The Mass Effect thread

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Post Post #2750 (ISO) » Mon Aug 06, 2012 9:13 am

Post by HerrRudi »

You can get Jack's loyalty back. One of your morality scores just needs to be high enough (75%) and go talk to her then. This will probably require you lean harder towards paragon/renegade whichever you prefer but both work
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Post Post #2751 (ISO) » Mon Aug 06, 2012 9:57 am

Post by BBmolla »

In post 2726, Umbrage wrote:HOLY SHIT I JUST THOUGHT OF SOMETHING

MASS EFFECT IS AN HOMAGE TO OLD SCIFI MOVIES AND SHOWS

WHAT IF THE ENDING WAS INTENTIONALLY BAD...

BECAUSE SO MANY SCIFI SHOWS HAVE REALLY BAD ENDINGS?

Karma here I come.
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Post Post #2752 (ISO) » Mon Aug 06, 2012 10:06 am

Post by Umbrage »

In post 2750, HerrRudi wrote:You can get Jack's loyalty back. One of your morality scores just needs to be high enough (75%) and go talk to her then. This will probably require you lean harder towards paragon/renegade whichever you prefer but both work

Tried it, wasn't high enough. :( I'm mostly paragon but those renegade interrupts are just SO AWESOME I CAN'T RESIST
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Post Post #2753 (ISO) » Mon Aug 06, 2012 4:12 pm

Post by HerrRudi »

http://www.youtube.com/watch?v=puKSMU1SkOA

Can never avoid this one. It's too good. Keep playing though. You'll get it eventually.
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Post Post #2754 (ISO) » Tue Aug 07, 2012 1:41 am

Post by Umbrage »

That's a good one.

is my personal favourite though.
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Post Post #2755 (ISO) » Sun Aug 19, 2012 1:46 am

Post by Umbrage »

I GOT JACK BACK <3

AND I BEAT THE GAME WEEEEEE

decided to keep Samara at the last second

Tali took a rocket to the face and Legion was dissected by Cerberus though
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Post Post #2756 (ISO) » Sun Aug 19, 2012 6:16 am

Post by Iecerint »

Renegade Interrupts don't affect your ability to choose paragon options. The mechanic is like this

Points Obtained / Total Points Possible (of whichever type) = X%

For each choice, X% has to be above n% for the choice to be available.

This is why players who do all the side-quests can usually make both Paragon and Renegade choices for all but the most strenuous cases (i.e., Samara/Morinth, Jack/Miranda, Tali/Legion).

I'd recommend re-playing at least the ending. Having Tali and Legion both alive opens up more options in ME3, not to mention that Tali is playable in ME3. To save Tali, send Mordin to escort back the colonists and take Tali and maybe Jack to the last battle.

Also, if Wrex is alive, keep Maelon's research, but destroy it if he's dead. Though this does prevent you from getting a really sad scene in ME3.
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Post Post #2757 (ISO) » Sun Aug 19, 2012 8:04 am

Post by esuriospiritus »

In post 2755, Umbrage wrote:Legion was dissected by Cerberus though


This just made me have such a sad. :(
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Post Post #2758 (ISO) » Sun Aug 19, 2012 10:36 am

Post by Umbrage »

oh it`s not like he`s really alive or anything...

i planned to have tali and legion dead, i wanna see what it`s like when they`re both gone. everyone keeps them alive
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Post Post #2759 (ISO) » Sun Aug 19, 2012 11:58 am

Post by Iecerint »

oic
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Post Post #2760 (ISO) » Sun Aug 19, 2012 5:01 pm

Post by Umbrage »

please tell me the whole game isn't this linear
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Post Post #2761 (ISO) » Sun Aug 19, 2012 5:10 pm

Post by Umbrage »

ok i should've seen that keeping the base would turn out to be a bad idea

because although blowing it up was a futile gesture of defiance and the stupidest thing paragon shep has done, this is bioware's world, where idealistic heroes have everything work out for them, and you never ever have to sacrifice anything for the greater good because shepard is magical, and why the fuck do i play these games if i have so much spiteful hatred for them?
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Post Post #2762 (ISO) » Sun Aug 19, 2012 8:16 pm

Post by esuriospiritus »

In post 2761, Umbrage wrote:why the fuck do i play these games if i have so much spiteful hatred for them?


lol.
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Post Post #2763 (ISO) » Sun Aug 19, 2012 8:41 pm

Post by Axxle »

In post 2761, Umbrage wrote:ok i should've seen that keeping the base would turn out to be a bad idea

because although blowing it up was a futile gesture of defiance and the stupidest thing paragon shep has done, this is bioware's world, where idealistic heroes have everything work out for them, and you never ever have to sacrifice anything for the greater good because shepard is magical, and why the fuck do i play these games if i have so much spiteful hatred for them?

I did work on the multiplayer for this game but I am also very disappointed in the ending.
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Post Post #2764 (ISO) » Mon Aug 20, 2012 1:58 am

Post by HerrRudi »

If you actually try in ME3, Destroying/Saving the base means almost absolutely nothing except 10 EMS and some passive dialogue changes.
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Post Post #2765 (ISO) » Mon Aug 20, 2012 6:33 am

Post by Umbrage »

I don't give a damn about the ending. The ending's fine. Shitty, but fine.

I do give a damn about how every single Paragon/Renegade decision is meaningless, because it's almost always better to be Paragon. Supposedly, Paragon is idealism and Renegade is pragmatism. Paragons always do the right thing, but sometimes that means the results aren't very good. Renegade methods are shady, but the ends justify the means. That's what BW says, but realistically Paragons never sacrifice anything. Trusting people always pays off. You are always able to save everyone. Whereas Renegades cause needless misery and destruction.

