use a move.
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After both pokemon have decided to use a move, it is revealed to each individual what the move is and what it does.
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After moves have been decided, both pokemon will roll a six sided die to attack. The amount of damage you do is modified by your attack modifier, so if you have -1 attack and you roll a 3, you will attack for 2. If you roll a 3 and you have +1 attack, you will attack for 4.
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You will never attack, defend, or evade for anything less than 1.
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Both pokemon will then decide on if they are rolling for Defense or to Evade the attack.
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If they defend the attack, they can minmize the damage they take but they will always take 1 damage. Say if the attacker attacked for 6 and you defended for 4, you will take 2 damage. But if you defended for 5, 6, or 7, you will take 1 damage.
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If they evade the attack, they can dodge the attack completely if the roll a number that is higher then what you are attacking with for attack however if the evade fails, you will take a lot of damage. So if you attacked for 3 and they evaded for 3 or anything below that, they will take 3 damage, but if you evade for anything above 3, you will dodge the attack entirely.
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Battles are resolved simultaneously. Each pokemon will get 1 turn attack and 1 defend or evade. The attacking's pokemon attack is resolve first then the defending pokemon's attack is resolved. After that the battle is over and the game proceeds to night.
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Any damage taken by any pokemon is carried over into the next twilight. You're basically resuming the fight that happened in Twilight 1.
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If your pokemon defeats another pokemon in battle or kills another pokemon with a move, you may evolve if possible and/or learn a new move.
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Upon evolution pokemon are fully healed.
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Battles have 24 hours to conclude. After these 24 hours, if you have not used a move you will not use a move and we will control your unit for this battle.
Battles should be quick, speedy, and easy. We would like to avoid doing this if possible, so please give it your best effort to make sure that all battles are done in a timely fashion.
Wild Encounters
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At the end of the day, the game will enter the Twilight Phase. During this phase, all alive pokemon will battle a mod controlled enemy pokemon. This is known as a Wild Encounter.
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If your HP reaches 0 by a mod controlled enemy, you will faint. Fainted pokemon cannot act or battle for 1 cycle (they may still vote). Fainting on Twilight 1 means no actions on Night 1 & Day 2 as well as no battling on Twilight 2. Fainting on Night/Dawn 1 means no battling or acting during Cycle 2.
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Wild Encounters will get harder the more mafia members have been flipped. This can only happen 3 times.
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Once you have defeated your 3rd wild encounter you're done. No more wilds after 3rd wild encounter.
Player Battles
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If your HP reaches 0 by a played controlled pokemon in a battle, you will flip.
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After night, if there are any battles between players, those battles will be resolved during the Dawn phase.
DO NOT COMMUNICATE WITH WHO YOU ARE BATTLING WITH DURING THIS TIME
.
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In the event 2 or more players challenge the same player, the player who fights them first is the one with the higher EVA stat with ties being broken randomly. After that battle, the 2nd player will fight.
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During Dawn, it is announced how many battles are occurring and how many players are waiting to fight if any.
Boss Battles
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During Cycle 4, Giratina will spawn.
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During the day, players must decide if they are going to fight Giratina or a wild encounter.
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While Giratina is alive, the Mafia gain and must use this ability during the day:
During the Day Phase, if Giratina is alive
: Target 1 player; announce that they are been sent into the Distortion World. This cannot fail. They must fight Giratina, also they lose -3 DEF during this fight. During this night phase, this player cannot be targeted or perform actions.
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It is announced who fought Giratina.
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Once all Giratina fights have been concluded, it is announced how much damage the boss took and who fainted to the boss.
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The Mafia will learn the HP values of everyone who fought Giratina.
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Defeating the boss will skip the following night phase.
Battling Tips
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As stated in rules, you cannot roll anything less than a 1. Your base stats are added onto a roll. This means at -2 rolls will always be 1 if you roll 1 or 2. Your +2 rolls will always be 3 if you roll a 1. Understanding characters base stats and their thresholds will help you understand when to roll for Evasion and when to roll for Defense.
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In most situations, if you are above 1 HP, you want to roll Defense > Evasion.
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If you can always Evade an attack by rolling 1 or higher, you should roll for Evasion.
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Otherwise, rolling for Evasion becomes way more risky. +2 Evade characters may find themselves in situations where they might want to try evading a 3. This can be extremely rewarding, and in some situations even the correct play, but failing Evasion rolls can come with severe consequences!
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At 1 HP or when you would take lethal amounts of damage, you should always roll for Evasion > Defense.
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If one attacks with a 1, it is encouraged that you roll for Evasion > Defense. Defending just means you take 1 damage anyway so there's no reason not to try to roll for Evasion to take 0 damage. Worst case you fail the evade and you take 1 damage anyway.
