The MafiaScum Minecraft Thread - Summer 2024 NEW SERVER!

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Event & Minigame RSVP ~ Week of 27/5 - 03/6:

Inaugural SPLEEF Tourney - (Share your date/time preference!)
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Other Games, Speedrun Maps, IDK?! - (Share in comments!)
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Total votes: 2

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Post Post #9150 (ISO) » Fri Dec 07, 2012 3:41 pm

Post by Maruchan »

In post 9148, Rhinox wrote:
In post 9142, Maruchan wrote:oh and claus and mme kept op rather than being confined into this new admin policy, because honestly i'm goign to take a "i'm paying for thsi server and as such my way or highway" second here and say: They fucking deserve it.

Does this mean they can cheat-in prot4 super-enchated godmode diamond armor, and tools, and weapons, then constantly /repair them, does this mean they can /xp 10000 themselves for isnta level 100, does this mean they have creative mode? Yes. Do I think they should be allowed to do all of these things? Yes. Do I think they would ever even if we told them to or they were banned? No. And that is why they deserve it.

If Claus godmodes himself some prot4 armor, I have the trust in him enough to go "there was a good reason, and i don't need to know or he'd have told me already", and I'm forcing all you to take the same attitude, because he's deserved it. I apologize if you disagree with me, but there's the door if you're that strongly opposed to me leaving them their OPedness. soya

You coulda just said "claus and mme keep full op/creative privileges forever" and literally not one person would feel its a problem even without all the bravado.

kso i wanted the bravado to show how pwnin awesome they are.
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Post Post #9151 (ISO) » Fri Dec 07, 2012 4:33 pm

Post by Maruchan »

EBXL LATEST DEV - Forge 6.4.1***
Metallurgy - Forge 6.4.1.***
Tropicraft - Forge 6.4.1.409 (recommended) / PlayerRenderAPI
PlayerRenderAPI
lockit - forge
Twilight Forest - Forge 6.4.*


mods that will be on the modded server

using forge 409
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Post Post #9152 (ISO) » Fri Dec 07, 2012 4:33 pm

Post by T-Bone »

In post 9126, Andrius wrote:
In post 9099, T-Bone wrote:Also I'm looking to overthrow the current regime of OPs and rule the server with my brand of dictatorship.

I hereby support this revolution as part of the GREEN TEAM.


And Andy shall be my right hand man who will be allowed to use up all the OP abuse quota each month.
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Post Post #9153 (ISO) » Fri Dec 07, 2012 4:51 pm

Post by Maruchan »

i support the tbone revolution financially as long as i get my corner world of the world to play god in.
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Post Post #9154 (ISO) » Fri Dec 07, 2012 4:54 pm

Post by T-Bone »

I can arrange that.
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Post Post #9155 (ISO) » Fri Dec 07, 2012 4:57 pm

Post by Hiraki »

i'm the third faction of the revolution

the hirakian union

fear me
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Post Post #9156 (ISO) » Fri Dec 07, 2012 5:29 pm

Post by Maruchan »

all hail tbone
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Post Post #9157 (ISO) » Fri Dec 07, 2012 5:44 pm

Post by Klazam »

I am vehemely against teleport timer. It will be just horrible for me. I just moved to a distant place to protect my stuff, and now I find out about that, after Maru already said it wouldn't happen.


Hiraki- sounds good to me. Keep it coming.
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Post Post #9158 (ISO) » Fri Dec 07, 2012 5:47 pm

Post by Klazam »

In post 8873, Klazam wrote:To me, adding a cool down just adds to the tedium. If it is allowed, no cool down, if it is not, remove the command. That's all I think should be done.

Honestly at this point, the citizens of the server is so spread out that if a cool down is implemented, I sincerely believe that many people would simply stop playing.

I vote, leave things as they are. Maybe on the next reboot of the whole world, we could make it vanilla- because the expectations will not be there, players would go to the effort to make sure their constructions is accessible.

