Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #12250 (ISO) » Sat Nov 18, 2023 11:27 am

Post by camelCasedSnivy »

Conceal Permit


You are a member of a mod-discretion groupscum faction.

While you are alive, all members of your faction will yield a Town result.
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Post Post #12251 (ISO) » Sat Nov 18, 2023 11:03 pm

Post by TemporalLich »

Town Invoker


Each night, you may spend the night charging up. If you are not targeted during a night in which you are charging up, you will gain the ability to vaporize a target. Vaporizing a target kills, roleblocks, and rolestops that target. After vaporizing a target, you must charge up again.
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Post Post #12252 (ISO) » Sun Nov 19, 2023 9:25 am

Post by Cook »

Town Road Trip Financier


While you are alive, Deep South rules apply to the game.

Deep South
The sun shines brightly in the Deep South...

For this game of Mafia, the day and night phases have been merged.

There will be no night phases. Each day, any power role with a night action may perform their night action during the day. The mod will resolve these actions in the order they are sent to me, and the mod will endeavor to resolve sent actions approximately once per day at the least. This may result in groupscum performing kills during the day. Unless a kill explicitly resets the votecount, it should be assumed it will not affect the votecount if groupscum perform their factional kill during the Day.

To counteract timezone silliness, two pseudophases have been added to the game:
Dawn
, a 24-hour period at the start of a Day deadline. I will resolve all actions sent to me during Dawn at the end of the Dawn phase, as if they were sent in simultaneously.
Twilight
, a period of time which begins
immediately
after a hammer vote has been cast and ends as soon as the elimination is processed. You cannot send in actions during this period.

Abilities can be used again after Twilight has ended.


Once you die, the game returns to normal action resolution.

The Road Trip has ended. We return to your regularly scheduled
Name of game
action resolution.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
"If Mafia game not filling, you have not enough hostages" — Enchant //
"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #12253 (ISO) » Mon Nov 20, 2023 12:17 am

Post by TemporalLich »

Werewolf VIP


Each night, you may target a player and protect yourself from a single kill. If you successfully protect yourself from a kill that night, you will attempt to kill the player you targeted.

A reverse Bodyguard.
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Post Post #12254 (ISO) » Mon Nov 20, 2023 12:17 am

Post by TemporalLich »

Town VIP


Each night, you may target a player and protect yourself from a single kill. If you successfully protect yourself from a kill that night, you will attempt to kill the player you targeted.

A reverse Bodyguard.
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Post Post #12255 (ISO) » Wed Nov 22, 2023 2:52 am

Post by Cook »

Town Lazy Pressured 1-Shot Drop Pod


Once per game, but not when only one anti-town player remains, and not when one elimination on a member of your faction would cause you to lose the game, you can send out a homing beacon by PM'ing the mod.

The mod will then request an additional player, who will be given a random (or generated according to setup) Role PM and added to the game as a deep strike.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
"If Mafia game not filling, you have not enough hostages" — Enchant //
"ya true if you don't play mafia you are probably winning" – Alisae

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Successful Rebellion Leader//
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Post Post #12256 (ISO) » Wed Nov 22, 2023 2:58 am

Post by Cook »

Alien Distress Beacon


You have a Distress Beacon artifact, which you may use at any time.
Distress Beacon
  • You may press the
    Panic Button
    on this Distress Beacon. For the rest of the phase, if someone would kill you, they will instead receive this Distress Beacon.
  • You may press the
    Distress Beacon
    button on this Distress Beacon. The mod will then request three additional players. At the end of the phase that you pressed this Distress Beacon at, a random number of those players will receive random (or generated according to setup) Role PMs and be added to the game as a deep strike. Furthermore, there is a 50% chance that their alignment will be converted to Alien upon the pressing of this Distress Beacon.
    This artifact will give a warning if one elimination on a member of your faction would cause you to lose the game. When it does, you may throw the Distress Beacon at someone to give it to them. At the end of the phase in which you received this warning, this artifact will explode, sacrificing itself and its current owner. Not making a decision will kill you.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
"If Mafia game not filling, you have not enough hostages" — Enchant //
"ya true if you don't play mafia you are probably winning" – Alisae

Inventor of 3d20 //
Successful Rebellion Leader//
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Post Post #12257 (ISO) » Wed Nov 22, 2023 3:02 am

Post by camelCasedSnivy »

Minacious Townie


Each day phase, you may privately submit one player to threaten.

