Destiny Mafia: The Land of Hearts [Endgame]


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Post Post #750 (ISO) » Sun Apr 08, 2012 5:35 pm

Post by Lady Lambdadelta »

Yo Tierce?

You know that lovely post you got to make? That everyone is raving about?

You can thank me for that.
Yes my Lord, but questions are dangerous, for they have answers.

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Post Post #751 (ISO) » Sun Apr 08, 2012 5:38 pm

Post by Tierce »

I know. I realized that after I posted it (and if I had realized so before, I would have asked for a massclaim of guesses and you would have been conftown). I'm not discounting your help there, LLD.
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Post Post #752 (ISO) » Sun Apr 08, 2012 5:44 pm

Post by Lady Lambdadelta »

Just quit while you're ahead and I'm not yelling, Tierce.
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Post Post #753 (ISO) » Sun Apr 08, 2012 5:47 pm

Post by Tierce »

In post 470, xRECKONERx wrote:I'm scum now, k

deadtown gets ONE POST and Tierce decides to go pants on head and lead people on a witchhunt against me

k

k

k

k

k

k

k

kk
In post 471, xRECKONERx wrote:btw ill totally go back and do the list again with me as a possible scum but WHY THE HELL WOULD TOWN DO THAT, IT WOULD JUST WASTE TIME

OMG I MUST BE SCUM BC O' THAT

goddammit this is so stupid
In post 490, Parama wrote:hey tierce

I know you'rre confirmed town and all

but your reads are still awfulness

Love and cookies,

Parama

Love you too, cheeky scumbags. :roll:
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Post Post #754 (ISO) » Sun Apr 08, 2012 5:47 pm

Post by xRECKONERx »

In post 740, Nuwen wrote:http://www.quicktopic.com/47/H/agdc9qLNRLaJ

Reck and I also discussed this game A LOT in person (daytalk nukkas).

Indeed. I remember when I drunkenly stumbled outside the night before I got sick off my ass and yelled NUWEN, I'M GOING TO GO DOWN IN A BLAZE OF GLORY, STAY THE FUCK AWAY FROM ME.

Also: GI defending LLD. That's cute.

Nuwen played this out masterfully, Tierce made us all squirm with that deadpost, and Parama was really useless.

PREDIT: Yeah, I'm burnt out. This was one of my worst games ever, I think that's indicative of needing to take some time off.
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Post Post #755 (ISO) » Sun Apr 08, 2012 5:48 pm

Post by Parama »

well it's not like I could've said

"congrats tierce you're very right

have a cookie"



...well I probably could've honestly but :V
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Post Post #756 (ISO) » Sun Apr 08, 2012 5:49 pm

Post by DeasVail »

In post 755, Parama wrote:...well I probably could've honestly


this
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Post Post #757 (ISO) » Sun Apr 08, 2012 5:51 pm

Post by Parama »

I really just wanted to say Love and Cookies to be honest.
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Post Post #758 (ISO) » Sun Apr 08, 2012 6:14 pm

Post by quadz08 »

:(

I fucking hate D1.
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Post Post #759 (ISO) » Mon Apr 09, 2012 1:13 am

Post by Nuwen »

Thanks for the kudos n'stuff.

Tierce gets MVP this game, although my scum team could have reacted a little better to her reads. They outed themselves with their responses, I think.

My
real
complaint about the dead talking wasn't about reads. N1 action resolution was pretty unclear at that point in the game, before GI claimed out his N1 block on Spyrex. Knowing that Staeg was DEFINITELY the nightkill was information the town shouldn't have had so soon. Town should have been forced to share more data with each other to figure out that Staeg was shot.

This is the first time I've played with a deadtalk mechanic. I'd have to see it play out in more games, but I think sticking a bunch of full-reveal town in a room together and giving them PoE on an ongoing game might be a little too powerful if their communication with the living isn't restricted
severely
. For example, I'd try this mechanic and allow dead players to only quote x things that have been posted (no editing, no molesting). We killed Tierce for a reason: limit the new perspective.
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Post Post #760 (ISO) » Mon Apr 09, 2012 2:35 am

Post by Staeg »

Oh, the balance: I think this was a town-sided game. If we hadn't gotten a playerlist full of lurkaderps and 2/3 of the best players as scum, town might have even sweeped with a lucky D1 lynch.
sa vrede?
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Post Post #761 (ISO) » Mon Apr 09, 2012 2:39 am

Post by GreyICE »

I don't.