I'm building a structure in the middle of nowhere, to use as my home base, so if I had a cool down, I'd probably lose interest in playing altogether.

In post 8874, Maruchan wrote:klazam speaks understandableness.
.



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Post Post #9159 (ISO) » Fri Dec 07, 2012 5:58 pm

Post by Maestro »

Klazam, get on the damn server please. I've been trying to get back to your house for days, just to get the stuff I left in that one chest.
I even activated my flying to get there more quickly, but I had other ideas for that too, don't worry.
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Post Post #9160 (ISO) » Fri Dec 07, 2012 6:03 pm

Post by Klazam »

Tonight is a bad time. I'll try to get on, maybe in a hour...
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Post Post #9161 (ISO) » Fri Dec 07, 2012 6:04 pm

Post by Mist7676 »

I really,
really
don't like the new cooldown periods as well.

Maru, you can't just force it upon us, this is the
MafiaScum
server, and anything that happens should be chosen by the active community.

If we can start a donation thing with special gifts for donating, then we won't need the ,
Maruchan wrote:"i'm paying for thsi server and as such my way or highway"

Yes I know I clipped that quote and took away context which included a "just a second" but what if that "just a second" comes back, and you are making other changes without a large portion of the community's permission.

I think we need a larger discussion on this cooldown periods, before we actually implement it.
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Post Post #9162 (ISO) » Fri Dec 07, 2012 6:05 pm

Post by Mist7676 »

And klazam, I can boat there in take him to it, if it is okay.
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Post Post #9163 (ISO) » Fri Dec 07, 2012 6:11 pm

Post by Maestro »

No mist.
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Post Post #9164 (ISO) » Fri Dec 07, 2012 6:23 pm

Post by Klazam »

I'll be on soon
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Post Post #9165 (ISO) » Fri Dec 07, 2012 6:25 pm

Post by Maruchan »

In post 9157, Klazam wrote:I am vehemely against teleport timer. It will be just horrible for me. I just moved to a distant place to protect my stuff, and now I find out about that, after Maru already said it wouldn't happen.


Hiraki- sounds good to me. Keep it coming.

i said i wouldnt make it super long which is why i have it at what its at. I honestly do like the idea of a timer and cooldown (even the admins have to abide by it afaik), and at most will just bring it down to much shorter times. I agree with the others in here who say our use of tping and warping ang /home has become way to dependant and has made the game feel far-from-vanilla.

if you'd like to suggest new timers, however, go for it. they are:
Time between uses (of any player-moving command, back tpa warp home etc)
time between typing command and it executing (time for you to die, to stop warps being used as anti-death-avoiders)
time after being teleported you are invincible for (don't want to teleport into an ambush of pvp)
and there was one more that idr.
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Post Post #9166 (ISO) » Fri Dec 07, 2012 6:27 pm

Post by Maruchan »

In post 9158, Klazam wrote:
In post 8873, Klazam wrote:To me, adding a cool down just adds to the tedium. If it is allowed, no cool down, if it is not, remove the command. That's all I think should be done.

Honestly at this point, the citizens of the server is so spread out that if a cool down is implemented, I sincerely believe that many people would simply stop playing.

I vote, leave things as they are. Maybe on the next reboot of the whole world, we could make it vanilla- because the expectations will not be there, players would go to the effort to make sure their constructions is accessible.

I'm building a structure in the middle of nowhere, to use as my home base, so if I had a cool down, I'd probably lose interest in playing altogether.

In post 8874, Maruchan wrote:klazam speaks understandableness.
.



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just to sympathize with you, my new residence is about 11,000 blocks birds eye (so the hypotenuse of a triangle) from my house in town to it.
even in the nether its a 3-4 minute run, and 3 slices of bread. I've spent nearly 1.5 chests of glass ghast-proofing the pathway and am not yet done
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Post Post #9167 (ISO) » Fri Dec 07, 2012 6:29 pm

Post by Mist7676 »

In post 9165, Maruchan wrote:
In post 9157, Klazam wrote:I am vehemely against teleport timer. It will be just horrible for me. I just moved to a distant place to protect my stuff, and now I find out about that, after Maru already said it wouldn't happen.


