You are in a PT with other Inner Sanctum Keepers, who are confirmed to be aligned with the
Town
.
If you die for any reason, nobody dies the next Night.
Mason Feasibility Clause applies to this role - Add "Inner Sanctum Keeper" to another random Town-aligned player's role if any Inner Sanctum Keeper was generated.
Mod Note: The mod may treat the Inner Sanctum as a factional PT for all purposes.
You have the Enchanted Fae Bauble, a mysterious artifact of the fae world.
Mod Note: The Enchanted Fae Bauble is a mysterious item with a mysterious ability that may be active and single target, active and zero target, and/or passive. The Enchanted Fae Bauble may be used as a single target item even if it has no active effect, and it will only visit if it actually wants to visit.
You have an Outskirts basic land artifact. (It's an artifact with the text "You may send
TAP: Outskirts
in a game thread to collect one
benign
-colored mana. This ability recharges every time a day starts.")
At the start of each phase you will learn the name of every item discarded in the prior phase. (This might include vended fruit, used inventions, expended bear traps, Grandest Idea role discards, et cetera).
You may tap yourself to
ANALYZE:
one of the items in your most recent report. The mod will send you a copy of any text associated with it. If there's no text associated with it, you will learn this fact. (
While you are tapped, you are treated as roleblocked. You automatically become untapped any time a day starts.
) Doing this counts as discarding the artifact in the phase which you Analyzed.
You may spend 1 benign mana to
TRACE:
one of the items in your most recent report. You will learn who discarded the item last.
You may spend 1 benign mana to
REPLICATE:
an item you have previously discarded. You will gain a copy of that item.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Post
Post #12181 (ISO) » Thu Nov 02, 2023 12:07 pm
Postby camelCasedSnivy »
The Mod's Therapist
hi youre town
while youre alive the mod can say literally whatever they want in game thread during the day as long as it doesn't ruin the entire game. there will be a special color designated by the mod while they are using this type of communication
and you get a PT with any therapist-themed roles, if there are any. you are functionally coworkers
During the day, target someone. You become a copy of their role as soon as possible. If for some reason this is impossible, you will instead become a Universal Backup.
You are now loverized to your target. You get a PT with each other.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Is it time for another business entrepreneur role?
You are a Survivor. You know the names of every player who has a business-related role (mod discretion on what that means). You have a Motivated Mailman power to target two of them each night and send any message you want.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
During pre-game after the setup and design phase, you must submit an ordered list of players. Your name must be at the top of the list. You may submit a new list to the moderator at any time, except in the time between end-of-night deadline and daybreak.
As long as you are alive, when night orders are processed, night orders will be processed by player in order of your list, from top to bottom, instead of being processed via Natural Action Resolution.
Mod Notes:
Roleblocking and similar actions fail if they target someone who has already acted. Roleblocking Queue is effectively impossible.
Protective actions fail if they target someone who was killed with an earlier action.
If a player is killed before their action is processed, their action fails. If a player is killed after their action is processed, their action still goes through.
Investigative actions that report based on actions taken cannot report actions that haven't happened yet. A Tracker tracking someone acting later in the list will get a "Your target went nowhere" report.
Flip-altering actions go through regardless of timing, as the flip isn't processed until daybreak.
While you are alive, if No Elimination reaches a majority, or if the deadline expires without a majority, everyone who voted for No Elimination is eliminated. Mod Notes: Taken from 8900.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
You have a standard 52 card deck of playing cards. At night you may attempt to visit any number of players and give each a specific playing card, removing that card from your deck permanently. Playing cards are posted publicly on death. Mod Notes: Taken from 8939.
Links: User Page | GTKAS
Do you have questions, ideas, or feedback for the Scummies? Please pm me!
You can pick a rolecard that you will flip as. However, if another player has the exact rolecard you pick, you will instead flip as a random member of your faction (including yourself).
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
It's time for another business entrepreneurship role!
You've been hired by the mod to clean up this town with mops and buckets, and gosh darn it every last place is going to be spotless even if it kills you. Or a lot of other people, too.
You start with one
Work Token
and a Contract Custodians PT, which only is open during the night, regardless of blanket daytalk rules of the setup.
Quis Lavabit Ipsos Lavatores? (passive ability):
You do. You wash the washmen. You are the manager of
Contract Custodians
, a business. If you die, the next-most senior member of Contract Custodians will gain this passive ability, and gain every ability listed in blue
Contract Custodian (passive ability):
As a member of
Contract Custodians
, you have the following secondary win condition. When you flip, regardless of any sanitization or alteration of your flip, this win condition will always be revealed.
