-Star Trek Voyager Mafia-
Mini 1363: Star Trek Voyager: Endgame (Game Over)
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Korlash Krap Logick
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Mini 1363: Star Trek Voyager: Endgame (Game Over)
[Reserved for super cool picture thingy]*
-Star Trek Voyager Mafia-
Captain Corporalwho wasEnsign Durst, "Red Shirt", Has been killed pregame by powers beyond your control for the sole reason of illustrating how dangerous this mission must be.
Enlisted:3/13 Town Victory!
Spoiler:
Casualties of war:
Spoiler:
Lost in the Void:
Spoiler:
Game Links:
Spoiler:
*- Super cool picture thingy on strike due to low wages and unfair parking fines... Fucking jerk, I was counting on him...Last edited by Korlash on Wed Sep 26, 2012 12:24 am, edited 42 times in total.-
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Korlash Krap Logick
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Star Fleet Rules and Regulations
As penned by the hand of Fleet Captain Pike
Section A: General Rules
---Part 1) Gameplay
-----A01.01 - This is a simulation designed primarily for entertainment purposes and as a model to 'train' new Cadets in Star Fleet life and Teamwork.
-----A01.02 - All Star Fleet personnel shall treat others with the same level of respect they themselves feel they deserve.
-----A01.03 - Aggression is a valuable tool for any star Fleet operative and as such no special 'level' of it is forbidden from use. (i.e. insults, disrespect, cussing, etc...) However, if it becomes apparent that the actions in question have ceased being used as a 'tool' and have delved into unnecessary flaming, the Cadet in question is subject to disciplinary regulation #C01.01.
-----A01.03.5 - Please keep star Fleet regulation #C01.03A.5 In mind.
-----A01.04 - All Night actions shall resolve using Natural Resolution Order.
---Part 2) Discussion/Communication
-----A02.01 - All discussion pertaining to this simulation shall be limited to the predetermined game thread.
-----A02.02 - There shall be no outside communication with participating Star Fleet personnel or with any outside parties regarding this simulation or the events therein unless otherwise informed by the Cadets commanding officer.
-----A02.03 -- If outside communication is allowed, it shall be limited to the methods and locations provided by the commanding officer.
-----A02.04 - There shall be no quoting any communications between any Cadet and their commanding officer.
---Part 3) Voting
-----A03.01 - All votes must be made in thread following the format [Vote: Geordi LaForge], bolded, and on a separate line, unless otherwise stated by the Cadet's commanding officer.
-----A03.02 - Unvotes are appreciated but not necessary.
-----A03.03 - Cadets may use Abbreviations/shorthand for voting another Cadet, but it must be clear who it is the Cadet is voting for. Rule of thumb: If it looks like a vote for Geordi, I will count it as a vote for Geordi providing all other rules are followed.
-----A03.04 - Any and all vote modifiers including but not limited to loss of vote, gain of vote, vote switching, vote theft, proxy vote, and +/- to lynch will stop working in any LYLO or MYLO scenarios. No Cadet will be informed if their vote modifier has stopped working or not.
---Part 4) Lynch/Deadline
-----A04.01 - Once a Cadet reaches a majority of votes, they will be considered 'lycnhed'. At this point, no votes or unvotes will be counted.
-----A04.02 - Once lynched or otherwise removed from the game, no Cadet may post until the game's OFFICIAL conclusion. The dead cannot speak, ever...
-----A04.03 - Once a lynch has been reached, the game shall enter Twilight. During twilight any player may post until the phase officially ends.
-----A04.04 - In the event of a time/space rupture sending the game thread back in time, no cadets may warn/inform those already lynched of the events leading to their eventual death. What's done is done, lets keep the timeline intact people.
-----A04.05 - At the start of each official 'Gameday' there shall be no official deadline given. At any time during the day players may post in thread or PM their commanding officer and request a deadline be set. Once a third of the player base (or less if deemed necessary) have requested a deadline, one will be set.
-----A04.05.4 - PMing the commanding officer for this reason will not be kept secret. Any Cadet requesting deadline will be subject to public announcement.
-----A04.06 - At the time of deadline, if no majority has been reached then it shall be considered a 'no lynch'.
-----A04.07 - Deadline ends at the predetermined time regardless of it the Commanding officer is here to enforce it or not. Once deadline has been reached, the game shall be considered in 'Twilight' for the remainder of the phase.
---Part 5) Night
-----A05.01 - Night will last somewhere between 48 and 72 hours depending on what works best for me. Each individual length will be determined by the commanding officer as soon as the phase starts.
-----A05.02 - Any replacements or the like needed during the night will NOT extend the length of that night's deadline.
-----A05.03 - If no night action is submitted by the deadline, it will be considered a willing 'no action' and treated as such.
-----A05.04A - All Cadets must submit a PM to their commanding officer during the night phase to acknowledge 'activity' during the night regardless of it they have any actions to take or not.
-----A05.04B - Any PM from a Cadet involving their night action will be counted as an acknowledgement of activity unless the commanding officer is informed otherwise.
-----A05.04C - Once all players have completed the activity check, Night will end regardless of how long is left until deadline and whether or not some Cadets still have actions left to make.
-----A05.04D - Any cadet who fails to make an activity check during the night could be subject to disciplinary actions up to and including force replacement.
-----A05.04E - Any Cadet who informs their commanding officer of a V/LA that will take place during the night will be considered to have performed their activity check as soon as night begins.
---Part 6) Miscellaneous
-----A06.01 - Game flavor is just a story to keep me entertained. If cadets choose to make decisions based on what I write for entertainment purposes then they should not be surprised if the people I want to win end up winning while I laugh at their foolishness.
-----A06.02 - I am an intergalactic, gelatinous slug monster with physic tendencies and anger management issues. I have a vast array of weapons and technology at my disposal that you can only dream of. I rule over the planet Clom and all of it's subsidiaries. My goal is supreme domination of my sector and every sector outside of that. Even keeping this in mind, I am not God. If a mistake is made please inform me and then line up for immediate disintegration.
-----A06.03 - I have chosen to use the color blue, please refrain from using it during the game.
-----A06.04 - The commanding officer has the right to add any new rules at anytime should he see fit. Any added rule will be announced in thread.
Section B: Set-up
---Part 1) Roles
-----B01.01 - All Cadets will receive a role PM from their commanding officer before the simulation begins.
-----B01.02 - All roles distributed at that time will revolve around the exploits of the Star Ship Voyager.
-----B01.03 -Once received, no Cadet may share, quote, or reproduce that role PM. They may choose to paraphrase some of it but it must be within reasonable bounds.
-----B01.04 - Roles were created by taking my favorite characters from Voyager and randomly removing the number of non-town roles. Because of this, it is very likely that some characters deemed essential to Voyager's operation may not even appear in this simulation.
-----B01.05 - This is an otherwise closed setup.
-----B01.06 - In the event of temporal displacement causing cadets to randomly morph into new roles, you will assume the identity of your original role for the remainder of the game. (This rule may also apply to genetic mutation, radioactive rifts, and unexplained ruptures. It is not subject, however, to equipment malfunctions or acts of hostile alien species.)
---Part 2) Claiming
-----B02.01 - All Cadets are free to claim anything in anyway providing they follow all other rules.
-----B02.02 - Due to the setup process, any attempt to break the setup through some act of mass claiming is likely to fail. While there is no rule against such an act, it is strongly discouraged as it is likely to make the game one sided for obvious reasons.
-----B02.03 - If the simulation is infested by brain controlling slugs that force you to claim against your will, you will be excused from your duty shift and allowed to report to the ships counselor in order to recompose your story.
-----B02.04 - If, on an away mission, you suffer amnesia and forget who you are, you may request a back story about yourself be downloaded from archive from your commanding officer.
Section C: Disciplinary Action
-----C01.01 - The commanding officer may eject any cadet from the simulation at any time if he feels that Cadet is too disruptive to the simulations integrity.
-----C01.02 - Failure to uphold any rule is grounds for immediate disciplinary action including but not limited to ejection from the simulation, disintegration, demerits, reduction of rations, cleaning detail, and kissing a Ferengi on the ear lobe.
-----C01.03A - If at any time, one Cadet feels they are unable to continue the simulation with another, they may file a Form C13.a with the Commanding officer informing them of the details.
-----C01.03A.5 - Any Cadet recieving three or more Form C13.as in this manner is subject to being ejected from the simulation pending an investigation by their commanding officer.
-----C01.03B - Any Cadet or Cadets attempting to use this rule to their advantage will be modkilled without exception. This rule is in place to keep the simulation moving in the event of a bad apple spoiling the bunch, not to force replace people you dislike. You have been warned.
-----C01.04 - If you get a warning from the commanding officer, heed it. You will not get a second.
-----C01.05 - The commanding officer will hand out demerits for any rule breaking or other violation during the simulation. These demerits are not public and may result in additional Disciplinary actions being taken.
