Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #11575 (ISO) » Tue Aug 08, 2023 3:11 pm

Post by Ircher »

Town Overworked Doctor

Each night, you may attempt to protect a player from a single kill. However, there's a chance you accidentally kill your target due to your tiredness.

Mod Notes: The player who receives this role should see a normal doctor role pm without the line about accidentally killing the target. They must also be informed that their reliability is not guaranteed.

At the beginning of the game, this player's weariness (or W) value starts at 20. Every 20 posts made by this player increases the W value by 1. Every vote made by this player increases the W value by 3. Each time this player acts at night, the W value increases by 10; however, if the player explicitly chooses not to act during a night and is not visited by anyone (including failed visits), the W value decreases by 25. The W value cannot drop below 0 or above 95.

Whenever this ability is used, the moderator will role 1d100. If the outcome exceeds the W value at the start of the night, the target is killed. Otherwise, the target is protected from a single kill.
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Post Post #11576 (ISO) » Tue Aug 08, 2023 3:17 pm

Post by camelCasedSnivy »

JOAT (1-Shot of every unique Normal Serial Killer action without Ninja or Strongman) Lovebird Ninja Strongman Serial Killer


The JOAT abilities can be any Normal Serial Killer action without the Ninja or Strongman modifiers, from an Announcing Disloyal Checker to a Complex Combined [Neighborizer Traffic Analyst Disloyal Vigilante]

On the first night, you must choose one player to become Lovers with. You gain a PT with that person. If one of you two die, the other will unavoidably follow.

You may kill a player each night, which you may NOT use alongside a JOAT shot. Your kill is untrackable by Tracker or Watcher like roles. You also pierce all protections on your target

You win when you and your lover, if you have one, are the last players alive, you lose all your JOAT abilities, every living player in the game admits to thinking the tiniest bit about love, or any of these situations are impossible to prevent. Your lover, if you are alive and have one, will also win with you, alongside any other win conditions they have.
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Post Post #11577 (ISO) » Tue Aug 08, 2023 3:22 pm

Post by Ircher »

Town 1-Shot Activated Ascetic Multitasking 1-Shot (Jailkeeper) 2-Shot (Combined Tracker Voyeur) 4-Multishot (Fruit Vendor) Odd Night (Strong-Willed Firefighter) Vengeful Supersaint
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Post Post #11578 (ISO) » Tue Aug 08, 2023 3:27 pm

Post by Ircher »

Mafia Traitor Traitor

You know the identities of all mafia traitors, but they do not know your identity. They do however know that a mafia traitor traitor exists.
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Post Post #11579 (ISO) » Tue Aug 08, 2023 3:27 pm

Post by Ircher »

Werewolf Alarmist

Each night, you may attempt to protect a player from having their alignment changed.
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Post Post #11580 (ISO) » Tue Aug 08, 2023 3:31 pm

Post by camelCasedSnivy »

Innocent Shifter
Serial Killer


Each night, may visit and kill a player.

Once per game, may use an
Innocent Child
ability, converting yourself into an
Innocent Child Vigilante
.

You win when all threats to the Town have been eliminated after you trigger your ability, or you end up becoming the last player alive if you haven't used your ability. However, if you achieve the Serial Killer wincon, it would be very cool and the moderator should remind me to send you a PM congratulating you on your epic win.
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Post Post #11581 (ISO) » Tue Aug 08, 2023 3:35 pm

Post by Ircher »

Townie with Fire Magic

You begin the game with three mana. Each night while you have mana, you may attempt to cast one of the following spells (provided you have enough mana):

Fireball (1 mana): Hurls a flaming ball of energy at a group of targets. You choose a single target; the players directly above and below them in the player list are also affected. Everyone affected loses 1 HP.
Flame Column (3 mana): Engulfs a target in flames. They immediately lose 4 HP and gain the "burned" status. For each night that the status is active, they lose an additional 2 HP. The status expires after 3 nights or if cured by a doctor, fire fighter, or effect that specifically names the status.
Fireball 2 (2 mana): Hurls an even bigger flaming ball at a group of targets. Choose a single target. Anyone within two spots of them (which includes the target themselves) on the player list lose 2 HP each.
Fire Ward (1 mana): Creates a barrier made of fire. Fire spells and fire-related effects (like arsonist priming) are nullified for the rest of the game or until a dispel spell is cast on the player