Remember the scum should have had 2 extra kills thanks to the redirector/vig application, but they got RBed two nights in a row.
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Post Post #762 (ISO) » Mon Apr 09, 2012 2:44 am

Post by Staeg »

Yeah, but that's because the RBer made the vig claim.
Now that I think of it: what were Nuwen's and AV's roles?
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Post Post #763 (ISO) » Mon Apr 09, 2012 2:46 am

Post by Staeg »

Errr I'm a derp but what's AV's role?
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Post Post #764 (ISO) » Mon Apr 09, 2012 2:49 am

Post by Tierce »

In post 759, Nuwen wrote:My
real
complaint about the dead talking wasn't about reads. N1 action resolution was pretty unclear at that point in the game, before GI claimed out his N1 block on Spyrex. Knowing that Staeg was DEFINITELY the nightkill was information the town shouldn't have had so soon. Town should have been forced to share more data with each other to figure out that Staeg was shot.

This is the first time I've played with a deadtalk mechanic. I'd have to see it play out in more games, but I think sticking a bunch of full-reveal town in a room together and giving them PoE on an ongoing game might be a little too powerful if their communication with the living isn't restricted
severely
. For example, I'd try this mechanic and allow dead players to only quote x things that have been posted (no editing, no molesting). We killed Tierce for a reason: limit the new perspective.

To be fair, town was confused as to what had happened N1, and only figured it out by Staeg's postmortem non-action claim.

The deadtalk could have been considerably more powerful. Say you had killed SpyreX N1 instead of Staeg, for example. Compare the hypo-results there.


Many players, regardless of alignment, stop caring once they die. This kind of mechanic keeps them engaged (considering I tend to die early, scumhunting in dead QTs becomes a bit of a hobby, but that's me being me) and participating actively--but it is still, apparently, not enough to prod them to the same level of interest players generally have while alive.

I think this hinged majorly on Reck and Parama's reactions to me. RedCoyote, also accused by me, never even acknowledged the dead post. Most others didn't, or nodded and carried on. Town doesn't care about the dead. Very few people bother doing NK analysis, very few people bother questioning wagons, and almost everything is chalked up to WIFOM--which lets the scum team get off scot-free in glaringly evident circumstances.

One of the reasons I love playing VT is that I get to focus on
these
aspects of nightplay, not on what the PRs are doing above my head.


Possibly a swingy setup, though I don't know much about balancing games. Nevertheless, it was a fun game to watch, albeit a frustrating one toward the end.
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Post Post #765 (ISO) » Mon Apr 09, 2012 2:54 am

Post by Fate »

SO I GUESS THE GAMES OVER YOU FUCKING DEAD PEOPLE
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Post Post #766 (ISO) » Mon Apr 09, 2012 3:26 am

Post by Fate »

"OHYEAH YOU THINK IM SCUM!?!??!WELL THEN DIE!"
"I was just trying to bait Nuwen into showing her true self"
"waitwat"
"=^.^= Meow I'll end your misery nowwwwwww"

Nuwen pounces on Lady Lambda and rips her to shred. A look of pure terror is frozen our face as her hero takes off her mask and slaughters her.

The ghosts of past hearts rise up to haunt CNH. He dies to them, not to her.

"you fooooooollllllllll~~~"
"how could youuuuu.........?"


Lady Lambdadelta has been lynched. She was the Two of Hearts, Vanilla Heart.


Final Vote Count:

Nuwen (0):
LadyLambdadelta (2): Lady LambdaDelta, Nuwen
Creatively-Named Hydra (0):
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Post Post #767 (ISO) » Mon Apr 09, 2012 3:29 am

Post by Nuwen »

In post 764, Tierce wrote:
Many players, regardless of alignment, stop caring once they die. This kind of mechanic keeps them engaged (considering I tend to die early, scumhunting in dead QTs becomes a bit of a hobby, but that's me being me) and participating actively--but it is still, apparently, not enough to prod them to the same level of interest players generally have while alive.

I think this hinged majorly on Reck and Parama's reactions to me. RedCoyote, also accused by me, never even acknowledged the dead post. Most others didn't, or nodded and carried on. Town doesn't care about the dead. Very few people bother doing NK analysis, very few people bother questioning wagons, and almost everything is chalked up to WIFOM--which lets the scum team get off scot-free in glaringly evident circumstances.

One of the reasons I love playing VT is that I get to focus on
these
aspects of nightplay, not on what the PRs are doing above my head.


Possibly a swingy setup, though I don't know much about balancing games. Nevertheless, it was a fun game to watch, albeit a frustrating one toward the end.