-----C01.05.5 - If you do not post the regulation number of your favorite rule during the confirmation phase, or failing to post during that time, in your first post of the game, you will receive a demerit.
Section D: Replacements, Prods, and other Medical Issues
---Part 1) Replacements
-----D01.01 - Any Cadet who is inactive, force replaced, or sucked into an expected black hole will be replaced with a scavenged dredge by the commanding officer.
-----D01.02 - Replacement dredges will be expected to catch up immediately and follow all rules and regulations. Any dredge may request a small grace period to a set deadline but it shall be up to the digression of their commanding officer if the request is approved or not.
---Part 2) Prods
-----D02.01 - All Cadets that are part of the simulation chose to be here and are thereby expected to actively participate.
-----D02.02 - Any cadet not posting for more than a 24 hour period will receive a prod.
-----D02.03 - Any Cadet that receives three or more prods in a single phase will be replaced.
-----D02.04 - If a Cadet plans to be absent for longer than a 24 period, they MUST inform their commanding officer through a pm. Posting in thread is nice, but if it is not covered through private communication I make no promises that you will be safe from disciplinary action.
-----D02.05 - Any Cadet who feels he was ejected or force replaced without due reason may submit a form D12.b to the dismissal committee for investigation.
-----D02.05.5 - All D12.b's must be filed a week before the Cadet is dismissed from the simulation in order to allow for due process. Failure to submit the form in time will result in your case being thrown out for obvious incompetence.
-----D02.05.6 - If you plan on being frozen in any substance covered by Star Fleet Medical or otherwise lost in the void during this time, you may submit a form D57 allowing for a fellow crewmember to submit your D12.b forms. All D57 forms must be submitted in triplicate and be free of any clinging space matter or carbon residue that may have built up while you were out of contact.
-----D02.06 - Constant 'prod dodging' is advised against. While it is accepted that such things are necessary at time, if done repeatedly over the course of the simulation you will be subject to disciplinary action. In order to be considered 'actively participating' you must be 'actively participating'.
---Part 3) Other Medical Issues
-----D03.01 - If you have any cybernetic components, be sure to get them checked regularly as any interuption to the simulation due to improper care will result in disciplinary action.
-----D03.02 - If you are of a species that consumes energy or are otherwise on a special diet, it shall be provided for you. You may not use the other cadets as a food source.
-----D03.03 - If you are wearing a red shirt and are not being played by a famous actor, it is your own damn fault if you forget to bring a gun with you on an away mission.
Section E: The Prime Directive
-----E01.01 - All Cadets must follow the Prime Directive.
Section F: Emergency Protocols
-----F01.01 - In the event of two simulations crashing into each other, this one shall be treated as the prime simulation and all rules and regulation from this one shall be enforced.
-----F01.02 - In the event of a hyper-plasmic discharge ripping a hole in the universe and causing it to fill with mindless Snapes bent on giving you shit for no reason just because of who your father was, the use of the Avada kadavra spell is authorized.
-----F01.03 - In the event of a machine attempting to communicate with the Earth using whale sounds, all Cadets are to immediate begin emitting a high pitched wailing noise to confuse it while I fashion a makeshift paper-mache whale to solve the problem. None of this slingshotting around the sun nonsense.
-----F01.04 - In the event of Tribble incursion, all Cadets are permitted four uses of the phrase "Awww... So Adorable..."
-----F01.05 - In the event of sudden attack by the Romulans, all Cadets will be issued a suicide capsule. The trick will be getting them to swallow it.
-----F01.06 - In the event of a missing brain go in head?... gaw... What is brain?
Section G: Confirmation Phase
-----G01.01 - All cadets are expected to read the rules before confirming in thread.
-----G01.02 - Once the rules have been read, please confirm in thread following all rules therein.
-----G01.03 - Confirmation phase will last until at least two thirds of all Cadets have confirmed or for a period of 24 hours.
-----G01.04 - During the confirmation phase, no votes or unvotes will be counted.
-----G01.05 - The confirmation phase will begin as soon as all roles are distributed.
Sample PM wrote:
You areCaptain Geordi Laforge, Space Police
As the Captain of the USS Challenger it is your job to stop thieves and brigands from altering the time line. While you may be sympathetic towards their plights, it is your duty to stop them at all costs. You're not sure what these fiends want aboard Voyager, but you're going to stop them even if it blinds you... again...
Active Abilities:
Ocular Implants: During the night you may PM me a single target to investigate. You will see them in ultraviolet, infrared, 3D, X-ray, backwards, forewards, sidewards, even naked... These implants sure help you make up for lost time!
