The Mass Effect thread

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Post Post #2375 (ISO) » Wed Jun 06, 2012 3:29 am

Post by Hiraki »

I've never encountered a game where I've been disconnected and I use Wifi. It's a very minor occurrence.
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Post Post #2376 (ISO) » Wed Jun 06, 2012 4:15 am

Post by Zachrulez »

In post 2375, Hiraki wrote:I've never encountered a game where I've been disconnected and I use Wifi. It's a very minor occurrence.


I got disconnected cause my internet dropped actually. Don't think it had to do with issues in the game. Mostly complaining about the fact that the game doesn't seem to give you credit for any exp/credits until after the session is complete. Given that some of the sessions last around 20 minutes, that can really suck if it happens after you've invested 15 minutes.
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Post Post #2377 (ISO) » Wed Jun 06, 2012 5:39 am

Post by Hiraki »

Yeah, but what else can they do? They'd have to stop for a few moments every wave just for that. It's a bit tiresome and annoying on both parts.
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Post Post #2378 (ISO) » Wed Jun 06, 2012 5:41 am

Post by Zachrulez »

In post 2377, Hiraki wrote:Yeah, but what else can they do? They'd have to stop for a few moments every wave just for that. It's a bit tiresome and annoying on both parts.


How exactly did you reason that? (And why is single player not disrupted by saving stats then?)
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Post Post #2379 (ISO) » Wed Jun 06, 2012 5:51 am

Post by Hiraki »

Because with Multiplayer it has to be uploaded to Origin and to the Xbox. With Singleplayer, at least so I believe, it'd just be the Xbox
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Post Post #2380 (ISO) » Sat Jun 09, 2012 9:16 pm

Post by Zachrulez »

Yeah, so once I was presented with all the options at endgame, I realized that there was no choice I was going to truly be happy with... and that just sucks...
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Post Post #2381 (ISO) » Sat Jun 09, 2012 9:45 pm

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If it makes you feel any better it doesn't matter which option you choose, the only difference it makes is what color the background is in the ending.

Or so I've been told by everyone bitching about it, I haven't bought it yet due to rumors of them possibly patching it with a fulfilling ending.
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Post Post #2382 (ISO) » Sun Jun 10, 2012 9:41 am

Post by Iecerint »

They're not rumors; it was confirmed back in April. They've just leaked that it's coming with the next multiplayer DLC in late July.

Whether the "fix" will actually fix the endings is yet to be seen.
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Post Post #2383 (ISO) » Sun Jun 10, 2012 11:38 am

Post by Umbrage »

Indoctrination Theory is the only way to 'fix' the endings. That would be great, and even make me consider buying it.

But I have a sinking feeling it's going to be: JOKER AND SQUADMATES WALKING THROUGH FOLIAGE! VARIOUS SPECIES LOOKING HAPPY IN THE APOCALYPSE! INTENTIONALLY VAGUE INCEPTION-STYLE ENDING LEAVING SHEPARD'S SURVIVAL IN DOUBT!
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Post Post #2384 (ISO) » Sun Jun 10, 2012 11:39 am

Post by Umbrage »

oh god i just realized what i said, the endings are so irredeemably bad the only way to improve them is to make them not exist
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Post Post #2385 (ISO) » Sun Jun 10, 2012 5:49 pm

Post by Hiraki »

I will pray 10 Bioware Prayers

will this help?
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Post Post #2386 (ISO) » Mon Jun 11, 2012 4:48 am

Post by Zachrulez »

Bioware's new endings will probably suck more than the originals, if that's even possible.
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Post Post #2387 (ISO) » Mon Jun 11, 2012 8:19 am

Post by Hiraki »

I have hope.

in indoctrination
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Post Post #2388 (ISO) » Mon Jun 11, 2012 8:48 am

Post by Zachrulez »

It's the only way any of it makes sense.
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Post Post #2389 (ISO) » Mon Jun 11, 2012 8:49 am

Post by Hiraki »

we need a harbinger boss battle in there too

that's why they took so much time obv

sigh
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Post Post #2390 (ISO) » Mon Jun 11, 2012 8:51 am

Post by Umbrage »

yeah imo the lack of a boss battle is the most compelling evidence for ID

BW loves their big boss battles
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Post Post #2391 (ISO) » Mon Jun 11, 2012 9:04 am

Post by Iecerint »

Evidence for laziness/rush-job on Bioware's part


1. Originally, an Illusive Man boss battle filled out the ending on the Citadel, but it was removed because it was too "video-gamey," and they didn't want the Illusive Man to be cheapened into a physical threat. (Sounds like a deficit of creativity IMO.) This addresses the "no boss battle" concern.

