Ban wrote:You make sure to outline the biggest fault in the plan but quickly chime in with a follow-up 'good for town' spin. As someone else said you talk about both sides of it without taking a stance on it one way or the other.
Duplicity wrote:PEdit: My stance and conclusion should be incredibly obvious via the fact that I invictused voted myself.
This was made before your vote on us.
We also invictus voted BEFORE 216.
As for the downside, I wouldn't consider that much of a downside as mafia can control the lynch as well, but I'll take that up with Regfan. There are some other downsides I'm sure but many and none very big.
Ban wrote:I made it quite clear that I knew about the Spy lynch and was ok with it. You might not want to admit it is a legitimate piece of information, my stance on the biggest issue at the time, but it is. Maybe not the hugest contribution that day, but considering I only got to post in twilight.
Actually, you're right here so I apologize. Congratulations.
And while I disapprove of playful banter, I suppose I'll have to get over it as it seems to be commonplace this game. Overall, Ban gets townpoints.
Time to find someone else to bug. On the other hand, Sil still needs to die.
-Shift
PEdit: Oh god I had no idea so many Invictus votes were on Spice. Still, probably the best invictus for today.
Invictus Count
Baby Spice (5): Fate, danceHello, Zachrulez, Benmage, Duplicity
Tarhalindur (1): Quilford
Gut (2): VitaminR, DGB
Silavor (2): Gut, Ban
DrippingGoofBall (1): Baby Spice
With 16 alive it takes 9 To hammer an INVICTUS
Corrected, as you had me voting twice.
There are three ways of dealing with difference: domination, compromise, and integration. By domination only one side gets what it wants; by compromise neither side gets what it wants; by integration we find a way by which both sides may get what they wish. - Mary Parker Follett.