[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #2100 (ISO) » Thu Dec 02, 2010 4:05 pm

Post by drmyshottyizsik »

there's 3 of them... idk there's not much difference, mainly the masons can confirm who the other masons are at least due to having three of them, would a sk mason/neighbor be to much?

I would set it up to were the mafia member and the sk could be on the same mason group,,, tehehe that wuold be fun,
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Post Post #2101 (ISO) » Fri Dec 03, 2010 9:24 am

Post by Kitoari »

Lines of Communication

A:Neighbor with B and L
B: Neighbor with C and A
C: Neighbor with B and D
...
K: Neighbor with J and L
L: Neighbor with K and A

2 Neighbors are mafia, and also have their own QT.
1 Neighbor is an SK.

Skewing numbers so that SK <-> Mafia <-> Town happens is encouraged.
Interested in doing a Dept. Heaven Large Theme. If you're interested in ironing it out, drop me a line.
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Post Post #2102 (ISO) » Fri Dec 03, 2010 12:10 pm

Post by mykonian »

Empking wrote:
Empking's No Lynching Town


2 Mafia
5 VTs

If town would lynch a VT they No Lynch instead
Please check my maths.

Mafia wins if:

3 consecutive mislynches: 5/7 * 4/6 * 3/5 = 2/7
first a correct lynch and then 3 mislynches: 2/7 * 4/5 * 3/4 * 2/3 = 4/35
mislynch, correct, 2 mislynches: 5/7 * 2/6 * 3/4 * 2/3 = 5/42
2 mislynches, correct, mislynch: 5/7 * 4/6 * 2/5 * 2/3 = 8/105

I thought these were all the paths for a mafia victory, which adds to (60+24+16+25)/210 = 125/210 which is about 60%

That is pretty neat if we assume town can scumhunt better then random.
Surrender, imagine and of course wear something nice.
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Post Post #2103 (ISO) » Fri Dec 03, 2010 3:47 pm

Post by Kelly Chen »

mykonian wrote:2 mislynches, correct, mislynch: 5/7 * 4/6 * 2/5 * 2/3 = 8/105
This one should be 80/630 or 12.7%.

But that's good because 64.6% is more fair than 60% for a 3.5-day game. Though I still see it as town-slanted and prefer the 6p version.

I think it's more elegant, too, to just say that the townie dies on lynch but the mafia only get to kill when a goon is lynched. I think this will get you to the same place most of the time.
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Post Post #2104 (ISO) » Sun Dec 05, 2010 12:13 am

Post by Empking »

Nominate: At least one of the retalitory mountainious games
- I have to say that I find the 64.6% chance the best.

Carbon - 15


2 Mafia OR 2 Werewolves

5 Vanilla Townies

The players are split into three groups: Two Masons, Two Monks and Three Un-Afilliated. Masons are guaranteed no mafia, Monks are guaranteed no werewolves.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2105 (ISO) » Sun Dec 05, 2010 2:03 am

Post by mykonian »

Empking wrote:
Nominate: At least one of the retalitory mountainious games
- I have to say that I find the 64.6% chance the best.
My first
second
. I'm quite in love with the setup.
Surrender, imagine and of course wear something nice.
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Post Post #2106 (ISO) » Mon Dec 06, 2010 9:44 am

Post by TheButtonmen »

mykonian wrote:
Empking wrote:
Nominate: At least one of the retalitory mountainious games
- I have to say that I find the 64.6% chance the best.
My first
second
. I'm quite in love with the setup.

Thirded
Routine day with a dirt cheap brush
Then a week goes by and it goes untouched
Then two, then three, then a month
Then the rest of your life, you beat yourself up
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Post Post #2107 (ISO) » Mon Dec 06, 2010 4:49 pm

Post by drmyshottyizsik »

TheButtonmen wrote:
mykonian wrote:
Empking wrote:
Nominate: At least one of the retalitory mountainious games
- I have to say that I find the 64.6% chance the best.
My first
second
. I'm quite in love with the setup.

Thirded
this biotch just got
fourthed
which means the movement should be passed
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Post Post #2108 (ISO) » Sun Dec 12, 2010 11:17 am

Post by Lateralus22 »

Mafia

Goon
Goon

Town

PGO
Jail Keeper
VT
VT
VT


Any comments?

Note: Two mislynches for town. Looking at this again the PGO would have to be unknown to themselves.
Last edited by Lateralus22 on Sun Dec 12, 2010 11:49 am, edited 1 time in total.
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Post Post #2109 (ISO) » Sun Dec 12, 2010 11:23 am

Post by Empking »

2 Goons

1 PGO
1 Jailkeeper
3 Townies
I'll
nominate
this.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2110 (ISO) » Sun Dec 12, 2010 11:24 am

Post by Lateralus22 »

Empking wrote:
2 Goons

1 PGO
1 Jailkeeper
3 Townies
I'll
nominate
this.
Awsome, but, why Goon over RB and what do you think of the PGO being unknown? I just realized that the PGO could claim day 1 and would be pretty much a confirmed townie.
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Post Post #2111 (ISO) » Sun Dec 12, 2010 11:41 am

Post by Empking »

Lateralus22 wrote:
Empking wrote:
2 Goons

1 PGO
1 Jailkeeper
3 Townies
I'll
nominate
this.
Awsome, but, why Goon over RB and what do you think of the PGO being unknown? I just realized that the PGO could claim day 1 and would be pretty much a confirmed townie.
The RB being used is bad play making the role just an annoyance to the set up.

