I would be interested to see the outcome if someone can run some EVs on Tic Tac Toe. It looks a little luck-based but you will potentially get some very interesting WIFOM developing.
Currently modding Mole Mafia: http://www.mafiascum.net/forum/viewtopic.php?f=23&t=20529
Feel free to PM me to be ready in case I need a replacement.
I think it should be kept all-vanilla. PRs would just make it too swingy and unpredictable.
And I'm not entirely sure how to run EVs, but I might try to figure it out. Is it just a probability-based simulation of the game assuming random lynches and actions?
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
- Daystart
- On Night 1 only, both PR's can use their action on two different players.
- If the Roleblocker targets the Tracker, both tracks are blocked.
- If the Tracker targets the Roleblocker, it sees the Roleblocker going two places (if used twice)
- Scum can no kill if they wish.
Re: Doubles Mafia - Scum is so much weaker when they go down to 1 member that the obvious strategy is to no-kill N1 (alt: shooting at a claimed RB) and try to get two mislynches D1 and D2. Seems a bit silly overall in terms of play.
Scumchat is awesome. Yarr!
~"Multiple exclamation marks are a sure sign of a diseased mind."~
That's mostly inconsequential. If scum gets lynched D1, no-killing N1 is optimal, but in the event of a town lynch, killing N1 is probably optimal. Even if they get tracked, they can force a 50/50 in lylo the next day.
In post 4060, Hoopla wrote:If scum gets lynched D1, no-killing N1 is optimal
Not just N1 by the bye - killing a townie risks giving town enough confirmeds to clinch the game. Trackers and roleblockers are mucho powerful vs. one scum.
Hoopla wrote:but in the event of a town lynch, killing N1 is probably optimal.
If you manage to kill a townie, I'd expect the town to be able to figure out who made the kill between their two guaranteed town roles and 4 night actions. The only downside of no-lynching is that you have to avoid the roleblocker next Night - that's not that big a deal.
Hoopla wrote:Even if they get tracked, they can force a 50/50 in lylo the next day.
If someone claims a tracker guilty on you and you counterclaim, yeah, you're getting lynched. That's no 50/50.
Scumchat is awesome. Yarr!
~"Multiple exclamation marks are a sure sign of a diseased mind."~
I want to design an Open setup that incorporates a third party Serial Killer role who has a 1-shot kill. Before the SK uses the kill he shows up as innocent to cops. But afterwards he shows up guilty BUT he gains a 1-shot BP.
Special Mechanic: When someone dies, his alignment and role is not revealed. Instead, the alignment and role of the next person on the playerlist is revealed. If the last person in the playerlist is killed, the first one's alignment and role is revealed.
Example:
1. Washington
2. Franklin
3. Hammurabi
4. Williams
5. Attila
6. Broodmother
7. Jeezus
9. Theamazingatheist
Broodmother was lynched. Jeezus is a
Mafia Scum
Voltaire fan. (yes, both of them). If you are a fan as well, pm me, and we'll converse for hours about why they're awesome.