In post 1815, CrashTextDummie wrote:
You are aware of what a guaranteed win is, right? There is no hard winning strategy provided by a gunsmith that doesn't rely on someone making the right judgement call.
A vig is not a "guaranteed win". 7 people alive going into night, 2 scum, 1 vig means town gets at most 3 kills scum kill, vig kill, 5 alive; lynch, scum kill, vig kill, game over. 2 lynches and 2 vig shots at most.) 4 kills with 8 people alive, in order to hit 2 scum, is hardly a "guarenteed win" at all, not even close.
On the other hand, one more cop investigation and we most likely would have had 4 confirmed innocents out of 6 people left alive the next day, and that is a guarenteed win. (If scum kill Iece, then town still has Xantos, Toasty, DH, and Xantos's innocent). And even if he hadn't gotten a confrimed innocent (say he had caught a scum intead), if you actually had been a doctor and had protected him, scum couldn't have killed him THAT night either, and we would have gotten ANOTHER investigation.
Scum had to kill Xantos in order to have a chance, and any real doc would have kept the cop alive that night. All of your "keeping the vig alive is a guarenteed win" stuff is just factually incorrect.