I have a game that needs review as well. It's based on the inventor role, and designed so that the town, while being somewhat PR heavy, is balanced by not knowing what their devices may do, although there will be a master list posted.
If you would like afat, I'll swap reviews with you before yours gets up there.
Riceballtail wrote:I have a game that needs review as well. It's based on the inventor role, and designed so that the town, while being somewhat PR heavy, is balanced by not knowing what their devices may do, although there will be a master list posted.
If you would like afat, I'll swap reviews with you before yours gets up there.
This would be wonderful, since mine is halfway done filling. Go ahead and send me your and i will send you mine in a few hours when i get a chance.
StrangerCoug wrote:I have a simple but interesting idea for a mini theme that I want to try out when Monopoly Mafia is over. PM me if you want a look at it.
I thought I pre/ined for that.
"Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
I have been toying with the idea of a game where there's an undercover cop in the Mafia. I've used this setup once in another board as an open game, but it was difficult since one single claim from the undercover would ruin the game. I've done some modifications to that since, and I would very much welcome reviews and ideas on that modified setup. PM me if interested.
^^^ I think that idea sucks inherently. Any townie who starts knowing who the mafia are is broken or useless (because in order for them not to be broken; you must give them a restriction which renders their knowledge entirely useless).
I can think of some workarounds e.g. I saw a setup somewhere here, can't remember where in which one of the players couldn't post but knew all the roles in the game and could choose one townie to protect each night.
Basically, you need the role to be very, very deviant from a normal role in order for this idea/mechanic to be workable.
ortolan wrote:^^^ I think that idea sucks inherently. Any townie who starts knowing who the mafia are is broken or useless (because in order for them not to be broken; you must give them a restriction which renders their knowledge entirely useless).
I can think of some workarounds e.g. I saw a setup somewhere here, can't remember where in which one of the players couldn't post but knew all the roles in the game and could choose one townie to protect each night.
Basically, you need the role to be very, very deviant from a normal role in order for this idea/mechanic to be workable.
I know, that's why I'm revamping and modifying the setup and asking for reviews/comments. I'm not planning to use it again anytime soon until I've had at least a few guys check it out. Did I mention that the first game sucked?
@afatchic: I've sent the setup over. Thanks a lot.
I'm looking to find someone to review a 14-player Large Normal game idea I have - I believe it fits the definition of a Normal Game, anyway. Drop me a PM if interested (or if anyone is interested in being a backup Mod - I won't be running it until ~August).
Hi newbie here. I run a game on another forum, (found this site about two hours after I put up that game) and would like some one to check my set up. And if your willing the setup I'm planning for the next game I'm going to try to run on that forum.
Vi wrote:I think it's a bit late for you to be asking someone to check a setup that's already running
Depends on what they're wanting to check; if it's an eye for what MIGHT go weird and wrong later, so they can think about potential answers now, that's still valuable. Obviously straight balance questions are useless at this point.