Town 2-Shot Day Alarmist Poltergeist 2-Use Ability Swapper
(
Town
/2-Shot Day Alarmist Poltergeist 2-Use Ability Swapper)
Alignment:
Town
While alive, you have the following ability
Alarmist (2-Shot Day)
: Twice a game during day phases, you may PM the mod a player's name. They will be protected from being converted during that day phase. Any day-conversion abilities targeting your target during this time will unavoidably fail. This may not be retracted once sent.
Should your role name (somehow) be checked you will investigate as "2-Shot Day Alarmist"
As you are a poltergeist when you die you will not by default be flipped publicly. Instead, the moderator will publicly inform the players that you have become an supernatural being in the main thread. Upon this occurring, you will no longer be able to post in the main thread and will then be sent to the
Haunted Grove
instead of the dead thread.
While in the Haunted Grove, you will gain the following inherit abilities
Ghostly Communications
: You may freely post thoughts on the game, and communicate with all other supernatural beings in the Haunted Grove at all times as long as you have access
Message from the spirits
: A message may be composed in the Haunted Grove each night which the mod will post in the morning. This message will be flavored as coming from "ghostly apparitions" and shouldn't feature the usernames of anyone who is in the Haunted Grove. This ability may not be used multiple nights in a row. This message uses Ghost Power (GP) to be sent, the more GP in the Haunted Grove the longer the message may be. Ghosts= 1 GP, Ghouls= 2 GP Poltergeists= 3 GP
1 GP= 10 Words
2 GP= 20 Words
3 GP = 50 Words
4-5 GP= 100 Words
6 GP= 160 Words
7 GP= 250 Words
8 GP= 340 Words
9-11 GP= 500 Words
12 GP or More= Unlimited
Members of the grove must agree on the message that is to be sent by a plurality vote. Use a bolded
to make a proposal for a message and a Bolded
to retract it. Players will vote on proposals by voting players to indicate support. The proposal that has the most votes upon the next possible daystart will be the message that is sent with ties being broken by Poltergeist votes then Ghoul Votes then Ghost Votes with no message being sent if the tie is unbroken after that point.
You will also gain the following special night ability upon entering the Haunted Grove.
Ability Swap(2-Use)
: Up to twice a game during a night phase, you may target a player. You will take your targets ability and give them this one with one use of this ability being used up. This action cannot be blocked unless your target is ghost-immune, your use will not be refunded if this occurs.Your target will retain any remaining uses of this ability upon it being swapped in. The ability you gain may not be used while in the haunted grove unless it's a supernatural ability (i.e a special Haunted Grove ability).
You may opt out of the Haunted Grove at any point by using this ability.
Lay to rest
: Purge your supernatural abilities and join your friends in the afterlife. Pm the mod intent to use this ability and you will lose access to the haunted grove and be given access to the regular dead thread. This action cannot be reversed. Upon using this ability the mod will publicly inform the other players that your soul has been laid to rest in the main thread. At this point your role will then flip publicly.