My understanding of the "standard" (read: not SWN I-style, though the proposal contains an element of that) amnesiac roles is that the power role submits the action, but the friend receives the action's result.Nobody Special wrote:So... does the PR tell the Friend who they want to target? And the Friend submits the action? Or does the Friend submit actions based on their best guess of what the PR wants?Beefster wrote:
I'm not at all clear how this would work in practice. Do the PRs know who their Friends are?
[OLD] Open Setup Ideas and Discussion
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StrangerCoug He/HimDoes not ComputeHe/Him
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Nobody Special Survivor
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Andrius The Baker
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Scum PGOs are a bad idea.drmyshottyizsik wrote:
Ok how aboutAndrius wrote:
Dropping the Goon doesn't help much.drmyshottyizsik wrote:ok no goon 2 cops 2 townies
Hell, it doesn't help at all, really.
You still have two scum PGOs, which will average about one extra kill a night, besides for the normal NK.
You still have 2 Cops and 2 Docs. The Cops are pretty much useless. The only people they can investigate are scum PGOs, who kill them on-site. The Cop would have to claim in-thread, announce his NP target, in order to actually get the town to benefit from him. At that, he's sacrificing himself.
Scum PGO is just a bad idea.
I'm totally willing to help you with setups, but a scum PGO isn't something that will work in an Open game.
2 mafia PGOs
1 doc
4 cops
3 trackers
You have 8 town PRs who will all make one visit. Chances are that 1-2 will visit scum. That means 1-2 will die, on top of the mafia NK.
With a probable town lynch D1, that puts it at 4 dead townies by D2.
Worst case scenario is that a ton of townies visit the PGOs, and are blown to bits.
Scum PGOs are just a bad idea, Dr."This is the true face of a man who plays paladin."-
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drmyshottyizsik Jack of All Trades
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Beefster Mafia Scum
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drmy: You need powerless townies or else you have a huge mess of useless information. And scrap the scum PGO. Scrap the whole setup really. It doesn't work.
And for my Amnesia Mafia, my original idea was to have a cop instead of a roleblocker. It never really occurred to me to send the results to the friend. That way, you could make the setup semi-open and even more ridiculous. Something like...
And the point of the friends knowing the PR is to give SOME clue to what power role they wield and to receive investigative results.
Then the problem comes in when the friend of a cop, watcher, or tracker is killed. Who gets the results in that case? Nobody?Last edited by Beefster on Sun Aug 15, 2010 5:26 am, edited 1 time in total.On hiatus indefinitely. This was a nice distraction when I was working through my faith transition out of Mormonism, but I need to move on to bigger and better things now.
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Alduskkel Jack of All Trades
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Andrius The Baker
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So you're at one scum. One scum PGO.drmyshottyizsik wrote:Ok just one mafia PGO
and 7 trackers, game starts at night 0
and 7 trackers.
Starting on N0 is no different from starting on D1 here:
The setup still has problems.
1) The town should just make a visitation plan, like visiting the person underneath them, and it'll be obvious as to who is scum PGO by who dies.
2) Scum PGO is a bad idea."This is the true face of a man who plays paladin."-
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kunkstar7 Mafia Scum
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Beefster Mafia Scum
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There will always be some level of uncertainty on Day 1. You never can know if one of the other power roles chose to target the same person that died. You'll know when a vigilante is present, but you can't be so sure who it is.Alduskkel wrote:Isn't it really easy to figure out if you're the Vigilante?On hiatus indefinitely. This was a nice distraction when I was working through my faith transition out of Mormonism, but I need to move on to bigger and better things now.
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Andrius The Baker
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smashbro_of_the_SSS Goon
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alright, I'm determined to get one open setup in.
Triplets:
3 Mafia A goons
3 Mafia B goons
3 Mafia C goons
3 Bulletproof Townies
The townies are bulletproof because without the night protection, it seems there would be little to no chance. During the day, the most "town like" player may even be lynched, because they cannot be killed at night, and all mafias will need them dead. During the night, if a mafia shoots someone in the night, and they do not die, a member of that mafia could claim this and get support from other mafias, however, out himself as a killable target. Those are pretty much all of the tricks there, and if this seems to favor town, maybe we could change one mafia goon from each into a godfather.
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Classic with a Lynch:
10 players total, any of these combinations:
1 lyncher
1 mafia goon
1 mafia roleblocker
6 vanilla townies
1 vanilla townie (lynchee)
1 lyncher
2 mafia goons
5 vanilla townies
1 vanilla townie (lynchee)
1 Cop or Doctor
1 lyncher
1 mafia goon
1 mafia roleblocker
5 vanilla townies
1 Cop (either cop or doctor is lynchee)
1 Doctor (either cop or doc is lynchee)-
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ReaperCharlie Jack of All Trades
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If you're thinking about doing amnesiac cops, make sure not to overpower the role like the ones in Werewolf: Wisborg Asylum. Those were quite a bit too powerful, and there were two of them.
