Regfan wrote:
A skill I believe you have missed mentioning or bringing up is actually tactical analysis, evaluation and preparation, although the towns biggest opportunity to influence the game is during the day it's also entirely possible to do so at night. I'm not suggesting mass-setup speculation in every game but I believe a good player needs to know when to take a brief break from scumhunting and plan the optimal way to progress taking into account the power-role claims and setup mechanics.
Yeah, this guide is for vanillas in simple games. Didn't want to bother talking about getting Theme's in line/coordinating PR's and such.
Hoopla wrote:Excellent transparency indicates a poor/undeveloped scum game. Transparency is a necessary sacrifice if you want to protect your scum game.
To a degree, yes. But remember, transparency is just the word I took to mean "being correctly read as town".
Having all of your votes be for scum would also get you correctly read as town, for example.
It is true that a deliberate transparent playstyle (like mine) will hurt your scum game while helping your town game. But Transparency, capital T, isn't NECESSARILY having a transparent style. It's getting read as town correctly by however it is you do that.
Faraday wrote:How many players actually 'refuse' to move their vote from their top scum read though? This seems like something that is incredibly rare. It's also not even really something I've seen play a part on newbie games either, most people are willing to switch to ensure a lynch, I mean we don't have a slew of no lynches or anything. I don't think lack of compromise is a significant problem in games I've played. Newbies or otherwise. I mean there are some rather hilarious exceptions but still.
On the flip side of the coin if you're 'too pragmatic' and then complain about how you were voting that player but had to switch to secure a lynch then you clearly weren't working hard enough either.
Oh, of course someone will always GET LYNCHED, or at least almost always. But you shouldn't compromise on whatever lynch is around five minutes to deadline - you should "compromise" only on the BEST POSSIBLE lynch. This is either Rhetoric making your scummiest read a possible lynch, or Foresight leading you to support a counterwagon in time to MAKE it a possible lynch.
The point is, it's not park-park-park-park-oh shit five minutes to deadline vote: townread at l-1. It's park-park-park-ah fuck me he's not getting lynched today, let's get nullread at l-2 cause that MIGHT happen, and then maybe nullread is lynched instead of townread. You should switch the instant your lynch isn't happening. Foresight is the skill that tells you when this is, and Rhetoric is the skill that enlarges the timeframe for how long it's possible to get your top scumread lynched.
Faraday wrote:
Well not always, no. There are times when doing this is useful, especially if there's plenty of time till deadline and you think criticising the leading wagon can help stopping it. Of course I don't think that's actually the times you're talking about here, doing this right up untill deadline is bad play, but not all of the time, that's way too black and white.
Anyone who sees a deadline in X days and switches(too early) to 'ensure' a lynch isn't working hard enough. 'Oh golly I got no chance your wagon has 2 more votes I'll never get the lynch on the guy I think is obvscum'. If you can't do things to switch momentum in X days you're not trying hard enough. Don't be afraid to push your wagon, that's being a scrub. Getting a 'last minute' vote switch isn't that hard, people get cold feet on wagons all the time.
Ftr I'm probably one of those that believes the lynch I'm pushing is always significantly better, and I think more-often than not I can manage to get it pushed through, there are exceptions but I think if you put in an effort people will look at the player you suspect, and it's much much more effective if your vote is there for that, too. Makes the chances of people switching far higher.
Right, what you're saying here is that you shouldn't get off your preferred lynch if you can still get them lynched. That's true. Foresight is the skill that tells you whether you can still get someone lynched. All you're saying here is "some people have bad Foresight", which is true.
Faraday wrote:
In fact I completely disagree with Hito that they're in descending order of importance. Being mislynched and being transparent are not 2 sides of the same coin. There's a fucking massive wasteland of middle ground. I'd take being right + convincing while people find me scummyish over being 'obvtown + convincing' but wrong any day. Of course it's not near as black and white as this, and it's really no surprise hito values transparency more than me.
I think you're missing my definition of Transparency here (being correctly read as town.) If you convincingly lead lynches on scum, you'll probably be read as town.
And I can't really think of a situation where people don't correctly think you're town but are still being convinced to lynch the people you think are scum. If someone is voting for your scumspect because of your case, implicitly, they think you're town. That's why being correctly read as town is the first step to anything. The most important thing is not being mislynched, which requires you being read as town, and every subsequent step is getting your way as much as possible, which requires you being read as town.
"Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop