I'd say for low level player, Protoss is the easiest race. Deathball is too strong if you don't prevent it. I have huge problems against Protoss as zerg. I am always failing against either timing push (which aren't really timed in my level >>) or death ball. I need to scout moar.
Routine day with a dirt cheap brush
Then a week goes by and it goes untouched
Then two, then three, then a month
Then the rest of your life, you beat yourself up
Otolia wrote:I'd say for low level player, Protoss is the easiest race. Deathball is too strong if you don't prevent it. I have huge problems against Protoss as zerg. I am always failing against either timing push (which aren't really timed in my level >>) or death ball. I need to scout moar.
PS : Mass banshee is so funny.
I feel like at very low levels, Toss is basically just coming down to macroing. If you macro well, you can create that deathball. Except in PvP. I hate it so much, that's why I stay with T right now (which is again, the same mass marine deathball, but much more vulnerable to collossus).
Otolia wrote:I'd say for low level player, Protoss is the easiest race. Deathball is too strong if you don't prevent it. I have huge problems against Protoss as zerg. I am always failing against either timing push (which aren't really timed in my level >>) or death ball. I need to scout moar.
PS : Mass banshee is so funny.
I feel like at very low levels, Toss is basically just coming down to macroing. If you macro well, you can create that deathball. Except in PvP. I hate it so much, that's why I stay with T right now (which is again, the same mass marine deathball, but much more vulnerable to collossus).
So you're saying low level protoss players macro well. I see no problems here.
(1:55:11 AM) ahallucinogenic: it's ok drench
(1:55:21 AM) ahallucinogenic: it's perfectly normal for young children to walk in on their parents making love
(1:55:31 AM) Drench394: i can't wait
I just do a 7RR every time I have a protoss against me. I tech to lair at 32, expand at 34 and tech town hydra asap throwing down double evo and try to crush him with +1/+1.
(1:55:11 AM) ahallucinogenic: it's ok drench
(1:55:21 AM) ahallucinogenic: it's perfectly normal for young children to walk in on their parents making love
(1:55:31 AM) Drench394: i can't wait
What changed about the set-up over the past several months to make P imba rather than T? While I've noticed everyone saying as much, when I used to play, everyone complained about MMM being the unbalanced, attack-move strat. P was seen as "rush to Colossus in time to stop MMM." Z was seen as gimp at low levels s/p Spawn Larvae.
The main weakness of the zerg is decision based. This is why unless you 6-10pool every game you are gonna lose a lot as zerg if you don't know when to expand, when to drone and when to produce units. And that's why at low level it's more difficult to play zerg. I rolled over opponents with a protoss deathball 66% of the time. My win ratio as zerg is only 49%, due to an abyssal 35% win in ZvP
Otolia wrote:I just do a 7RR every time I have a protoss against me. I tech to lair at 32, expand at 34 and tech town hydra asap throwing down double evo and try to crush him with +1/+1.
Otolia wrote:My win ratio as zerg is only 49%, due to an abyssal 35% win in ZvP
Umm...I'm no expert, but have you considered trying something different if your current strategy only wins you 35% of your games?
Agar wrote:It really depends. He's said before he's aiming to try and improve his mechanics, so winrate isn't everything right now.
I'm sure there's more than one build one could use to practice mechanics. Unless he's trying to practice that particular build order, but that would be silly if it only wins 35% of the time.