Grand Idea Mafia

This forum is for discussion related to the game.
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Post Post #12800 (ISO) » Sun Apr 21, 2024 4:08 pm

Post by Cheery Dog »

Alien Role Addendum Creator


Once during the game, you may choose to have all living players receive an additional ability(s) via having the moderator roll for everybody in the grand idea mafia thread, including all roles in the thread at the time off your request.
Alignments of these rolls are discarded, and abilities are given and applied immediately.
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*It may be held by someone else if you discount the major downtime in 2012 and 2014, I'm not doing the research.
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Post Post #12801 (ISO) » Sun Apr 21, 2024 7:50 pm

Post by TemporalLich »

Mafia Antineapolitan


Each night, you may learn if a player is a member of a groupscum faction with a power role or not.
time will end
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Post Post #12802 (ISO) » Sun Apr 21, 2024 7:53 pm

Post by TemporalLich »

Werewolf Specialist


Each night, you may learn if a player is a Town Power Role or not.
time will end
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Post Post #12803 (ISO) » Sun Apr 21, 2024 7:58 pm

Post by TemporalLich »

Town Random Neapolitan-like Role


Roll 1d4 to see what this role card is:

1 -
Town Neapolitan
- Each night, you may learn if a player is a Vanilla Townie or not.
2 -
Town Goon Cop
- Each night, you may learn if a player is a Vanilla member of a groupscum faction or not.
3 -
Town Specialist
- Each night, you may learn if a player is a Town Power Role or not.
4 -
Town Antineapolitan
- Each night, you may learn if a player is a member of a groupscum faction with a power role or not.
time will end
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Post Post #12804 (ISO) » Sun Apr 21, 2024 10:54 pm

Post by Jake The Wolfie »

Alien Reconstructor


Whenever the factional ability is used, it is changed to be the main active ability of the first player it targeted. If there is no ability, it becomes a 1-shot visit instead.
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Post Post #12805 (ISO) » Mon Apr 22, 2024 3:09 am

Post by Cook »

Vanilla Townie





Might I suggest
Sicilian
for
Antineapolitan
?
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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Post Post #12806 (ISO) » Mon Apr 22, 2024 6:48 am

Post by TemporalLich »

Mafia Townsfolk Cop


Each night, you may learn if a player is a
Townsfolk
or not.

Mod Note: Townsfolk are Town-aligned players with roles that are considered to be positive utility for town (mod discretion on what is considered positive utility), or Town-aligned players with roles with no special abilities (including Vanilla Townies).



In post 12813, Cook wrote:Might I suggest
Sicilian
for
Antineapolitan
?
I'm hesitant on that name

if
Sicilian
turns out to be popular for the investigative role looking for groupscum Power Roles as opposed to
Antineapolitan
, sure
time will end
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Post Post #12807 (ISO) » Mon Apr 22, 2024 6:48 am

Post by TemporalLich »

Mafia Outsider Cop


Each night, you may learn if a player is an
Outsider
or not.

Mod Note: Outsiders are Town-aligned players with roles that are considered to be negative utility for town (mod discretion on what is considered negative utility), or benign third-parties with any role.
time will end
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Post Post #12808 (ISO) » Mon Apr 22, 2024 7:37 am

Post by Cook »

Vanilla Townie



In post 12814, TemporalLich wrote: I'm hesitant on that name

if
Sicilian
turns out to be popular for the investigative role looking for groupscum Power Roles as opposed to
Antineapolitan
, sure
It's a play on Neapolitan, as in someone from Naples
Sicilian, as in someone from Sicily, can identify powerful members of the Mafia.
Your friendly neighborhood chef and baker. LONG LIVE THE CHEFHAT REBELLION!
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"ya true if you don't play mafia you are probably winning" – Alisae

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Post Post #12809 (ISO) » Mon Apr 22, 2024 7:50 am

Post by TemporalLich »

Vanilla-Flavored Town Mason


All roles that care about your role treat you as if you were Vanilla.

You are in a PT with other Masons, who are confirmed to not be Mafia-aligned.

