Normal Game Changes (New Year 2024 Update)
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Random Nurse He/HimMafia ScumHe/Him
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Ausuka, I wasn't discussing Datisi's game.
You can add back my post please.-
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Random Nurse He/HimMafia ScumHe/Him
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In post 152, Random Nurse wrote: -
Jesus fucking Christ I just noticed this.
I WAS DISCUSSING A FUTURE GAME OF MINE, NOT DATISI'S.-
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Gypyx She/HerJack of All TradesShe/Her
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Normalize the best friend role
thoughts?White Flag : Carebear Edition is ongoing ! (13/13) hit me up if you wanna get on the priority replacement list / spectate
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TemporalLich Grand Scheme
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I have made a wiki page for the Best Friend role
I am unsure if Best Friend has been used in at least two games hence its role status is currently Untested (the Known role status is for roles that have been used in at least two games and/or are Normal in any capacity).time will end-
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Gypyx She/HerJack of All TradesShe/Her
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if we include the interations where it was made with the informed modifier that's 3 games
there must've been a theme with it but i'm sadly not enough of a site veteran to knowWhite Flag : Carebear Edition is ongoing ! (13/13) hit me up if you wanna get on the priority replacement list / spectate
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TemporalLich Grand Scheme
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I'd rather not, as there is a small but not insignificant difference between Best Friends and players with the Informed role that know "You are informed that {player} is aligned with theIn post 179, Gypyx wrote: if we include the interations where it was made with the informed modifier that's 3 games
there must've been a theme with it but i'm sadly not enough of a site veteran to know, and are informed that {player} isTownInformedabout you in the same way you are informed of {player}."
Best Friends would flip as Best Friends, confirming the nature of the information received but not the specific information. An Informed player would simply flip as Informed, giving no information to the information that was received.
Likewise, a difference in the flip applies to Companion as opposed to an Informed player who knows "You are informed that {player} is aligned with the." - Companions flip as Companions, confirming they know someone is aligned with the Town, while an Informed player flips as Informed.Towntime will end-
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Gamma Emerald AnySurvivorAny
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What is Best Friend’s “neighbor” counterpart aka you know X player has a similar role but not the alignment and there’s no communication channel?<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”-
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TemporalLich Grand Scheme
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As in the role that is to Best Friend as Coworker is to Mason?In post 181, Gamma Emerald wrote: What is Best Friend’s “neighbor” counterpart aka you know X player has a similar role but not the alignment and there’s no communication channel?
or simply a role that forms a group with no meaningful information and doesn't give PT access?time will end-
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Gamma Emerald AnySurvivorAny
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The latter<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”-
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TemporalLich Grand Scheme
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I'm not sure the utility of such a role...In post 183, Gamma Emerald wrote: The latter
I don't think that concept has a name yet but I'd suggest the nameGroupie.time will end-
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Gamma Emerald AnySurvivorAny
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I guess “no meaningful information” is not accurate to my idea
I’ll message you on discord about what I’m thinking if you’re willing<Embrace The Void>
“A flipped coin doesn't always land heads or tails. Sometimes it may never land at all...”-
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TemporalLich Grand Scheme
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sure, if I couldn't discern what it was then it's even more likely to be an undiscovered roleIn post 185, Gamma Emerald wrote: I guess “no meaningful information” is not accurate to my idea
I’ll message you on discord about what I’m thinking if you’re willingtime will end-
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biancospino he/shecompulsive complex Inventorhe/she
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A role X that sais "You and [players] are member of a group. Each member of that group is an X and knows this" may be meaningful, thou niche. Powerwise, almost the same thing as having a bunch of Moonlight Dancers.-
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Random Nurse He/HimMafia ScumHe/Him
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I second this.
What must be done to get this ball rolling?-
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Random Nurse He/HimMafia ScumHe/Him
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For multiball Normal games could you make a modifier that makes it so the Mafia NK only works if it hits opposing Scum?
That would open up more creativity.-
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Gypyx She/HerJack of All TradesShe/Her
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- That would not be very normal
- People don't run multiballs that often, like, really don't lolWhite Flag : Carebear Edition is ongoing ! (13/13) hit me up if you wanna get on the priority replacement list / spectate
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Random Nurse He/HimMafia ScumHe/Him
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But, if there's an option, that'd be convenient for the Large Normals.-
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Radical Rat They/ThemJack of All TradesThey/Them
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I doubt something like this would pass a review, but in theory you could just make the entire Town Bulletproof, and not make the other scum faction Bulletproof.In post 189, Random Nurse wrote: For multiball Normal games could you make a modifier that makes it so the Mafia NK only works if it hits opposing Scum?
That would open up more creativity.
If you want the other scum faction to be able to hit Town, you can make them all Juggernauts. If you want the Mafia to gain the ability to kill Town after eliminating the opposing scum faction, make them all Bulletproof Enablers.-
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biancospino he/shecompulsive complex Inventorhe/she
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the BP-Enabler bit would actually not work as intended (probably, but it may be a feature) because the BP role will be disabled as soon as a BP-Enabler dies, even if there still exist living other living BP-enablers.In post 192, Radical Rat wrote: I doubt something like this would pass a review, but in theory you could just make the entire Town Bulletproof, and not make the other scum faction Bulletproof.
If you want the other scum faction to be able to hit Town, you can make them all Juggernauts. If you want the Mafia to gain the ability to kill Town after eliminating the opposing scum faction, make them all Bulletproof Enablers.
But more importantly, I think that there must be at least one VT?-
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biancospino he/shecompulsive complex Inventorhe/she
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I need a ruling on this; but if we want Red Mafia to be only able to kill Blue Mafia unless the Blue Mafia is exterminated, this may work (possibly, I don't really know); assuming 3 blue mafiosi, make all of them [Juggernaut Bulletproof-Enabler Bulletproof-Immune (Bulletproof-Immune)-Enabler (Bulletproof-Immune)-Immune ((Bulletproof-Immune)-Immune)-Enabler].
- When the first one dies, then:
- They should disable all BPs, but do not because they are BP-Immune, and so their effect does not "see" the BPs;
- They should disable all BP-Immunes, but do not because they are (BP-Immune)-Immune, and so their effect does not "see" the BP-Immunes;
- They should disable all BP-Immune-Immunes, and do.
- They should disable all BPs, but do not because they are BP-Immune, and so their effect does not "see" the BPs;
- When the second one dies, then:
- They should disable all BPs, but do not because they are BP-Immune, and so their effect does not "see" the BPs;
- They should disable all BP-Immunes, and do because they are no longer (BP-Immune)-Immune.
- They should disable all BPs, but do not because they are BP-Immune, and so their effect does not "see" the BPs;
- When the third one dies, then:
- They should disable all BPs, and do because they are no longer BP-Immune.
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