In the meta I'm accustomed to playing, this mechanic is just too powerful. Questions about NK motives, action analysis, and nightplay are BASIC and SHOULD be part of every scumhunter's toolkit. This isn't a question of stylistic difference; anyone who ignores data because it
could
be under a layer or three of WIFOM is an idiot. If someone has a clear motivation for doing something in one way and no incentive/negative motivation to do things another way, acknowledgement of WIFOM
does not mean the former is any less likely to occur
(most of the time).

The dead have no incentive to lie and have a complete/shared set of results up to that point in the game. I don't remember most of the specifics, but I recall an old MD study that compared the scumhunting accuracy of neutral spectators vs. in-game players. In almost every case among a small sample of ~5-10 games, the spectator QT outed scum quicker and with greater accuracy than the playing town. There's a LOT to be said about collaboration with people you KNOW you can trust. I would never want to see this mechanic in the hands of a full attentive, non-apathetic town.

The setup was very swingy and depended heavily on nightplay, which is just how I like my closed minis. You'll never see a game quite like this one ever again.

The scum team had a potent set of powers:

Parama - redirector
Reck - Godfather, bulletproof, could "mark" a target to lower its lynch threshold by 1 the next day. He lost this ability D2 when we couldn't mislynch CNH.
Nuwen - Conditional strongman, "mark" a target and receive a strongman the following night if that target is lynched

AV could make himself lynchable and could have p much be confirmed town. The game would have gone VERY differently if we had to expend a kill on a slot we considered mislynch fodder.
So high, so low, so many things to know.
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Post Post #768 (ISO) » Mon Apr 09, 2012 3:39 am

Post by Fate »

Kingdom Hearts has Fallen


The Fates have won.


Congratulations to Nuwen, Parama, and xRECKONERx!


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Post Post #769 (ISO) » Mon Apr 09, 2012 3:50 am

Post by Fate »

Night Actions


N1

Staeg takes no action.
SpyreX Gambles RedCoyote: Town.
GreyICE Chances SpyreX: Roleblock.
Parama redirects SpyreX to himself.
Nuwen marks CNH for Death.
xRECKONERx reduces CNH lynch threshold by 1.
xRECKONERx kills Staeg.
AurorusVox takes no action.

N2

GreyICE Chances xRECKONERx: Jailkeep
SpyreX Gambles RedCoyote: Town
Parama redirects SpyreX to Tierce.
xRECKONER kills GreyICE.

N3

GreyICE Chances SpyreX
Parama Redirects GreyICE to SpyreX
SpyreX dances around.
Nuwen kills GreyICE.

N4

SpyreX prays he doesn't die.
Nuwen shoots him in the face.

N5

Nuwen agonizes forever and shoots Kanye.

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Post Post #770 (ISO) » Mon Apr 09, 2012 3:50 am

Post by redFF »

oh kondi
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Post Post #771 (ISO) » Mon Apr 09, 2012 3:55 am

Post by Fate »

Roles


Luck could, each night, choose a phase. He would escape death during that phase, day or night.

Freedom could hide behind a target. If that target was scum, he would die. If that target was town, he would become confirmed in the opening flavor of the next day.

Chance could choose a target, he would take one of four actions on them and be notified at the end of the night, Protect, Jailkeep, Roleblock, or Bodyguard.

Gamble could kill and guess an alignment, if correct he would gain another shot.


Death could mark a target each night for death. If that person was lynched the next day she would gain a one-shot strongman the following night.

Destiny could redirect a target to a new target. He could redirect people to themselves.

Fate enabled daytalk, he could also choose someone to mark, and they would take one less to lynch the next day. If that person is lynched, he will regain use of this ability. It has no effect during a lynch or lose situation.
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Post Post #772 (ISO) » Mon Apr 09, 2012 3:58 am

Post by Fate »

I SEE YOU POSTING SPYREX COME PLAY <3
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Post Post #773 (ISO) » Mon Apr 09, 2012 4:00 am

Post by GreyICE »

SO STAEG COULD HAVE CANCELED THE MAFIA NIGHT KILL AND BEEN CONFIRMED TOWN AND CONFIRMED ANOTHER PLAYER TOWN DAY 1?


FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF

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Fate was there any fucking pattern to my stupid role?
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Post Post #774 (ISO) » Mon Apr 09, 2012 4:01 am

Post by Fate »

Staeg's role did not provide him immunity to night kills.

That's why I uh... had trouble flipping him.

Why would there be any pattern to chance?

You were outside Fate's control.
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