Mod Note: Mason Feasibility Clause applies to this role - Add "Mason" to another random non-Mafia-aligned player's role if any Mason was generated.



In post 12816, Cook wrote:It's a play on Neapolitan, as in someone from Naples
Sicilian, as in someone from Sicily, can identify powerful members of the Mafia.
alright

want to know what other people think though, as antineapolitan means the role checks for the opposite of what a neapolitan checks for
time will end
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Post Post #12810 (ISO) » Mon Apr 22, 2024 8:37 am

Post by ketchup777 »

Mafia Vanilla Cop


---------------------------------------------------------------------------------
I prefer antineapolitan to sicillian
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Post Post #12811 (ISO) » Mon Apr 22, 2024 9:20 am

Post by TemporalLich »

Vanilla-Flavored Town Monk


All roles that care about your role treat you as if you were Vanilla.

You are in a PT with other Monks, who are confirmed to not be Werewolf-aligned.

Mod Note: Mason Feasibility Clause applies to this role - Add "Monk" to another random non-Werewolf-aligned player's role if any Monk was generated.
time will end
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Post Post #12812 (ISO) » Mon Apr 22, 2024 1:22 pm

Post by SmileyDude1 »

Town Forewarner


You have a strong ability to see into the future. At the beginning of the game, you will be informed of the minimum number of day-night cycles it would take for town to lose majority (under a worst case scenario where everything went wrong). For example if their is a course of actions that would cause town to lose majority at the beginning of day 3, you will be informed that town could potentially lose majority after 2 cycles pass under worst case scenario.

You have a sense of when trouble is brewing. At the beginning of each day phase, you will receive alerts if town is in perilous straits. The mod will send you a
Yellow Alert!
, if there is a course of actions that could occur that would cause town to lose majority to anti-town forces by the end of the day phase (under worst case scenario). The mod will send you a
Red Alert!!!!!
, if there is a course of actions that would cause an evil party to win the game, endgaming everyone else, by the end of the day phase (under worst case scenario).
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Post Post #12813 (ISO) » Mon Apr 22, 2024 1:23 pm

Post by SmileyDude1 »

Town Roaming Sword Vendor


Each night, you may target a player. Assuming no interference with your action, your target will be informed that they received a sword. They will be informed that this sword has the following effect "Once per day you may type HURT WITH A BLADE: playername during the day to slash your target with a sword. They will bleed out 2 night phases from now and die unless visited by a "healing role".

Each player in the game may only be targeted by this ability once during the course of the game. This is true even if your action is blocked.
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Post Post #12814 (ISO) » Mon Apr 22, 2024 1:24 pm

Post by SmileyDude1 »

Mafia Roaming Sword Vendor


Each night, you may target a player. Assuming no interference with your action, your target will be informed that they received a sword. They will be informed that this sword has the following effect "Once per day you may type HURT WITH A BLADE: playername during the day to slash your target with a sword. They will bleed out 2 night phases from now and die unless visited by a "healing role".

Each player in the game may only be targeted by this ability once during the course of the game. This is true even if your action is blocked.
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Post Post #12815 (ISO) » Mon Apr 22, 2024 1:27 pm

Post by Jake The Wolfie »

Alien Forecaster


Once per game, you may target a player. That player must submit all actions they will take in the next 5 days, and you will learn when they use them and who they target.
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Post Post #12816 (ISO) » Mon Apr 22, 2024 6:16 pm

Post by Jake The Wolfie »

Alien Treacherist


Each night, target a non-ally player. If that player is a member of an anti-town faction, their wincon changes to be "Ensure that your faction loses the game." Their allies are not informed of this change.
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Post Post #12817 (ISO) » Tue Apr 23, 2024 12:16 pm

Post by TemporalLich »

Mythical
Fruit Vendor
(alignment up to mod discretion)

This role is
Mythical
. A
Mythical
role can only be rolled by the initial setup roll. If this role is rolled for any other reason, reroll this role. Anyone with a
Mythical
role is unable to be targeted by role changing roles (as if they were Commuting) and is immune to role changing effects.

Each night, you may give a player a
Mythical
Fruit. They will be notified they received a
Mythical
Fruit.