The roles was called The Oracle, and they gave their alignment cop results to a random person of their choice at night 'in the form of a dream' (flavor). There were two Oracles, and basically the town got two investigations per night, free and clear, without any repercussions for The Oracles themselves, because they didn't have to worry about being killed as a claimed cop. All you had to do was claim dream results but no responsibility for them. It was way overpowered and town crushed three scum factions without batting an eye.
If anything, I suggest limiting them in some way, and only having one at best. If you want to make sure he doesn't get killed off super early, then just make a backup amnesiac cop if the first one dies, instead of having two at the get-go.Show"Take me to Pleasure Town!" "Look, the most Glorious Rainbow Ever!" "Do me on it!" -
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Twomz Cliqued On
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Have the dream result roleblock the target. They get an investigation result, but whatever action they have fails. That also opens up insane dreams and scum mystics who can plant dreams into players. Lots of ways to balance the role... but I don't know if it would be ok as an open game."It's not a logical inconsistency. B can't be correct because then C would be, but it doesn't go the other way - there's nothing wrong with C being correct. Aside from Twomz saying otherwise." --Mith-
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The Fonz Jack of All Trades
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Rock, Paper, Scissors Mafia
One Rock (Lyncher targeting Paper)
One Paper (Lyncher targeting Rock)
One Scissors (Lyncher targeting Paper)
Two mafia goons
6 vanilla townies
Doc
Vig
Daystart. If a lyncher is lynched, the lyncher targeting him wins, the lyncher targeted by him loses, and all three are out of the game. If a lyncher is nightkilled, he loses, the lyncher targeting him becomes a townie, and the lyncher targeted by him stays a lyncher (because his target is still alive).
Lyncher win conditions are independent of town and scum ones.-
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Mr. Flay Metatron
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Yeah, I like the potential there for a Theme Game, but it seems a bit much for this Queue.Twomz wrote:Have the dream result roleblock the target. They get an investigation result, but whatever action they have fails. That also opens up insane dreams and scum mystics who can plant dreams into players. Lots of ways to balance the role... but I don't know if it would be ok as an open game.Retired as of October 2014.-
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ReaperCharlie Jack of All Trades
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Yeah it was a closed theme, but there were no balancing roles. It was just straight up 2 cop investigations per night with no responsibility for claiming results whatsoever. And they were all sane. *headdesk* All we had to do was WIFOM whether or not the dreamer(s) were lying. Once we figured out they weren't, it was easier than cake.Mr. Flay wrote:
Yeah, I like the potential there for a Theme Game, but it seems a bit much for this Queue.Twomz wrote:Have the dream result roleblock the target. They get an investigation result, but whatever action they have fails. That also opens up insane dreams and scum mystics who can plant dreams into players. Lots of ways to balance the role... but I don't know if it would be ok as an open game.Show"Take me to Pleasure Town!" "Look, the most Glorious Rainbow Ever!" "Do me on it!" -
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Mr. Flay Metatron
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jimfinn Goon
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How's this one: Mafia Wars
3 Mafia A (2 Goons, One Cop)
3 Mafia B (2 Goons, One Cop)
1 Doc
2 Cops (guaranteed to be exactly one sane, exactly one non-sane - do not know who each other are)
1 Vig
1 Town Roleblocker
1 Jailkeeper
6 VTs
Each Mafia group as a whole gets one NK immunity from the other group, all Vig kills still go through.Welcome to The Minigame Race! A fun challenge of your skills at many, many games. Challenge 1: 9 players remainhttp://mafiascum.net/forum/viewtopic.php?f=10&t=15354-
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The Fonz Jack of All Trades
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jimfinn Goon
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Two mafias, only one Doc, and only one of the cops is sane. You could always add my favorite restriction as well (aka Doc cannot protect same person on consecutive nights)Welcome to The Minigame Race! A fun challenge of your skills at many, many games. Challenge 1: 9 players remainhttp://mafiascum.net/forum/viewtopic.php?f=10&t=15354-
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The Fonz Jack of All Trades
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Mr. Flay Metatron
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animorpherv1 Honey Trap
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jimfinn Goon
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yeah, the non-sane would have to be naive, paranoid, or random. good point. Also, the presence of mafia cops would discourage the doctor from protecting the first claimed cop, even if they have a correct guilty. And @animorpher, the mafia cop will just get an innocent or guilty like any other cop; it's just a way for them to try to find the other mafia.Welcome to The Minigame Race! A fun challenge of your skills at many, many games. Challenge 1: 9 players remainhttp://mafiascum.net/forum/viewtopic.php?f=10&t=15354-
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Twomz Cliqued On
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Nightless Secret Vote
8 Townies
2 Mafia
Votes are PMed to mod and the 'votecount' is updated every page or so with no names but the people voting. Players can post in thread who they are voting for or when they switch a vote, but the votes posted in thread do not count towards a lynch."It's not a logical inconsistency. B can't be correct because then C would be, but it doesn't go the other way - there's nothing wrong with C being correct. Aside from Twomz saying otherwise." --Mith
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