While you are a Contract Custodian,
you cannot take night actions that are not Contract Custodian powers
. If you are the only member of your faction, you may take factional actions for free.
Nine to Five:
You have 2
Action Points
. Your action points recharge every time a day starts. During the day, you can choose how you want to allocate your action points for the next night by PMing the mod:
Clock In (1 AP, can take multiple times in the same day):
Generate one
Work Token
for your business.
Time Off (2 AP):
If you use this,
you are able to take night actions that are not Contract Custodian powers
.
Any generated
Work Tokens
are pooled among Contract Custodians.
Work Tokens
fuel your Contract Custodians abilities.
We're Hiring!:
(costs 1
Work Token
) During the day, you can post an advertisement for an opening in Contract Custodians. The mod will post the advert for you. The first person to quote the advertisement will join Contract Custodians, and gain every ability not listed in blue on this rolecard.
Mop Up:
(costs 1
Work Token
) During the night, target someone. You will make them Clean.
If a Clean player kills someone directly, the killer's Clean status will disappear.
Vacuum:
(costs 1
Work Token
) During the night, target someone. You will remove all Items from them and collect them in your vacuum, giving them to you. If you don't pick up any items in this way, you will make them Clean.
Fumigate:
(costs 1
Work Token
) During the night, target someone. You will make them Ascetic. If someone visits your target but is turned away by the fumigation, your target will become Clean.
Bleach:
(costs 2
Work Tokens
) During the night, target someone. You will roleblock them because of how much Bleach stings, but you will make them Clean. If Bleach is used on someone twice, they will become Vanillaized.
Boss's Empowerment:
(costs 2 AP and a
Work Token
) All Contract Custodians will be able to take as many Contract Custodian actions as they are able to pay
Work Tokens
for for this night.
Overtime:
(costs 2
Work Tokens
) Activate during the day. The Mod will post that Overtime has been activated in the meeting PT. Work Token production is doubled for that day.
Clean players will investigate as a member of the Town, and will flip as the following:
Spoiler: flip
Playername
was
not able to have their role or alignment determined
.
If someone is recruited into Contract Custodians, they will receive the following message in PM:
If every living player has the Clean status and there is at least one player who is a Contract Custodian, post the following in-thread.
The Contract Custodians have completed their assigned work. They split the spondulicks amongst themselves and celebrate a job well done.
{Playernames of Contract Custodians, alive or not, here} have achieved their secondary win condition!
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
"You have two extra Action Points, if your role cares about that. If you don't have abilities which use action points, you are Motivated and can perform your night actions twice per night."
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Mod Note: Outsiders are Town-aligned players with roles that are considered to be negative utility for town (mod discretion on what is considered negative utility), or benign third-parties with any role.
Each night, you may attempt to kill a player. This action will fail on
Townsfolk
.
Despite your role being positive utility, you are an
Outsider
.
Mod Note: Townsfolk are Town-aligned players with roles that are considered to be positive utility for town (mod discretion on what is considered positive utility), or Town-aligned players with roles with no special abilities (including Vanilla Townies).
Outsiders are Town-aligned players with roles that are considered to be negative utility for town (mod discretion on what is considered negative utility), or benign third-parties with any role.
The mod gives you 3 full possible redacted role PMs with roles coming from GIM of their discretion. Roles that modify other roles, such as Masons (with Mason Feasability) are strictly forbidden. You choose one role PM you don't want, and the mod chooses one of the two role PMs that you discarded. One of the three role PMs MUST be Town.
are a scum team with a factional "Plunge in Darkness" ability to roleblock someone that Night and also cause them to die the next Night.
Role: You start the game charged with a mysterious energy.
Each night, you may investigate a player to see who they were targeted by. If they were targeted by a nightkill that shows up on Watcher reports, you will be informed of this and gain a 1-shot Mysterious Conduit invention (You may target a player to charge them with a mysterious energy).
Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
Post
Post #12199 (ISO) » Sat Nov 04, 2023 10:10 am
Postby DragonEater70 »
Amateur Poet
You are town aligned.
Every night you may compose a poem, and either send it privately to one player, or have it posted anonymously in the public thread.
Once in the game you may attempt to look for divine inspiration. If you do, forego your ability to vote the next Day phase. At night, you will receive advice from the mod on how to solve the game.
This should be fair advice, not straight up information. So something like "maybe you should re-evaluate one of your townreads" or "maybe someone is actually fakeclaiming" are fine, but not "PLAYER is scum" or "PLAYER is fakeclaiming".