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Post Post #375 (ISO) » Fri Apr 13, 2012 6:27 pm

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In post 371, Thestatusquo wrote:I mean, the point of curve is that you want to minimize your bigger casting costs. Especially in this format, where a curve topping out with maybe 2 5 drops or so is probably ideal, with most of your meat at the 2-3 slot.


What I'm saying is don't load up on only 1-2 drop weenies and basically be at a standstill because he has a fat 5/5 that can block anything you attack with. Cards you might not consider in Standard for being "too slow" can be made to work in limited.
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Post Post #376 (ISO) » Fri Apr 13, 2012 6:30 pm

Post by Thestatusquo »

I mean, that's true...To a certain extent...Depending on the format.

But your deck wont lose to that so long as you have removal, evasion, or both, even in such formats. You should have one or two huge beaters, sure, but to say "don't worry about a card being slow." is just not correct like 90% of the time (the other 10% being OLS limited.) If you had tried that in m12 you would have been rolled every round. Hell, this current format is fast as heck too. I'd say you can build a very solid deck without any drops above 4 at all, and I would be very hesitant to play any more more than 3-4 of them at the most in my deck unless they were all absolute bombs. I think this is most often the case.
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Post Post #377 (ISO) » Fri Apr 13, 2012 6:42 pm

Post by GreyICE »

Well the definition of too slow changes.

Like, personally, I will NEVER run a 6 in an aggro deck without an alternative casting cost. At 23 land, you're just not seeing a 6 drop before turn 8, and you want the game to have ended by then.

Draft, if you get a sweet 6, ya run it. Or even 2. In moderately to very aggressive decks.

Meanwhile, ironically, a lot of strong constructed cards drop in value. Watchwolf, for instance, is infinitely better than Selesnya Guildmage... in constructed. In limited, I'd probably take the 2 drop wayyyyy sooner than the Watchwolf, because 3/3s are replaceable, and a 2 drop that matters for the entire game isn't.

So I think he's making a good point, just in a bad way.

But yeah, if you've got 5 3 drop creatures and there's a 4 drop creature that's marginally better than some 3 drop, you take it, because you have something to do on turn 3 anyway.
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Post Post #378 (ISO) » Fri Apr 13, 2012 7:22 pm

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In post 377, GreyICE wrote:Well the definition of too slow changes.

Like, personally, I will NEVER run a 6 in an aggro deck without an alternative casting cost. At 23 land, you're just not seeing a 6 drop before turn 8, and you want the game to have ended by then.

Draft, if you get a sweet 6, ya run it. Or even 2. In moderately to very aggressive decks.

Meanwhile, ironically, a lot of strong constructed cards drop in value. Watchwolf, for instance, is infinitely better than Selesnya Guildmage... in constructed. In limited, I'd probably take the 2 drop wayyyyy sooner than the Watchwolf, because 3/3s are replaceable, and a 2 drop that matters for the entire game isn't.

So I think he's making a good point, just in a bad way.

But yeah, if you've got 5 3 drop creatures and there's a 4 drop creature that's marginally better than some 3 drop, you take it, because you have something to do on turn 3 anyway.


The strength of a 3 drop is that it can be played with 3 lands or 4 lands. And that at 5 mana you can reasonably play it and a 2 drop. In the case that you are already heavy on three drops and you have the choice between a 3 drop and a 4 drop thats only marginally better without considering cost, in nearly every format ever its going to be better to still take the three drop.

edit: for instance in the current format, if I were drafting a gw aggro deck, already had 5 3 drops and 0 4 drops and I was given the choice between an abby griffen and an orchard spirit, I'm fairly confident its nearly always right to still take the orchard spirit.
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Post Post #379 (ISO) » Sat Apr 14, 2012 5:02 am

Post by GreyICE »

They're very nearly the same card, vigilance isn't really worth 1 on a 2/2.

If it was a choice between spirit and a Moon Heron in a GU deck, I'd think your choice would probably be influenced by how many 3s and 4s you have.
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Post Post #380 (ISO) » Sat Apr 14, 2012 8:57 am

Post by xRECKONERx »

Got to the store to play draft last night and they started 45 minutes early, so we couldn't play...
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Post Post #381 (ISO) » Sat Apr 14, 2012 9:13 am

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In post 380, xRECKONERx wrote:Got to the store to play draft last night and they started 45 minutes early, so we couldn't play...