Mod Notes: If no other role introduces an HP system, every player starts with 8 HP. A player dies if they reach 0 HP or less.
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Post Post #11582 (ISO) » Tue Aug 08, 2023 3:43 pm

Post by Ircher »

Town Ring Offerer

Each night, you may offer a player a ring. They will receive the following message:
Someone offers a ring to you. It boasts great power. Do you accept it.
The player has the following day phase to accept or deny the ring. Failure to choose defaults to denying the offer.

Mod Notes: The ring grants the Loved modifier.
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Post Post #11583 (ISO) » Tue Aug 08, 2023 3:48 pm

Post by Ircher »

Town Edit Cop

Each night, you may target a player. You will attempt to learn how many times the post that generated their role was editted in the Grand Idea Mafia thread.
Mod Notes: For Grandest Idea Mafia and variants, you should consider giving two numbers, one for the alignment role and one for the role role. In the case of rerolled roles, use the original number and not the number of edits made to the rerolled role.
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Post Post #11584 (ISO) » Tue Aug 08, 2023 3:49 pm

Post by Cook »

Town Ring Offerer

Each night, you may offer a player a ring. They will receive the following message:
Someone offers a ring to you. It boasts great power. Do you accept it?
The player has the following day phase to accept or deny the ring. Failure to choose defaults to denying the offer.

Mod Notes: The ring grants the Ascetic modifier.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
"If Mafia game not filling, you have not enough hostages" — Enchant //
"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #11585 (ISO) » Tue Aug 08, 2023 4:00 pm

Post by Ircher »

Town N1 Activated Traitor


During Night 1, you may choose to defect from the town and become a mafia traitor instead. The mafia will be informed of your defecting (but not your exact identity as is typical of mafia traitors); however, you will not be told who the mafia are.

If the game ends day 1, or if you choose not to defect, then you are simply a named townie.
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Post Post #11586 (ISO) » Tue Aug 08, 2023 4:14 pm

Post by Ircher »

Town 1-Shot Dawn Vigilante

Once per game during pre-game or the phase preceding Day 1, you may attempt to kill a player.
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Post Post #11587 (ISO) » Tue Aug 08, 2023 8:35 pm

Post by TemporalLich »

Town Ring Offerer

Each night, you may offer a player a ring. They will receive the following message:
Someone offers a ring to you. It boasts great power. Do you accept it?
The player has the following day phase to accept or deny the ring. Failure to choose defaults to denying the offer.

Mod Notes: The ring grants an immunity to a role that is still alive as of that Day phase, and informs the player of that immunity.
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Post Post #11588 (ISO) » Tue Aug 08, 2023 8:35 pm

Post by TemporalLich »

Town Ring Offerer

Each night, you may offer a player a ring. They will receive the following message:
Someone offers a ring to you. It boasts great power. Do you accept it?
The player has the following day phase to accept or deny the ring. Failure to choose defaults to denying the offer.

Mod Notes: The ring grants the Bulletproof role.
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Post Post #11589 (ISO) » Tue Aug 08, 2023 8:52 pm

Post by Cook »

Town Ring Offerer

Each night, you may offer a player a ring. They will receive the following message:
Someone offers a ring to you. It boasts great power. Do you accept it?
The player has the following day phase to accept or deny the ring. Failure to choose defaults to denying the offer.

Mod Notes: There is only one copy of this ring. If someone tries to accept the ring but there is no ring to give, then they will know they have not received a ring. The bearer of the ring is protected from all nightkills, but is a universal Miller (shows up as not Town/not Vanilla/tracked to the nightkill/etc.) to investigation.
Last edited by Cook on Tue Aug 08, 2023 8:58 pm, edited 1 time in total.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
"If Mafia game not filling, you have not enough hostages" — Enchant //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #11590 (ISO) » Tue Aug 08, 2023 8:56 pm

Post by Cook »

Town Ring Offerer

Each night, you may offer a player a ring. They will receive the following message:
Someone offers a ring to you. It boasts great power. Do you accept it?
The player has the following day phase to accept or deny the ring. Failure to choose defaults to denying the offer.