At the start of the following night phase, they will be aware that they were threatened. You will vig that player.




distress beacon might get you in trouble with listmod if its used in a mini theme
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Post Post #12258 (ISO) » Wed Nov 22, 2023 3:27 am

Post by Eiralox »

Town Vannila Brownie Vendor


Each night you may either offer another player a vanilla brownie, visiting them, or consume one yourself. If you eat a vanilla brownie you immediately go to sleep for the night. If another player decides to eat one during a day phase, they go to sleep the following night; if a player eats one during night phase, they go to sleep that night.


A sleeping player is unable to take night actions yet immune to being targeted by actions that night due their spirit being in the dream realm. Players who are targeted by two kills or a strongman can die during the night but do not wake up. If the player has bulletproof or night immunity, it still functions.

Players may accept or reject the proffered vanilla brownie but are not told what it does, only that upon acceptance they can PM the mod at any time if they want to eat it. Nothing happens when a player rejects the vanilla brownie.

Players who eat vanilla brownies two times in a row are still asleep during the day after the second night of slumber. This means they are unable to vote or talk that day phase, but can be eliminated by vote. If they are eliminated by vote while asleep, their flip remains hidden and is only revealed upon endgame.

If a day action targets a sleeping player it fails, but wakes them up, meaning they are now able to talk, vote and be targeted by day actions.

Consuming a vanilla brownie for a third or fourth time in a row has no effect, after this if one is consumed it puts a player to sleep only once every two nights in sequence.
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Post Post #12259 (ISO) » Wed Nov 22, 2023 4:28 am

Post by Eiralox »

Town Hobo With A Shotgun


You are a miller. You are a five-shot day-night vigilante.
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Post Post #12260 (ISO) » Wed Nov 22, 2023 4:34 am

Post by Eiralox »

Mafia Bard


Twice per game during a day phase if you post music or talk about music, and another player talks about the music you posted or mentioned, you may choose to day vig them.
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Post Post #12261 (ISO) » Wed Nov 22, 2023 2:59 pm

Post by TemporalLich »

Town [role]-Locked Bloodhound


Each night, but only once a [role] has died, you may learn if a player is
Town
or
Not Town
.

Mod Note: Replace [role] with a role in the game other than the [role]-Locked Bloodhound.
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Post Post #12262 (ISO) » Wed Nov 22, 2023 2:59 pm

Post by TemporalLich »

Town [role]-Locked Alignment Cop


Each night, but only once a [role] has died, you may learn a player's alignment.

Mod Note: Replace [role] with a role in the game other than the [role]-Locked Alignment Cop.
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Post Post #12263 (ISO) » Wed Nov 22, 2023 8:23 pm

Post by Eiralox »

Aquatic Flying Abomination


You are a mutated werewolf with gills and great leathery wings. Your toes are webbed.

You are
Aquatic
; only other players who are
Aquatic
can successfully target you, and you may only successfully target other players who are
Aquatic
.

You have flying; only other players with flying can successfully target you.
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Post Post #12264 (ISO) » Wed Nov 22, 2023 9:10 pm

Post by Eiralox »

Town Orca


You are an
aquatic
vigilante
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Post Post #12265 (ISO) » Wed Nov 22, 2023 9:15 pm

Post by Eiralox »

Mad Mechanic


You are a werewolf who built a submarine.

You are 1-Shot Bulletproof. You are
Aquatic
.
Last edited by Eiralox on Wed Nov 22, 2023 9:27 pm, edited 1 time in total.
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Post Post #12266 (ISO) » Wed Nov 22, 2023 9:19 pm

Post by Eiralox »

Mafia Harpoon Agent


You are
Aquatic
. It is easy to pierce your oxygen tanks: You can't be protected from kills.
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Post Post #12267 (ISO) » Wed Nov 22, 2023 9:25 pm

Post by Eiralox »

Town Propeller Drone Swarm


You are a swarm of minuscule replication drones
You are
Aquatic

Each night you can choose a player to protect.
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Post Post #12268 (ISO) » Wed Nov 22, 2023 10:04 pm

Post by Eiralox »

Ancient Alien Goliath Sleeper

You are
Aquatic
; only other players who are
Aquatic
can successfully target you, and you may only successfully target other players who are
Aquatic.

