A few misconceptions from your statement about legitimacy. There are only a couple of "powerful conclusions" in that entire post. I qualified them to show the weight I'm giving them, then considered them together to make my list of current reads. Saying there is no evidence when clearly the evidence is the placement of votes frozen by those counts is... well... just wrong. Also, I don't claim to have objective rules. In some places I use them (example: scum are unlikley to group votes on small wagons) but they are probably the least reliable points of the analysis, simply because anyone who knows them can play WIFOM with me.
Instead, I use the counts as a snapshot of the game-state at that time and try to imagine what the scum were thinking and therefore how they were acting. Obviously, this becomes much more useful as we learn more alignments. If I live long enough, you'll see what I'm talking about. I'm not going to explain all of those points in detail but I'll discuss a couple of examples.
I wrote:MBF has "ruined" Esp's trap and the cat is out of the bag. It's very likley that Vollkan and Esp are of the same alignment.
Tacit assumption that Esp is town based on my D1 read. He had stated that moving one wagon ahead of the rest would be considered a scumtell and, in context, it seemed like he meant that the wagon would be on a town-aligned player. If you are scum, you probably don't respond to that by voting a town-aligned player. Voting a buddy would be a reasonable move. If you are town and you voted scum, I'd expect his buddies to either pile on behind you or apply pressure somewhere else soon thereafter. However, if you are town voting town, I'd expect them to hang back and see if you got yourself in trouble. The voting climate got stagnant after yours. So, chances are, you're either both scum or both town.
I wrote:Still no bites on the Prozac-Rich situation, which makes me wonder what the scum were waiting for and, more importantly, strongly suggests that one of MBF/Oman is mafia.
Prozac-->Rich is now confirmed to have been town-town and sitting there untouched by scum for much of the game. Neither MBF nor Oman were on the Prozac wagon at it's height, so they weren't very suspicious of him. Neither of them seemed interested in lynching Rich either. Yet, within three days, their votes became the turning points that caused it to happen. MBF had an OMG-Rich-is-scum moment and pushed him hard. Oman had an OMG-UT-is-town moment and pushed hard for his alternative, both in the eleventh hour, and both on a candidate they had been ignoring all day.
I don't believe they are scum together, but I think there's a good chance one of them is and I'd tell you which one if I knew UT's alignment for certain.
vollkan wrote:I don't agree with wagon analysis as a method generally, but I can't see how it can possibly have any value if the data it is using is in part a consequence of everybody playing to an artificial rule of "You must vote your highest suspect no matter how trivial your suspicion".
I really don't care who you vote. Hell, I voted one of my town reads yesterday, and I'm not voting my highest suspect now. I just want your vote in play. Let me try to explain why...
VC analysis looks pretty silly right now, because we only have two flips. By D4 or D5, when half of every D1 VC is red or green, it's going to be a lot more useful. When we discover things like...
hey look, there was a player at L-2 with all town on his wagon and enough people suspicious that a hammer was very likely, why didn't scum vote to L-1?
Thing is, the most recent VCs will still only have two flips on them. It's looking at the D1 and D2 VCs that will give us the best info and we will only get good info if there are lots of wagons and lots of movement. We must force the scum to make decisions, to join wagons or avoid them, and make them feel comfortable playing loose. If we do enough of that, we're going to catch them voting strategically.
Right now, we've got one really big wagon on a guy named "not voting" and it's a very safe place for the scum to hide. I want them to feel uncomfortable voting that guy ASAP and the only way to do that is for all of the town players to move.
I know you don't put any more stock in this than I put in your numbering system, but I do and you can look at my meta to see the results.