2. Mass Effect 3 had already been delayed once (in November 2011), so any subsequent delay requests would be less likely to be granted. This establishes that "things were rushed" is sufficient to explain away lots of problems.

3. At very low levels of EMS, the Destroy option is the only available option. This is evidence against IT, because it doesn't make much sense that the Reapers would allow Shepard to destroy them as the "easiest" option to unlock.

Evidence for IT


1. A preponderance of the evidence is consistent with IT. IMO the hardest to explain away are the "dream trees" behind Shepard in the Marauder Shields sequence and the increase in the number of oily figures during the dream sequences (cf. Rachni Queen's comment in ME1).

2. EDI and Shepard can survive the Destroy ending, suggesting that Starchild did not truthfully represent what was up. Can be explained-away as a rushjob oversight for EDI, but not the Shepard scene.

3. The themes of the series are consistent with Control and Synthesis (e.g., via the Illusive Man and Saren, respectively) being pro-Reaper choices. Can be explained-away using Shepard's Designated Hero status and space magic, but this is bad writing.
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Post Post #2392 (ISO) » Mon Jun 11, 2012 9:19 am

Post by Hiraki »

I thought that the original delay of ME3 was for Kinect?

I can believe the Video-Gamey point btw.

The third point is the only point I can't get over
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Post Post #2393 (ISO) » Mon Jun 11, 2012 9:51 am

Post by Iecerint »

Could be; I'm ignorant of that.

My point is just that, given that they felt rushed and needed more time (i.e., the lazy/rushed premise), it might have been hard to secure needed time from the higher-ups.
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Post Post #2394 (ISO) » Mon Jun 11, 2012 10:01 am

Post by Umbrage »

In post 2392, Hiraki wrote:The third point is the only point I can't get over

Agreed. That's the only thing that doesn't make sense. Of course, if they are going as far as to add on a completely different ending, then I could see them making the EMS thing to fool people while intending to remove it later. But I'm losing hope. Rumour is that the DLC is finished, they would've released it as soon as possible to counteract the bad PR if the whole thing is a hoax.

The documentary was pretty neat, and it solidified my belief that ID was true at some point during the game's development. It is definitely worth watching.
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Post Post #2395 (ISO) » Mon Jun 11, 2012 10:08 am

Post by Hiraki »

They still need time for testing. Even if it is done. They can't fuck this up.
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Post Post #2396 (ISO) » Mon Jun 11, 2012 10:15 am

Post by Iecerint »

People have been speculating that it might be larger and better than we are expecting because the development time has been so large (e.g., comparable to that of LotSB for ME2, which was excellent).
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Post Post #2397 (ISO) » Mon Jun 11, 2012 10:30 am

Post by Hiraki »

doubtful

I would expect less than LotSB, to be completely honest
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Post Post #2398 (ISO) » Mon Jun 11, 2012 1:02 pm

Post by Umbrage »

In post 2396, Iecerint wrote:People have been speculating that it might be larger and better than we are expecting because the development time has been so large (e.g., comparable to that of LotSB for ME2, which was excellent).

Not if they've been planning it from the beginning. If they had time to make unrelated DLC to release on launch, they've had more than enough time to make a real ending. Which is why I think they're scrambling, making up more trash to try in a vain attempt to please the fanbase.
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Post Post #2399 (ISO) » Mon Jun 11, 2012 2:04 pm

Post by Iecerint »

You're referring to From Ashes/Javik?

Given all the conversations he has with the rest of the crew, I think they were already integrating him into the game before it was "finished," whatever their claims.

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