Mythical
Fruit may be eaten at any time to gain one of these effects:
  • Become charged with a mysterious energy, and gain a 1-shot Mysterious Conduit (You may target a player to charge them with a mysterious energy.) invention.
  • Clear yourself of all lingering effects except ones you say you don't want cleared.
  • Protect a player from kill and/or non-kill actions the next Night. This effect may self-target.
  • Gain a 1-shot Omni-Fruit Vendor (You may give a player an Omni-Fruit. They will be notified they received an Omni-Fruit and that "it seems as if it can CURE DISEASE".) invention.
  • Learn the effects of mysterious energy.
  • Become
    ✧shimmering✧
    , or upgrade your shimmering level. (Shimmering levels in ascending order: ✧blank✧,
    ✧regular✧
    ,
    ✧green✧
    ,
    ✧red✧
    ,
    ✧golden✧
    )
Mod Note: Mysterious energy is mysterious, it will have a subtle effect. Mysterious energy is a lingering effect that lasts indefinitely. Mod Discretion applies on mysterious energy's effect.

Note that this role is capable of giving players the ability to learn the mysterious energy effect.
time will end
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Post Post #12818 (ISO) » Tue Apr 23, 2024 12:24 pm

Post by SmileyDude1 »

Town Hastener


Each night, you may target a player. Assuming no interference with your action, you will hasten your target. Any action they take during the following night phase will be given increased priority over most other actions.
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Post Post #12819 (ISO) » Tue Apr 23, 2024 5:26 pm

Post by TemporalLich »

Vanilla-Flavored Town Terrestrial


All roles that care about your role treat you as if you were Vanilla.

You are in a PT with other Terrestrials, who are confirmed to not be Alien-aligned.

Mod Note: Mason Feasibility Clause applies to this role - Add "Terrestrial" to another random non-Alien-aligned player's role if any Terrestrial was generated.
time will end
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Post Post #12820 (ISO) » Tue Apr 23, 2024 5:26 pm

Post by TemporalLich »

Vanilla-Flavored Town Hallowed Knight


All roles that care about your role treat you as if you were Vanilla.

You are in a PT with other Hallowed Knights, who are confirmed to not be Dark Creature-aligned.

Mod Note: Mason Feasibility Clause applies to this role - Add "Hallowed Knight" to another random non-Dark Creature-aligned player's role if any Hallowed Knight was generated.
time will end
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Post Post #12821 (ISO) » Tue Apr 23, 2024 5:28 pm

Post by TemporalLich »

Town Hallowed Knight
(reroll for role)


When rolling this role card, reroll for the role to be added onto
Town Hallowed Knight
.

You are in a PT with other Hallowed Knights, who are confirmed to not be Dark Creature-aligned.

Mod Note: Mason Feasibility Clause applies to this role - Add "Hallowed Knight" to another random non-Dark Creature-aligned player's role if any Hallowed Knight was generated.
time will end
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Post Post #12822 (ISO) » Tue Apr 23, 2024 6:09 pm

Post by Jake The Wolfie »

Unsolved Aura Alt. Mafioso


You have an Unsolved Aura around you. You know there exists a connection between this and
Mysterious Energy
, of which you know nothing of.
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Post Post #12823 (ISO) » Tue Apr 23, 2024 7:11 pm

Post by DragonEater70 »

Town Brownie Vendor


Each night, target a player. They will receive a brownie.


In post 12788, Gypyx wrote:
Mafia Death Note Holder


Once each cycle, you may PM the mod the real life name of one of the players, the mod will have to privately check with that player if it is indeed is their real life name

you may specify the exact moment the player dies if you wish to make them die later, they will be flipped as having had a
heart attack
Hmmmmmmmmmmm

:wink:
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Post Post #12824 (ISO) » Tue Apr 23, 2024 7:27 pm

Post by Gypyx »

Werewolf Combo Breaker


As long as you are alive, if players have access to multiple actions with unlimited shots, they may not perform the same action more than twice in a row

for instance : an arsonist could only douse twice in a row, a cop doctor could only cop twice in a row before having to use their doctor


:shifty:
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