When you have time, why don't you tell us what you think of all the claims? So far, you've attacked me for my interpretation of SpyreX's claim, while discarding what he is as irrelevant, and now you are using your limited time to ask others what they think instead of offering your own thoughts.cruelty wrote:5 power roles in a 12 player game seems like a lot to me...
What do you think about Hoopla's claim?Budja wrote:I feel it likely I am the last PR
Don't have time to talk about anything else, I have to work (on a holiday, sigh, but time and a half, yeah!).
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I agree with the initial thought though, that 5 powerroles seems high, but when you consider what each of them actually do, the only one that has any real power is the gunsmith. The two doctors can save a kill, but can't be protected, the motion detector isn't really that useful and my role is searching for just one player. Assuming a 3 scum game, it's hard to balance the game with any less than 4 of these roles, due to them all being relatively weak.
So, if we are to assume it's likely that 0 or 1 of the powerroles are lying, it is more beneficial to lynch from the pool of vanillas by sheer virtue of having a likely higher concentration of scum. Also, leaving all the powerroles alive until night means we get more nightchoice interaction, which is a benefit to the town tomorrow. If most of the powerclaims are true, it also means scum will probably be forced to shoot from that pool of players to avoid leaving too much prob-innocents in endgame.
A potential roleblocker for scum is something to worry about, but it doesn't make sense to leave Sean alive if they were capable of blocking Snow and killing Sean. This would incriminate Snow the next day for failing to save Sean, and they don't run the risk of being caught with a gun. This means scum probably don't have roleblocker as their power, unless Sean is scum himself.
I think a godfather/priest (something investigation immune) might be an option. But if there is an SK, he is probably more likely to get that perk over the mafia team. That seems kind of bastardly as a mod to give someone a gunfinding role if it can only find 1/3 or 2/4 of the scum. So, I think the scum must have some other power like a rolecop or even Budja's role makes sense as a scum power.
I think if other people suspect Budja as the lying powerrole, we have a way of potentially catching him or proving him innocent. Here is a refined plan;
1) Lynch one of cruelty or Wings
2) SpyreX flips a coin. Either protects me or stays home.
3) Budja motion detects SpyreX
4) Snow protects Sean
5) Sean investigates Budja
6) Hoopla investigates the other of cruelty/Wings
If Budja doesn't die, then he has to claim what SpyreX did, and then be cleared by Sean.
This has a 50% chance of catching him out if he lied about his role (if SpyreX lives), and 100% chance of catching him if Sean isn't scum and mafia don't have a RB/GF. I've described why all of those situations are unlikely, so this is why I think the results for this particular set of interactions might actually prove/disprove someone.
Because if Budja is in fact town, it means scum will NK him tonight or have to put up with a confirmed innocent tomorrow, which then forces their kill the next night. So, we can either catch Budja as scum, or use him as NK bait. Thoughts on this use of night choices?