[OLD] Open Setup Discussion and Nominations

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #3125 (ISO) » Wed Dec 10, 2008 2:59 pm

Post by BlakAdder »

No one else has anything to say about my setup?
Also,
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Town: 1-2-1
Mafia: 1-2-0
Third-party: 1-0-0
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Post Post #3126 (ISO) » Wed Dec 10, 2008 4:14 pm

Post by destructor »

Adel wrote:
Paris Mafia

2 Mafia Goons
2 Mime Goons (Both mimes must die by lynching in order for the Mime Goons to win -- they share a NK)
2 Vigs
2 Cops
2 Townies
I'd really like to see a setup like this run. The usual argument against Jesters, that the town is punished for lynching someone "scummy", wouldn't hold as much weight since there are new tells, besides what is traditionally scummy, to look for. The Mimes are still an informed minority, just that instead of trying to avoid votes, they're trying to get them.

There would be Mafia trying to look like town or mimes. The Mimes would be trying to look like Mafia (trying to look like town) and probably trying to link themselves to who they think is scum. I can also imagine a situation where a Goon might want to claim (if both Goons are alive) to stop the final Mime being lynched. Bussing might actually be a Mime-tell.

I suggested a similar setup here a while ago that was more like a vanilla game (2:2:8) and was Nightless to stop Jesters/Mimes being nightkilled. Dunno how balanced the Adel's Paris setup is. Seems overly swingy at the moment.
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Post Post #3127 (ISO) » Wed Dec 10, 2008 4:25 pm

Post by Crazy »

I like Jesters. The only thing I don't really know about is how an endgame with 1 Jester, 1 Scum, and 1 Town would work out, since it's really not possible for anyone to win unless if they go against their win condition. This is especially true in a Nightless setup, because the game can't end with No Lynch.

Adel, what happens in your setup if one of the mimes is vigged? As in, what happens to the other one, since he can't win then, right?
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Post Post #3128 (ISO) » Wed Dec 10, 2008 5:33 pm

Post by shaft.ed »

Mirror Mafia

1 Mafia Goon
1 Mafia Tracker
1 Mafia Doctor
1 Vigilante
1 Tracker
1 Doctor
6 Townies

Basically trying to use the swinginess of the vig and the doc to balance one another. Having the Doc's around give the vig investigative information if his kills don't go through dependent on the game state.
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Post Post #3129 (ISO) » Thu Dec 11, 2008 7:27 am

Post by BlakAdder »

Just pitching ideas here, would anyone be interested in a Lights-Out style game? For those that don't know, as many lynches as the town wants can be made during the day, and instead of voting to lynch, players can vote to end the day when they feel that they have lynched enough players. However, players' roles are not revealed until the end of the day.
Does anyone else find this interesting, or is it just me?
Game Record (W-L-T)
Town: 1-2-1
Mafia: 1-2-0
Third-party: 1-0-0
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Post Post #3130 (ISO) » Thu Dec 11, 2008 9:16 am

Post by shaft.ed »

BlakAdder wrote:Just pitching ideas here, would anyone be interested in a Lights-Out style game? For those that don't know, as many lynches as the town wants can be made during the day, and instead of voting to lynch, players can vote to end the day when they feel that they have lynched enough players. However, players' roles are not revealed until the end of the day.
Does anyone else find this interesting, or is it just me?
I think a lights out style game could be cool. Not sure if it fits the open rules.
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Post Post #3131 (ISO) » Thu Dec 11, 2008 9:19 am

Post by shaft.ed »

shaft.ed wrote:
Mirror Mafia

1 Mafia Goon
1 Mafia Tracker
1 Mafia Doctor
1 Vigilante
1 Tracker
1 Doctor
6 Townies

Basically trying to use the swinginess of the vig and the doc to balance one another. Having the Doc's around give the vig investigative information if his kills don't go through dependent on the game state.
Wanted to add that mafioso would be able to use powers and kill if they so desired.

Not sure if it matters but the vig and mafia kills should have the same flavor.

Also another thing I like about this set up is that the town side tracker gets imperfect information at the start of the game which will resolve as mafia/power roles die. [/shameless plug]
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Post Post #3132 (ISO) » Thu Dec 11, 2008 10:15 am

Post by BlakAdder »

Nominate Mirror Mafia
. Also, which mod should I check with to see if an Open Lights-Out game would be okay?
Game Record (W-L-T)
Town: 1-2-1
Mafia: 1-2-0
Third-party: 1-0-0
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Post Post #3133 (ISO) » Thu Dec 11, 2008 10:17 am

Post by StrangerCoug »

Second nomination for Mirror Mafia.
STRANGERCOUG: Stranger Than You!