Captains License: Once per day you may assert your authority in your new position to reset the votecount. This cannot be stopped by any blocking ability, and is not subject to mutiny.
Passive Abilities:
Engineering Degree from JCHS: As a student of all things technical, you have a knack for Treknobabble. As such, all non-killing abilities on you will fail. In turn, you will be able to track down who it was that tried to target you via some sort of 'backdoor' you inevitably put in place ages ago.... What a smart guy you are!
VISORless: Due to your occular implants you no longer have the same fan appeal you once possessed. At any time in the game, you may give up your implants ability to regain your VISOR, and in doing so, our hearts... We love you Geordi! <3
Win Condition:
You win when all threats to the safety of Voyager and her crew have been eliminated... actually you're Geordi Laforge... You automatically win!
Confirm in thread with your greatest joke about Data... Come on Mr. Laforge... Blind us with your wit...Last edited by Korlash on Thu Aug 02, 2012 7:55 am, edited 3 times in total.-
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Korlash Krap Logick
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All Roles have been distributed!
Confirmation phase begins now! It will last until at least 8 players have confirmed in thread, or for 24 hours!
Mod Note: I am very sorry for the long wait and any mistakes made during role distribution due to my hurriedness and now extreme exhaustion... I believe everyone should now have their correct role and I will be sending out a 'prod' informing everyone the thread is up and running.-
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Zdenek Jack of All Trades
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shos Survivor
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Zdenek Jack of All Trades
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Zdenek Jack of All Trades
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Also, I presume that it wasn't intentional, but the rules seem to ban claiming honestly:
-----B01.03 - Once received, no Cadet may share, quote, or reproduce any part of that role PM.
-----B02.01 - All Cadets are free to claim anything in anyway providing they follow all other rules.
Was this intentional?I have secret plans and clever tricks.- The Enormous Crocodile.-
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iD-DTMaster Townie
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Zdenek Jack of All Trades
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GreyICE Fifty Shades
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Oh god I'm Tom Paris
/vomit
/confirmShowThat which is done out of love always takes place beyond good and evil
Official Visigoth
Read Mother Jones-
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shos Survivor
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Shed Goon
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Pressed Bunson Townie
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PMysterious Mafia Scum
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jasonT1981 Jack of All Trades
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Stealth Townie
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Korlash Krap Logick
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Zdenek wrote:Could you let us know which rules are jokes and don't actually apply to the game?
All rules apply to the game... This is Star Trek, anything can happen! We must be prepared!
Zdenek wrote:Also, I presume that it wasn't intentional, but the rules seem to ban claiming honestly:
-----B01.03 - Once received, no Cadet may share, quote, or reproduce any part of that role PM.
-----B02.01 - All Cadets are free to claim anything in anyway providing they follow all other rules.
Was this intentional?
I ask that you use common sense to work out what constitutes a claim and what constitutes a 'quote'. If you have questions about something, you can check with me first. You are certainly allowed to paraphrase. I'll add that to the rule.
Rule Change wrote:-----B01.03 - Once received, no Cadet may share, quote, or reproduce that role PM. They may choose to paraphrase some of it but it must be within reasonable bounds.It's not my job to be right, it's my job to be convincing.
Star Trek Voyager Mafia! Ends in a Starfleet victory! Pomp, Circumstance, and Bloodwine for all!-
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Zdenek Jack of All Trades
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iD-DTMaster Townie
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So let me get this straight... We are cadets trapped on a replica ship of voyager, running a simulation of a voyager that was supposed to be blown up, but got saved. So that means we're not actually voyager, just people thinking we're voyager? Also, we are being forced to do this by an evil space jelly out to rule the universe. Okay, cool.
I have a question for everyone. Which one of your is Harry Kim?
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DTMaster Mafia Scum
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PMysterious Mafia Scum
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Maestro They/Them/AnyJack of All TradesThey/Them/Any
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iD-DTMaster Townie
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In post 21, Maestro wrote:/confirm Just recently got into this show (NETFLIX) and I'm lovin' it so far but I've been a TNG mega-fan and a Trekkie in general for years.
Data will always win over Spock and Tuvok. No disputes.
BLASPHEMY!!!
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PMysterious Mafia Scum
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Shed Goon
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In post 21, Maestro wrote:/confirm Just recently got into this show (NETFLIX) and I'm lovin' it so far but I've been a TNG mega-fan and a Trekkie in general for years.
Data will always win over Spock and Tuvok. No disputes.
High-five! I remember watching TNG growing up. That one will always be the best in my mind.
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