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Against wild encounters, you may find yourself in a situation where fainting is better than staying at 1 HP. You will miss a phase of battling and actions but once you are active again you will have all of your HP back!
Status Conditions
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Pokemon may only be inflicted with 1 Status Condition unless stated otherwise.
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Other pokemon may inflict status conditions to other pokemon. While not all status conditions may or may not be present, here are a few you can look out for. The order they are listed in is the order they are resolved in in the event of conflicts.
- Freeze: You cannot faint, also, for the following cycle, you cannot be targeted or perform actions. This Status Condition can overwrite all other status conditions.
- Sleep: You may not battle or act. During Twilight, roll a 2 sided die and if you roll a 2 wake up. Otherwise wake up at the start of the next cycle.
- Paralysis: Lose -2 Evasion. Any actions you perform during the night or in battle have a 50% chance to fail.
- Burn: Lose -2 Attack. At the end of a cycle take 1 damage. You may faint from this.
- Poison: Lose 1 HP at the end of each cycle. You may not faint from this.
- Confusion: Roll a 6 sided die and if you roll anything above 3, you will hit yourself for 1 damage instead of attacking. This will only last for a cycle and you may be inflicted with other status conditions while confused.
Sample Role PM
Pokemon Battles II!
~ Role PM ~
You are aligned with the
TOWN
!
HP 4 | ATK 0 | DEF 0 | EVA 0
You are
Charmander
!
Ability
: Solar Power
During the Day
: You may use any mafia powers but if you do, you may not act until the end of the next cycle.
During Battle
: Gain +2 ATK but lose 1 HP after Attacking.
Moves
Ember
During the night
: Target 1 player; You may burn them.
At the start of battle
: Deal 1 damage.
You cannot be burned.
You win when all threats to the Town have been eliminated.
Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by $elene on Fri May 26, 2023 1:15 am, edited 55 times in total.
- The last time I built a game from the ground up to this scale that was NOT a uPick was TM18 Magical Stories & Beneath the Mask! Such a long time ago wow what a fossil!
- The Best Ali game to have ever been made! I would go as far to call this my magnum opus! Fun and as balanced as Ali games can be with FA's reliable modding and the best reviewers I could find!
- Battling mechanics from the previous game! Certain mechanics have been reworked to provide a better gameplay experience!
- Fight anything from wild encounters, other players, to boss pokemon!
- If the mechanics scare you, we have provided several tips to help you make good strategical battling decisions!
- RPG like role cards & design that explore a pokemon's power fantasy! Roles are easy to understand while also rewarding the players who can utilize their roles well!
- Win battles to evolve, learn new moves, and explore well rounded kits!
- By nature all battles rely on RNG.
- No Hydras
- WOTM/WOTC and a no bullshit policy towards disrespectful posting. We aim to provide a safe environment for all players playing in our game. Please inform us of any blacklists.
0/12 Pre-in slots available! Goes into sign-ups review is done AND once all pre-in slots have been taken or team mafia has been completed.
Last edited by Alisae on Thu May 11, 2023 11:00 pm, edited 21 times in total.
items to assist your serial killing endeavors!
These are not considered moves. You may only use these once per game.
At Night
: Target 1 other player; attempt to learn their role and alignment.
At Night
: Target 1 other player; shoot them. This kill cannot fail
If your HP goes to 0
: You may instantly revive. Upon being KO'd by another player in battle this is used instantly.
Moves
Night Daze
At Day
: Target 1 other player; immediately deal 1 damage and check their stats & current hp. If this were to KO or target a fainted pokemon, they will die.
At Night
: Target 1 other player; if they are fainted they will die, otherwise at the start of dawn, challenge them to a battle.
HP 4 | ATK 0 | DEF 0 | EVA +1
You are
Zorua
(Hisuian)!
Ability
: Illusion
You can only be targeted by Killing actions.
Upon fighting or visiting a player
: Appear as another alive pokemon.
In challenges your stats are hidden.
Factional Abilities
: The Big Bad Wolf
You may fakeclaim as
Gimmighoul
/
Gholdengo
.
We have provided you various of
1-shot
items to assist your serial killing endeavors!
These are not considered moves. You may only use these once per game.
At Night
: Target 1 other player; attempt to learn their role and alignment.
The first killing action or effect that resolves on you will fail.
At Any Time
: Evolve and learn a new move if possible.
Moves
Bitter Malice
At Day
: Target 1 other player; they lose -2 ATK until the end of this cycle.