Well at least there was a bar down the corridor?
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Post Post #382 (ISO) » Sat Apr 14, 2012 9:29 am

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it was karaoke night there, it wasn't a pleasant place to stay and drink.

Reck I think the best thing you can do against my deck is take out some one toughness creatures for 2+ creatures. The others I at least have to use a decent burn spell on, but I have so much stuff to kill one toughness creatures (blistershock shaman, forge devils, every burn spell, first strike guys or something with a moderate amount of toughness) that they're not going to be threatening very often.
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Post Post #383 (ISO) » Sat Apr 14, 2012 3:55 pm

Post by chamber »

In post 379, GreyICE wrote:They're very nearly the same card, vigilance isn't really worth 1 on a 2/2.

If it was a choice between spirit and a Moon Heron in a GU deck, I'd think your choice would probably be influenced by how many 3s and 4s you have.


First I'd wonder why I wanted either of those card in a ug deck in DII, and likely cry at having to take 1. Then I would consider my existing curve yes, I didn't say it was irrelevant. Perhaps the issue here is different understandings of the word marginal in terms of magic. I don't think an extra point of power is marginal. I do think the addition of vigilance and the ability to block fliers does fit the bill.
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Post Post #384 (ISO) » Sat Apr 14, 2012 8:02 pm

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I got sick of my werewolves. Now I'm playing RDW. Seems to be much better.
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Post Post #385 (ISO) » Sun Apr 15, 2012 6:20 am

Post by GreyICE »

Hmm, what sort of GU do you draft? Something with mill and stuff? Because Moon Heron seems pretty good most of the time. So does Orchard Spirit.

Anyway, new spoiler. Reforge the Soul, 3RR Timetwister, miracle for 1R. This seems highly playable in an aggressive red deck, because the miracle cost is fucking excellent, and the 3RR cost is fine too - draw 7s are so fucking hax. Not emptying the graveyard makes it a combo fucking engine for Pyromancer's Ascension Storm.
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Post Post #386 (ISO) » Sun Apr 15, 2012 6:44 am

Post by Thestatusquo »

moon heron is a worse card than the card you dismissed earlier. 100%
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Post Post #387 (ISO) » Sun Apr 15, 2012 7:05 am

Post by GreyICE »

The 1/1 deathtoucher for 2? Well okay.

GW humans is kinda hax, so I could see it. But 3 power flyers for 4 are just sexy.
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Post Post #388 (ISO) » Sun Apr 15, 2012 1:39 pm

Post by xRECKONERx »

Anyone on right now? I wanna practice drafting
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Post Post #389 (ISO) » Sun Apr 15, 2012 2:41 pm

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I'm around.. that post is timestamped an hour ago. I'll log on pidgin fwiw
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Post Post #390 (ISO) » Sun Apr 15, 2012 2:41 pm

Post by GreyICE »

I'm around.
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Post Post #391 (ISO) » Sun Apr 15, 2012 2:46 pm

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I'm here, I'm just invisible on AIM.
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Post Post #392 (ISO) » Sun Apr 15, 2012 4:26 pm

Post by Thestatusquo »

Who won?
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Post Post #393 (ISO) » Sun Apr 15, 2012 4:27 pm

Post by Sudo_Nym »

We only played one round, so far. But I beat Grimm 2-0. I assume this means I win Reck for a weekend?
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Post Post #394 (ISO) » Sun Apr 15, 2012 4:28 pm

Post by Thestatusquo »

ew
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Post Post #395 (ISO) » Sun Apr 15, 2012 4:28 pm

Post by xRECKONERx »

CPE stomped me
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Post Post #396 (ISO) » Sun Apr 15, 2012 4:30 pm

Post by Thestatusquo »

wait, but if you beat reck does that mean you win them both? Could get interesting.

Also, saw CPEs deck. It's good. I'd be surprised if he doesn't 3-0 this thing.
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Post Post #397 (ISO) » Sun Apr 15, 2012 4:31 pm

Post by Sudo_Nym »

Are we continuing after the first round? Because then somebody will need to contact me, after my timeout.
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Post Post #398 (ISO) » Sun Apr 15, 2012 4:40 pm

Post by Gammagooey »

MWS overwrote my deck when I tried to load it without the right gamepack =(
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Post Post #399 (ISO) » Sun Apr 15, 2012 5:20 pm

Post by chamber »

I went 2-0, didn't play a round 3. Stomped greyice in 2 and squeaked it out vs. CPE in 2.
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