If the PGO being confirmed is a big problem for you:

Empking's 7p Trap


2 Goons (Goons are told which set up is in play.)

1 Jailkeeper OR PGO
1 Jailkeeper
3 Townies
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2112 (ISO) » Tue Dec 14, 2010 9:33 am

Post by Kitoari »

DB70842
, continuing the tradition of newbie-esque games with Hexidecimal titles. For 9 players.

RB CP DC SPR
1 1 0 1
1 0 1 1
0 1 1 1
0 0 0 0
1 0 0 0
0 1 0 0
0 0 1 0

Key:
1 in a RB, CP, DC grants town a power role.
CP = Cop
RB = Roleblocker
DC = Doctor
SPR = If there are two power roles, scum gets the one not taken otherwise. Cop is changed to Role Cop.

Rest of the game is townies.

The only problem I see is Town drawing RB and CP and leaving scum with DC. Maybe just ban that particular setup.
Interested in doing a Dept. Heaven Large Theme. If you're interested in ironing it out, drop me a line.
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Post Post #2113 (ISO) » Tue Dec 14, 2010 9:38 am

Post by gandalf5166 »

So you just generate 4 binary numbers?
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Post Post #2114 (ISO) » Tue Dec 14, 2010 9:45 am

Post by Kitoari »

gandalf5166 wrote:So you just generate 4 binary numbers?
Well, you could do it like that OR you could write it out:
Town RB, Town Cop, Scum Doctor (fff)
Town Cop, Town Doc, Scum RB
Town RB, Town Doc, Scum Role Cop
Town Cop
Town Doc
Town RB
Mountainous

http://mafiascum.net/wiki/index.php?title=F11 see this if you don't get why I did it as binary.
Interested in doing a Dept. Heaven Large Theme. If you're interested in ironing it out, drop me a line.
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Post Post #2115 (ISO) » Sun Dec 19, 2010 5:27 am

Post by Hoopla »

A friends and enemies inspired set-up.

2x Mafia Goons
1x Mafia Tracker

3x Town Role-Cops
7x Vanilla Townies


Day start, Goons and VT's investigate as Vanilla. The substitute for role-cops over masons is obviously a lot less powerful, as any confirmed innocents are going to be one-way knowledge only (and might not happen at all), so you won't have that block of confirmed townies planning together. To compensate for this watering down, I've given the town a 4 mislynch vs. 3 lynch game, and also the chance to catch a scumbag via their investigations, as a result of Tracker must be scum. Whilst the Tracker is alive for scum, it operates as a pseudo-rolecop which balances against the perks I've added for town.
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Post Post #2116 (ISO) » Tue Dec 21, 2010 3:27 am

Post by Empking »

Empking's Superior Newbie


2/5 chance of

1 Roleblocker
1 Goon

1 Cop
1 Doc
5 Vanilla Townies

1/5 of either of the following:

2 Goons

1 Cop
6 Townies

OR

2 Goons

1 Doc
6 Townies

OR

1 Roleblocker
1 Goon

7 Townies

7P Confirmations Ahoy


2 Goons

1 Cop
1 Barber
3 Townies
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2117 (ISO) » Tue Dec 21, 2010 6:41 am

Post by gandalf5166 »

What's a barber do?
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Post Post #2118 (ISO) » Tue Dec 21, 2010 6:46 am

Post by Empking »

gandalf5166 wrote:What's a barber do?
Nothing. Its a VT with a unique name.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2119 (ISO) » Tue Dec 21, 2010 6:50 am

Post by SteveT »

gandalf5166 wrote:What's a barber do?
Presumably it's not as good as their clients' 'dos.
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Post Post #2120 (ISO) » Wed Dec 22, 2010 1:56 pm

Post by Mr. Flay »

There's a setup with a Named Townie already - My Name is Earl.
Retired as of October 2014.
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Post Post #2121 (ISO) » Fri Jan 07, 2011 6:30 am

Post by Empking »

2:1:4


2 Werewolves

1 Un-NKable SK

1 Seer
3 Townies
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2122 (ISO) » Fri Jan 07, 2011 6:35 am

Post by Powerrox93 »

Empking wrote:
2:1:4


2 Werewolves

1 Un-NKable SK

1 Seer
3 Townies
IDK about this.
Misslynch D1 and town NK by both Werewolf and SK and werewolves has won D2. Need more town roles.
Hoping to make a comeback to mafia soon...

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Post Post #2123 (ISO) » Fri Jan 07, 2011 6:39 am

Post by Empking »

Powerrox93 wrote:
Empking wrote:
2:1:4


2 Werewolves

1 Un-NKable SK

1 Seer
3 Townies
IDK about this.
Misslynch D1 and town NK by both Werewolf and SK and werewolves has won D2. Need more town roles.
What if Werewolves only win if they're the only faction rather than by endgaming? That way they would have to lynch the SK.
Plus, if you guys want to make a point, skip the walls, because everyone else in the game does as well. - Magister Ludi
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Post Post #2124 (ISO) » Fri Jan 07, 2011 7:11 am

Post by Powerrox93 »

Empking wrote:
Powerrox93 wrote:
Empking wrote:
2:1:4


2 Werewolves

1 Un-NKable SK

1 Seer
3 Townies
IDK about this.
Misslynch D1 and town NK by both Werewolf and SK and werewolves has won D2. Need more town roles.
What if Werewolves only win if they're the only faction rather than by endgaming? That way they would have to lynch the SK.
Werewolfs would still control 50% of the votes if there is a mislynch D1 and just NK on town players. If either a townie/SK votes a non-werewolf, they could just wagon that vote and still win that game.
Hoping to make a comeback to mafia soon...

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