Current avatar by PurryFurry of FurAffinity.

What Were You Thinking XV! is in progress.
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Post Post #3134 (ISO) » Thu Dec 11, 2008 10:17 am

Post by shaft.ed »

BlakAdder wrote:
Nominate Mirror Mafia
. Also, which mod should I check with to see if an Open Lights-Out game would be okay?
farside22 is running the Queue now.
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Post Post #3135 (ISO) » Thu Dec 11, 2008 11:58 am

Post by farside22 »

BlakAdder wrote:Just pitching ideas here, would anyone be interested in a Lights-Out style game? For those that don't know, as many lynches as the town wants can be made during the day, and instead of voting to lynch, players can vote to end the day when they feel that they have lynched enough players. However, players' roles are not revealed until the end of the day.
Does anyone else find this interesting, or is it just me?
I would say no. This idea runs more like a theme game then open. Sorry BA.
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Post Post #3136 (ISO) » Thu Dec 11, 2008 11:59 am

Post by BlakAdder »

No problem, I totally understand. I'll run it when I can run Theme games.
Game Record (W-L-T)
Town: 1-2-1
Mafia: 1-2-0
Third-party: 1-0-0
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Post Post #3137 (ISO) » Thu Dec 11, 2008 2:27 pm

Post by Caboose »

Ultimate Prisoner's Dilemma

Daystart

2 Mafia (don't have NK)
1 Serial Killer
3 Vengeful Townies (vengeful kill only works D1)
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Post Post #3138 (ISO) » Fri Dec 12, 2008 7:03 am

Post by shaft.ed »

Adel wrote:
Paris Mafia

2 Mafia Goons
2 Mime Goons (Both mimes must die by lynching in order for the Mime Goons to win -- they share a NK)
2 Vigs
2 Cops
2 Townies
I like the mime idea. Can we do something so that a) all the town isn't destroyed in a bloodbath and b) that is acheived without making it impossible for the 2 Goons and easy for the 2 mimes.

What about?:
2 Mafia
2 Mimes
1 SK
1 Cop (finds mafia)
1 Frenchy (finds mimes)
1 Watcher
1 Bodyguard
X townies (3-5)

Also what happens to mime #2 if mime#1 is NK'd. You then have a player with no possible win condition. Does he morph into a survivor? a SK?
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Post Post #3139 (ISO) » Fri Dec 12, 2008 10:37 am

Post by Korts »

Make them lovers, then.
scumchat never die
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Post Post #3140 (ISO) » Fri Dec 12, 2008 12:21 pm

Post by Simenon »

Frenchy (finds mimes)
Makes it impossible for the mimes to win without counter-claiming.
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Post Post #3141 (ISO) » Fri Dec 12, 2008 1:42 pm

Post by shaft.ed »

You are correct, I am retarded.
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Post Post #3142 (ISO) » Fri Dec 12, 2008 3:18 pm

Post by Crazy »

Caboose wrote:
Ultimate Prisoner's Dilemma

Daystart

2 Mafia (don't have NK)
1 Serial Killer
3 Vengeful Townies (vengeful kill only works D1)
I doubt this is what you intended, since a prisoner's dilemma can't occur if the mafia don't have a NK.
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Post Post #3143 (ISO) » Fri Dec 12, 2008 4:42 pm

Post by Caboose »

Crazy wrote:
Caboose wrote:
Ultimate Prisoner's Dilemma

Daystart

2 Mafia (don't have NK)
1 Serial Killer
3 Vengeful Townies (vengeful kill only works D1)
I doubt this is what you intended, since a prisoner's dilemma can't occur if the mafia don't have a NK.
I'll come up with a different title.
How's the set-up?
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Post Post #3144 (ISO) » Fri Dec 12, 2008 5:01 pm

Post by Adel »

shaft.ed wrote:
Adel wrote:
Paris Mafia

2 Mafia Goons
2 Mime Goons (Both mimes must die by lynching in order for the Mime Goons to win -- they share a NK)
2 Vigs
2 Cops
2 Townies
I like the mime idea. Can we do something so that a) all the town isn't destroyed in a bloodbath and b) that is acheived without making it impossible for the 2 Goons and easy for the 2 mimes.