At Night
: Target 1 other player; if they are fainted they will die, otherwise at the start of dawn, challenge them to a battle. During this battle, the enemy pokemon’s ability is suppressed.
You win if you are the last player alive or if nothing can prevent the same.
Confirm your role by responding to this PM by picking one of "Thrill of the Hunt" or "The Big Bad Wolf" to play (discarding the other) and your alignment!
GAMETHREAD
Last edited by Alisae on Wed May 17, 2023 7:43 pm, edited 16 times in total.
items to assist your serial killing endeavors!
These are not considered moves. You may only use these once per game.
At Night
: Target 1 other player; attempt to learn their role and alignment.
At Night
: Target 1 other player; shoot them. This kill cannot fail
If your HP goes to 0
: You may instantly revive. Upon being KO'd by another player in battle this is used instantly.
Moves
Night Daze
At Day
: Target 1 other player; immediately deal 1 damage and check their stats & current hp. If this were to KO or target a fainted pokemon, they will die.
At Night
: Target 1 other player; if they are fainted they will die, otherwise at the start of dawn, challenge them to a battle.
Sucker Punch
At Night
: Target 1 other player; If they are not targeting you, you will stop all actions they perform, deal 1 damage, then, at dawn, challenge them to a battle.
At the Start of Battle
: If your opponent uses a move, cancel the move, and if you do they lose -2 DEF. Otherwise, skip their attack.
Memento
At Night
: Target 1 other player; set their stats to -1 ATK, DEF, and EVA until the end of the next cycle.
Nasty Plot
If you have not used this move
: You can cast this move in addition to another move.
At Night
: On the next night you may cast 2 different moves. You cannot use this move consecutively.
(NOTE: Night Daze & Sucker Punch cannot be used together)
You win if you are the last player alive or if nothing can prevent the same.
GAMETHREAD
Last edited by Alisae on Wed May 17, 2023 7:45 pm, edited 11 times in total.
items to assist your serial killing endeavors!
These are not considered moves. You may only use these once per game.
At Night
: Target 1 other player; attempt to learn their role and alignment.
The first killing action or effect that resolves on you will fail.
At Any Time
: Evolve and learn a new move if possible.
Moves
Bitter Malice
At Day
: Target 1 other player; they lose -2 ATK until the end of this cycle.
At Night
: Target 1 other player; if they are fainted they will die, otherwise at the start of dawn, challenge them to a battle. During this battle, the enemy pokemon’s ability is suppressed.
Comeuppance
At Night
: At the start of dawn, you will challenge anyone that declares you as their target. During these battles, gain +1 ATK and DEF and the enemy loses -1 ATK and DEF.
At the Start of Battle
: During this battle, gain +1 ATK and +1 DEF and if you do, they attack first.
Hyper Voice
At Night
: Target up to 3 other players; deal 3 damage to each of them.
Nasty Plot
If you have not used this move
: You can cast this move in addition to another move.
At Night
: On the next night you may cast 2 different moves. You cannot use this move consecutively.
You win if you are the last player alive or if nothing can prevent the same.
GAMETHREAD
Last edited by Alisae on Thu May 18, 2023 8:26 pm, edited 13 times in total.
: Activate this ability; any actions you perform cannot fail.
Moves
Flip Turn
At Night
: Target 1 other player and declare Damage or Heal; inform the target you, a {species name here}, healed 1 HP or dealt 1 damage, and kissed them.
At the Start of Battle
: Exit the battle and cancel any moves used. Instead, a mod controlled boss Palafin (8 HP | +3 ATK | +2 DEF | -1 EVA) will fight in your place, also, enemy players attack first. If this Palafin is knocked out you cannot use this move in battle.
You win when only mafia remains or nothing can prevent the same.
Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by Alisae on Thu May 18, 2023 8:28 pm, edited 10 times in total.
: Activate this ability; any actions you perform cannot fail.
Moves
Flip Turn
At Night
: Target 1 other player and declare Damage or Heal; inform the target you, a {species name here}, visited them, also they will either take 1 Damage or Heal 1 HP, and kissed them.
At the Start of Battle
: Exit the battle and cancel any moves used. Instead, a mod controlled boss Palafin (8 HP | +3 ATK | +2 DEF | -1 EVA) will fight in your place, also, enemy players attack first. If this Palafin is knocked out you cannot use this move in battle.
Jet Punch
At Night
: Target 1 other player; At the start of dawn you will deal 1 damage and challenge them to a battle.
Wave Crash
At the Start of Battle
: Pay 1 HP; gain +2 ATK for this battle.
Bulk Up
At the Start of Battle
: Gain +1 ATK and DEF for this battle.
You win when only mafia remains or nothing can prevent the same.
GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:51 pm, edited 12 times in total.
At the start of the battle, you gain +2 and -1 in 2 different random stats.
Factional Abilities
If you perform the factional kill
: Sketch a move from the deceased. This move does not take up a move slot. You cannot Sketch moves that kill other players this way. These Sketches cannot be replaced.
Moves
Sketch
At Night
: Target 1 other player; the last unsketched move they used will permanently replace Sketch in your move list.
At Night, if you resolve this move while having 4 moves
: You may opt to replace a different sketched move with Sketch
At the start of battle
: If a move is used, this move's effects become the used move for this battle.
You win when only mafia remains or nothing can prevent the same.
Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by Alisae on Thu May 18, 2023 8:40 pm, edited 7 times in total.
You can only be targeted by Killing, Challenging, Stat Boosting, or Damaging actions.
If you perform a move on a player, heal all status conditions from yourself and them before resolving the move.
Factional Abilities
If you perform the factional kill
: Heal 1 HP.
Moves
Present
At Night
: Target 1 player; deal either 1, 3, or 5 damage decided at random.
If this KOs a player
: Evolve and/or learn a new move if possible.
Heal Pulse
At Night
: Target 1 other player; heal them for half of their HP rounded down unless that player is targetted by a killing action. If that player is targetted by a killing action, they will not die.
You win when only mafia remains or nothing can prevent the same.
GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:52 pm, edited 12 times in total.
You can only be targeted by Killing, Challenging, Stat Boosting, or Damaging actions.
If you perform a move on a player, heal all status conditions from yourself and them before resolving the move.
Factional Abilities
If you perform the factional kill
: Heal 1 HP.
Moves
Present
At Night
: Target 1 player; deal either 1, 3, or 5 damage decided at random.
If this KOs a player
: Evolve and/or learn a new move if possible.
Heal Pulse
At Night
: Target 1 other player; heal them for half of their HP rounded down unless that player is targeted by a killing action. If that player is targeted by a killing action, they will not die.
Charm
At Day or Start of Battle
: Target 1 other player; they will lose -2 ATK until the end of this cycle.
Thunder Wave
At Night
: Target 1 other player; paralyze them.
You win when only mafia remains or nothing can prevent the same.
GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:52 pm, edited 15 times in total.
At Night, if this move does not have downloaded data
: Target 1 player; receive feedback on if you downloaded encrypted data about that player. This data will need to be decrypted and you will lose this data if you faint.
At Night, if this move has downloaded Data
: You may decrypt the data, learning the targets species when downloaded, their stats, ability, and all moves they can learn.
You win when all threats to the Town have been eliminated.
Confirm your role by responding to this PM with your role and alignment!
GAMETHREAD
Last edited by Alisae on Thu May 18, 2023 8:56 pm, edited 4 times in total.
At Night, if this move does not have downloaded data
: Target 1 player; receive feedback on if you downloaded encrypted data about that player. This data will need to be decrypted and you will lose this data if you faint.
At Night, if this move has downloaded Data
: You may decrypt the data, learning the targets species when downloaded, their stats, ability, and all moves they can learn.
Conversion 2
At Night, if this move does not have downloaded data
: Target 1 player; receive feedback on if you downloaded encrypted data about that player. This data will need to be decrypted and you will lose this data if you faint.
At Night, if this move has downloaded Data
: Target 1 other player; You will decrypt the data and send it to the target. This includes the species when downloaded, their stats, ability, and all moves they can learn.
You win when all threats to the Town have been eliminated.
GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:52 pm, edited 4 times in total.
At Night, if this move does not have downloaded data
: Target 1 player; receive feedback on if you downloaded encrypted data about that player. This data will need to be decrypted and you will lose this data if you faint.
At Night, if this move has downloaded Data
: You may decrypt the data, learning the targets species when downloaded, their stats, ability, and all moves they can learn.
Conversion 2
At Night, if this move does not have downloaded data
: Target 1 player; receive feedback on if you downloaded encrypted data about that player. This data will need to be decrypted and you will lose this data if you faint.
At Night, if this move has downloaded Data
: Target 1 other player; You will decrypt the data and send it to the target. This includes the species when downloaded, their stats, ability, and all moves they can learn.
Tri-Attack
At Night
: Target 1 other player; this move has a 25% chance to burn, 25% chance to paralyze, 25% chance to freeze, or 25% chance to poison.
Hyper Beam
At Night
: Target 1 other player; deal 5 damage to them. This move has a cooldown of 2 cycles.
You win when all threats to the Town have been eliminated.
GAMETHREAD
Last edited by Alisae on Sat May 20, 2023 6:52 pm, edited 9 times in total.