You have
flying
; only other players with
flying
can successfully target you.

You are 3-shot Bulletproof.
You cannot perform any action, do not have
flying
and do not become part of your factional pt until you are targeted by an action by any player at any time.

You have a vast replicator housed inside your core.

Each night, you may invent a role and give it to one other player, who will gain that role. You can invent almost any role for this purpose.
The player who receives the role will NOT be informed of exactly what it does.
The player who receives the role may choose to reject it or accept it.
If they reject it, it has no effect, and nothing that the role does can modify this. Once per game you can invent a role that can't be rejected unless there is interference with your action.
Last edited by Eiralox on Wed Nov 22, 2023 11:12 pm, edited 4 times in total.
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Post Post #12269 (ISO) » Wed Nov 22, 2023 10:06 pm

Post by Eiralox »

Town Homing Mine


You are
Aqautic
. You have
flying
. You have one vig shot to use during night or day, once you use this you are eliminated.
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Post Post #12270 (ISO) » Wed Nov 22, 2023 10:14 pm

Post by Eiralox »

Town EMP Phase Orb


You are
Aquatic

You have
flying


Each night you can choose a player to roleblock.
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Post Post #12271 (ISO) » Wed Nov 22, 2023 10:16 pm

Post by TemporalLich »

Town Diver
(reroll for role)


When rolling this role card, reroll for the role to be added onto
Town Diver
.

You may target players with the
Aquatic
modifier.
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Post Post #12272 (ISO) » Wed Nov 22, 2023 10:17 pm

Post by TemporalLich »

Townie with Reach
(reroll for role)


When rolling this role card, reroll for the role to be added onto
Townie with Reach
.

You may target players with flying.
time will end
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Post Post #12273 (ISO) » Fri Nov 24, 2023 5:45 am

Post by Cook »

Serial Killer Angleshooter


Each night, you may ask the moderator a hypothetical question about how they would resolve a game-specific scenario (such as what would happen if you were a Cop and targeted a specific player in the game, or if you were a vig and shot every other player in the game).

The mod must give a truthful answer to this question (if possible). This can be as narrowly true ("If you were a Cop and targeted
TemporalLich
, you would get a "Not Mafia" result") or broadly correct ("If you were a Cop and simultaneously targeted every player in the game, you would receive 3 "Mafia" results and 14 "Not Mafia" results") or even downright unhelpful ("If you were a Cop of All Trades and simultaneously targeted every player in the game with every cop action in the game, a vast majority of your actions would return negative results. None or some or all of them would return results at all, however"). Generally speaking, the mod should be more helpful the smaller in scope your question is.

If the mod truly cannot answer the question you ask (either by not knowing or by not wanting to give a result), they will say "I cannot answer this question". No refunds.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
"If Mafia game not filling, you have not enough hostages" — Enchant //
"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #12274 (ISO) » Fri Nov 24, 2023 6:54 am

Post by Eiralox »

Town Perplexer


Each night, if the game contains at least one Serial Killer Angleshooter, and if a Serial Killer Angleshooter asks the mod a question for that night, you will be informed that a Serial Killer Angleshooter asked a question and the question will be shared with you, albeit heavily edited so as to not reveal the identity of the sender.

The moderator will then give you the chance to answer the Serial Killer Angleshooter's question without the recipient being aware of it.

You do not visit the Serial Killer Angleshooter yourself.
The moderator reveals nothing but the edited question to you.
Whether you accept or refuse to insert your own message, you always receive the question of one Serial Killer Angleshooter if there is at least one in the game and they choose to ask. Randomizing / mod discretion will determine who you receive the message from if there are multiple angleshooters.

If there are no Serial Killer Angleshooters in the game, you act as an Informed Townie: The mod informs you that there are currently no Serial Killer Angleshooters in the game.

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