What about?:
2 Mafia
2 Mimes
1 SK
1 Cop (finds mafia)
1 Frenchy (finds mimes)
1 Watcher
1 Bodyguard
X townies (3-5)

Also what happens to mime #2 if mime#1 is NK'd. You then have a player with no possible win condition. Does he morph into a survivor? a SK?
He turns into Gimbo. With no win condition, exists only to annoy and distract the other players for his own amusement.


I see your point about it being almost impossible for the mafia goons to win.

How about:
Paris Mafia

3 Mafia Goons
2 Mime Goons (Both mimes must die by lynching in order for the Mime Goons to win -- they share a NK)
2 Vigs
2 Cops
4 Townies

I like it being impossible for Mime #2 to win if Mime #1 is nk'd. He will still have a vote, a nk, be confirmed non-scum (unless he is counterclaimed) but he won't have a reason to play....


... unless he has developed a grudge against another player during the course of the game. If a mime is nk'd, suddenly a major part of the game will be a contest of scum vs. town to motivate the crying mime to help them win.

The role may help games remain civil. You never know if that immature jerk you are fighting with will turn out to be an survivor-mime whose only reason remaining for playing is to NK
you
.

By being full of killing roles, the set up will make the game go quickly by. I expect that mimes could get really old really fast, and I'd hate for 7+ people to be stuck playing in a year long game ruined early on by those damn mimes.
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Post Post #3145 (ISO) » Fri Dec 12, 2008 5:53 pm

Post by shaft.ed »

Adel wrote:The role may help games remain civil. You never know if that immature jerk you are fighting with will turn out to be an survivor-mime whose only reason remaining for playing is to NK you.
That alone is enough reason to run it.

What I'm worried about now is the town seems to have the lynches to "waste" on the mimes. So the mimes just claim and get lynched. Could you have the town and scum win conditions based on the mimes not fulfilling their win condition such that if the mime's win it's game over?
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Post Post #3146 (ISO) » Fri Dec 12, 2008 5:59 pm

Post by BlakAdder »

Immunity Mafia v2.0 wrote: 23 players. 2 Mafias of 3 players each, 17 Townies. Day Start.
Mafia 1:
-2 Hitmen (immune to Roleblockers, kills aren't stopped by Doc protects)
-1 Goon
Mafia 2:
-2 Ninjas (cannot be investigated by Watchers or Trackers)
- 1 Goon
Town:
-1 Roleblocker
-1 Doctor
-1 Roleblocker/Doctor (one of the two randomly selected)
-1 Watcher
-1 Tracker
-1 Watcher or Tracker (one of the two randomly selected)
-11 Townies
Is my setup any good? I don't really care if it's nommed, I just want to know if it's good or not so I can improve.
Game Record (W-L-T)
Town: 1-2-1
Mafia: 1-2-0
Third-party: 1-0-0
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Post Post #3147 (ISO) » Sat Dec 13, 2008 6:25 am

Post by Korts »

BlakAdder: On a quick scan, nothing springs to mind as a particular problem. Seems balanced.

Also, found this while reading back in MD.
Guardian, in July wrote:Possible Setup requiring name:

25% chance
2 scum 5 town
25% chance
2 scum, 1 miller, 4 town
15% chance
2 scum, 1 one-shot daycop, 4 town
35% chance
2 scum, 1 one-shot daycop, 1 miller, 3 town

Nightless, when the first scum is lynched they get a 'vengeful' kill.
nominate Possible Setup Requiring Name
scumchat never die
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Post Post #3148 (ISO) » Sat Dec 13, 2008 3:17 pm

Post by Caboose »

Vengeful Mafia Revamped

Daystart

2 Mafia (don't have NK)
1 Serial Killer
3 Vengeful Townies (vengeful kill only works D1)
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Post Post #3149 (ISO) » Sun Dec 14, 2008 1:26 am

Post by Elephant Hell »

Not sure if anything like this has been posted before:

Uranium-238

2 Mafia
2 Doctors
3 Townies

The Mafia either kills by stabbing or by shooting (determined at the start of the game, remains constant through game)
One Doctor protects against stabbing, the other against shooting
If both Doctors target the same player, and that player is nightkilled by the Mafia, the player still dies

The kill method the Mafia uses is kept hidden until the end of the game (possible flavour being that the murders are crimes dealt with by the police, not civilians or doctors). Flavour for the Doctors (surgeons, really) is that each one is competent at treating a particular type of injury, but incompetent at anything else.

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