Mod Notes: There is only one copy of this ring. If someone tries to accept the ring but there is no ring to give, then they will know they have not received a ring. The bearer of the ring is unable to receive protection from nightkills, but now has protection from investigatives (cannot be successfully targeted by investigative roles).
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
"If Mafia game not filling, you have not enough hostages" — Enchant //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #11591 (ISO) » Wed Aug 09, 2023 1:20 pm

Post by camelCasedSnivy »

Tragic Lover Serial Killer


You are lovers with <person>, who you know to be a
Town <role>
. You share a PT with your lover. They know that you are a
Tragic Lover Serial Killer
. If one of you die, the other will unavoidably follow

Each night, you may kill a player.

You win when you and your lover are the last players alive, or by yourself if the love chain somehow breaks. Your lover wins with you, or with the
Town
.

Mod note: the tragic lover is always a Town aligned role, even if they have an ability that allows them to change alignment. This tragic lover is assigned to a random townie
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Post Post #11592 (ISO) » Wed Aug 09, 2023 1:25 pm

Post by camelCasedSnivy »

Partnered Serial Killer


You are a partner with <person>, who you know to be a
Town <role>
. You share a PT with your partner.

Each night, you may kill a player.

You win when you are the last player alive, or you die before or at the same time as your partner and the
Town
. Additionally, your partner wins with the
Town
, or with you if they die strictly before your death.

Mod Note: make a random town player a partner
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Post Post #11593 (ISO) » Wed Aug 09, 2023 1:56 pm

Post by Cook »

Alien Attraction Nullifier


While you are alive, all Lover and Lifelink connections are inhibited.

You may target people at night to find out if they could die to something that isn’t a nightkill targeting them or the day vote. If they would be able to die some other way (such as Lover pairs, being Weak, or having an Exploder power), you will know under what conditions they would die.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
"If Mafia game not filling, you have not enough hostages" — Enchant //
"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #11594 (ISO) » Wed Aug 09, 2023 2:49 pm

Post by camelCasedSnivy »

Factional Serial Killer


For some reason, your kills are now considered a factional action. You also have access to a PT with you and just yourself.

You show up as "being able to communicate" to Traffic Analysts.

You win when every living player is in your factional PT or nothing can stop this.
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Post Post #11595 (ISO) » Wed Aug 09, 2023 2:54 pm

Post by TemporalLich »

Alien Double Redirector to Random Target


Each night, you may target up to two players. Any actions performed by your targets will be redirected to random players.
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Post Post #11596 (ISO) » Wed Aug 09, 2023 3:37 pm

Post by Ircher »

Town Vigilante

Each night, you may attempt to kill a player.

Mod Notes: Actually a doctor.
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Post Post #11597 (ISO) » Wed Aug 09, 2023 3:41 pm

Post by camelCasedSnivy »

PGO-adding Gravedigger Reflexive Doctor Serial Killer


If you are in the game, a random non-Bulletproof Town-aligned player will also be a PGO. Whether the player is informed of this is up to the moderator, because why not?

You automatically visit everyone who dies each night.

You heal any player that targets you.

Each night, you may visit and kill one player.

If the PGO dies, you die too, gravedigging yourself, but also healing yourself. If this paradox ever occurs, you no longer become a "Gravedigger Reflexive Doctor", and you survive while not visiting or healing any of your targets.

You win when you are the last non-PGO player alive or nothing can stop this from happening.
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Post Post #11598 (ISO) » Fri Aug 11, 2023 3:43 pm

Post by Ircher »

Vanilla Townie

You have no special abilities.
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Post Post #11599 (ISO) » Fri Aug 11, 2023 3:43 pm

Post by Ircher »

Vanilla Townie

You have no special abilities.
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