You have a strong ability to see into the future. At the beginning of the game, you will be informed of the minimum number of day-night cycles it would take for town to lose majority (under a worst case scenario where everything went wrong). For example if their is a course of actions that would cause town to lose majority at the beginning of day 3, you will be informed that town could potentially lose majority after 2 cycles pass under worst case scenario.
You have a sense of when trouble is brewing. At the beginning of each day phase, you will receive alerts if town is in perilous straits. The mod will send you a
, if there is a course of actions that could occur that would cause town to lose majority to anti-town forces by the end of the day phase (under worst case scenario). The mod will send you a
, if there is a course of actions that would cause an evil party to win the game, endgaming everyone else, by the end of the day phase (under worst case scenario).