The only choice in the games I remember where being Renegade pays off more than Paragon is when you find that merc on Samara's recruitment, and it later turns out she's the murderer. But that really doesn't affect anything else.
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Post Post #2766 (ISO) » Mon Aug 20, 2012 6:42 am

Post by HerrRudi »

Betraying the Krogan leaves you better off depending on if Wrex was alive or dead and what you did with Maelon's research.
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Post Post #2767 (ISO) » Mon Aug 20, 2012 6:56 am

Post by Umbrage »

oh good
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Post Post #2768 (ISO) » Mon Aug 20, 2012 3:30 pm

Post by Umbrage »

MULTIPLAYER IS ACTUALLY FUN AND NOT REALLY PAY-TO-PLAY AT ALL

DID NOT EXPECT THIS
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Post Post #2769 (ISO) » Mon Aug 20, 2012 4:33 pm

Post by Ankamius »

I still play ME3 MP if anyone wants to play at any point. I mostly play on Gold but I'll play Silver too.
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Post Post #2770 (ISO) » Tue Aug 21, 2012 2:49 am

Post by Umbrage »

In post 2769, Ankamius wrote:I still play ME3 MP if anyone wants to play at any point. I mostly play on Gold but I'll play Silver too.

I might take you up on that

I recently started silver, and haven't died that much. I have also rediscovered how much I <3 Engineers. I'm just carrying an assault rifle so I get ridiculous cooldown times on my nearly maxed out powers.

DRONEOVERLOADINCINERATEINCINERATEINCINERATEOVERLOADINCINERATEOVERLOADDRONEPEWPEWPEW
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Post Post #2771 (ISO) » Tue Aug 21, 2012 3:02 am

Post by TheButtonmen »

In the middle of another playthrough of the series, wanted to try out a class I haven't used yet (I've previously done an insanity play through with Vanguard and dabbled with engineers).

Adepts are completely hilarious in ME1, I ran a Tali/Liara team and basically every fight was our opponents being juggled in lifts / throw / singularity / sabotage so that they never actually got a chance to shoot back.

Adept is the most gimped class in ME2 I've seen, their entire kit is completely shut down on insanity simply due to the fact that everyone has shield/armor/barrier so you're reduced to spraying SMG shots / tossing warps every 6.5 seconds and wishing you could use actual guns / abilities. The only way I've found to make it work so far is bonus power Warp Ammo (for the +50% weapon dmg) / taking ARifle training on the collector ship and turning myself into a psudo-soldier. Team is Miranda + (Thane/Garrus/Zaheed) depending on what the opponents are for the mission.

ME3 is coming up soon, hopefully adepts work a bit better there.
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Post Post #2772 (ISO) » Tue Aug 21, 2012 4:49 am

Post by Umbrage »

Adepts are pathetic on insanity, but on other difficulties they're cool.

Main problem is that husks have armour so the usual SHOCKWAVEANDTHROWSPAM tactic doesn't work. Get squad incendiary ammo if you can, incinerate is good too. Miranda is AWESOME on insanity, keep her by your side. Kasumi is good when fighting mercs, don't bother with flashbang just get heavy overload and shadow strike. Mordin is OK too, but then you've got three softies, so be careful.

Stop using Thane, get Grunt instead. He can soak up way more damage, particularly if Miranda's in the party, and on insanity concussion shot > pull/throw (forget which Thane has) for crowd control. Zaeed is an alright substitute if you want a sniper instead.

HARDEST PART IN THE GAME on insanity, for me anyway is definitely the long walk. You're fighting husks the whole time of course, but there is one spot where you face a scion or two as well as a swarm of husks. Cover is useless, and you can't kite them without leaving the barrier. My advice is for the long walk, bring the arc projector. It will keep the husks from gnawing you to death. Bring Zaeed (for inferno grenade) and someone with warp field. Just dodge the scion attacks best you can and take out the husks QUICKLY. As I said, it's the hardest fight in the game, I forget how many tried to took me to get past. Save your heavy weapon ammo for that fight, and good luck.
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Post Post #2773 (ISO) » Tue Aug 21, 2012 5:03 am

Post by GreyICE »

In post 2771, TheButtonmen wrote:In the middle of another playthrough of the series, wanted to try out a class I haven't used yet (I've previously done an insanity play through with Vanguard and dabbled with engineers).

Adepts are completely hilarious in ME1, I ran a Tali/Liara team and basically every fight was our opponents being juggled in lifts / throw / singularity / sabotage so that they never actually got a chance to shoot back.

Adept is the most gimped class in ME2 I've seen, their entire kit is completely shut down on insanity simply due to the fact that everyone has shield/armor/barrier so you're reduced to spraying SMG shots / tossing warps every 6.5 seconds and wishing you could use actual guns / abilities. The only way I've found to make it work so far is bonus power Warp Ammo (for the +50% weapon dmg) / taking ARifle training on the collector ship and turning myself into a psudo-soldier. Team is Miranda + (Thane/Garrus/Zaheed) depending on what the opponents are for the mission.

ME3 is coming up soon, hopefully adepts work a bit better there.

Oh good, you found how to break both games.

ME 1: Lift/Singularity spam solves 98% of all fights. Including the final boss.
ME 2: Ignore all super powers in favor of any power that involves shooting faster/harder or living longer. Warp Ammo is broken-good, but you can get it on any class (thanks Bioware!) and that means SOLDIER is the god class of ME2.
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Post Post #2774 (ISO) » Tue Aug 21, 2012 5:22 am

Post by Umbrage »

Or Infiltrator.

Or Vanguard, except in certain fights.

ME1 is all about crowd control. ME2 is all about DPS.
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