Each night, you may target a player to charge them with a weird energy. Weird energy functions similarly to mysterious energy but has a different effect from mysterious energy.
Mod Note:
this role does not exist
also, if this rolls, add "Mysterious Conduit" (Each night, you may target a player to charge them with a mysterious energy.) to a random player's role.
Post
Post #12528 (ISO) » Thu Feb 29, 2024 10:01 am
Postby Cook »
Role 12527
(alignment up to mod discretion)
Target someone at night to charge them with a mysterious energy. Mysterious energy is mysterious, and has a subtle effect.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Post
Post #12529 (ISO) » Thu Feb 29, 2024 10:02 am
Postby Cook »
Town Surprise Neighborizer
Target someone at night to add them to your neighborhood. They will not be told they have been added to the neighborhood — the PT access will be given regardless.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Target someone at night to add them to your neighborhood. They will not be told they have been added to the neighborhood — the PT access will be given regardless.
You may optionally poison your target.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Post
Post #12533 (ISO) » Thu Feb 29, 2024 10:10 am
Postby Gypyx »
Dark Creature Pregame Recruiter 1-shot Abductor
During pregame, you may convert someone to the Dark Creatures faction. Dark Creatures are a scum team with a factional "Plunge in Darkness" ability to roleblock someone that Night and also cause them to die the next Night.
at any point in the game and only once, you may remove someone from any game related PTs they were in
they will re-join their PT once you die
Last edited by Gypyx on Thu Feb 29, 2024 10:10 am, edited 1 time in total.
Target someone at night to give them an invention. They will not be told they were given an invention, but they may use it regardless.
You have one of each of the following inventions:
Compulsive Self-Vigilante: "Each night, you must use this ability: "Target yourself at night. Assuming no interference with your action, your target will die." This invention is consumed on use."
Compulsive Self-Cop: "Each night, you must use this ability: "Target yourself at night. Assuming no interference with your action, you will learn if your target is Mafia or not." This invention is consumed on use."
Last edited by Cook on Thu Feb 29, 2024 10:12 am, edited 1 time in total.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
Post
Post #12535 (ISO) » Thu Feb 29, 2024 10:11 am
Postby TemporalLich »
Town Mysterious Haven Recruiter
Each night, you may add a player to the Mysterious Haven. The Mysterious Haven functions similarly to a neighborhood, but anyone in the Mysterious Haven is always charged with a mysterious energy no matter what.
Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
Post
Post #12536 (ISO) » Thu Feb 29, 2024 10:15 am
Postby Cook »
Surprise Arsonist
Target someone at night. Assuming no interference with your action, you will douse your target. They will not be told they were doused, but they will be doused regardless.
You may optionally ignite all doused targets. Assuming no interference with your action, they will die. They will not be told they died, but they will die regardless.
It is up to moderator discretion if the death notice is published. No PM should be sent for death notice to a person killed by surprise.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
You are informed that another player in this game is a Serial Thriller. Unfortunately for you, you hate thrills.
You have a factional nightkill, which you may use each night to kill another player. You win, independently and without affecting the win condition of any other players barring the Serial Thriller, if you ever successfully kill the Serial Thriller with your factional nightkill. Otherwise, you may win alone if all other players are dead or eliminated, or nothing can prevent the same, whether or not you are alive.
Mod note: If this role is drawn, finish rolling all slots. Then, if no other slot has the role Serial Thriller (post 12499), replace a random slot's role and alignment with the role and alignment Serial Thriller.
You win if the Serial Thriller is alive at endgame, regardless of whether or not you are alive. If the Serial Thriller is killed or eliminated, you immediately die, but in this circumstance you win if the town fulfils their win condition.
Mod note: If this role is drawn, finish rolling all slots. Then, if no other slot has the role Serial Thriller (post 12499), replace a random slot's role and alignment with the role and alignment Serial Thriller.
[Player X] is the Serial Thriller.
When rolling this role card, reroll for the role to be added onto
Mysterious Conduit
(alignment up to mod discretion)
Each night, you may target a player to charge them with a mysterious energy.
Mod Note: This role charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)
Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
This role card exists so that an unusual Mysterious Conduit hybrid role doesn't necessarily imply that
You start the game charged with a mysterious energy.
Each night, you may give a player a mysterious fruit. They will be notified they received a mysterious fruit and that they have been charged with a mysterious energy.
Mod Note: Mysterious Fruit charges someone with a mysterious energy indefinitely. (Roles like Mysterious Eidolon can lose mysterious energy charge)
Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.
In post 12546, DragonEater70 wrote:Kinda confused by what you mean regarding that role not existing, TLich
was trying to make Weird Conduit sound even more mysterious than Mysterious Conduit.
other than that, the idea is that Weird Conduit has a built in Weird Conduit viability clause that generates a Mysterious Conduit so its true effect of having two distinct types of mysterious energy in the setup can shine.