Hiraki- sounds good to me. Keep it coming.

i
said
i
wouldnt make it super long which is why
i
have it at what its at.
I
honestly do like the idea of a timer and cooldown (even the admins have to abide by it afaik), and at most will just bring it down to much shorter times. I agree with the others in here who say our use of tping and warping ang /home has become way to dependant and has made the game feel far-from-vanilla.


bolded all the things wrong in this quote
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Post Post #9168 (ISO) » Fri Dec 07, 2012 6:32 pm

Post by Maruchan »

In post 9161, Mist7676 wrote:Maru, you can't just force it upon us, this is the
MafiaScum
server, and anything that happens should be chosen by the active community.

woh woh woh woh woh, this is what i've been saying all along, and i thought when i had mentioned it before the majority were pro-cooldowns. i should go back and reread
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Post Post #9169 (ISO) » Fri Dec 07, 2012 6:35 pm

Post by Maruchan »

In post 9167, Mist7676 wrote:
In post 9165, Maruchan wrote:
In post 9157, Klazam wrote:I am vehemely against teleport timer. It will be just horrible for me. I just moved to a distant place to protect my stuff, and now I find out about that, after Maru already said it wouldn't happen.


Hiraki- sounds good to me. Keep it coming.

i
said
i
wouldnt make it super long which is why
i
have it at what its at.
I
honestly do like the idea of a timer and cooldown (even the admins have to abide by it afaik), and at most will just bring it down to much shorter times. I agree with the others in here who say our use of tping and warping ang /home has become way to dependant and has made the game feel far-from-vanilla.


bolded all the things wrong in this quote

im sorry, i forgot, we have access to the files and we manually edit them and we save and upload them

we make the decision, yes, I personally execute the decision, because i personally have the file editing abilities, which is the Is i was using in your post. I changed it, by hand, physically, with my keyboard yes. The decision i thought was a majority in favor by WE as a whole.
In post 9161, Mist7676 wrote:with special gifts for donating

also i believe most of the server is opposed to this, as has been expressed in the past.
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Post Post #9170 (ISO) » Fri Dec 07, 2012 6:36 pm

Post by Maestro »

I think that mist might have a valid point, but I will also admit that many did not previously announce such harsh opinions about the tping so I don't blame Maru for assuming that he could continue with the implementation. He is one of the admins, and I think as long as he is one he has the right to implement changes like this as long as he asks the opinions of the playerbase beforehand - which he did do. Many people didn't weigh in, many still haven't. I personally haven't used them much yet so I'm not sure what the difference will be like. However...

In post 9165, Maruchan wrote:(1) Time between uses (of any player-moving command, back tpa warp home etc)
(2) time between typing command and it executing (time for you to die, to stop warps being used as anti-death-avoiders)
(3) time after being teleported you are invincible for (don't want to teleport into an ambush of pvp)


(1) Not sure that I would consider myself having ever abused this so I don't really mind what it's set as. Anywhere around or under a minute seems fine to me.
(2) This I do not like in general. I've seen it as a staple of other servers and I agree it takes away from Vanilla. Make this as long as you like but hopefully not more than 30 seconds...I do like to eventually teleport when I ask to do so... :P
(3) I doubt this will happen ever on our server. You can set this to 0 for all I care.

P-Edit: Same as that last sentence. From the opinions expressed before, when Maru asked, there was no indication you all felt this strongly - at least not to me. I really don't think it should be that big of a deal...
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Post Post #9171 (ISO) » Fri Dec 07, 2012 6:48 pm

Post by Maruchan »

Spoiler: talk about warps tpas etc
In post 8657, Maruchan wrote:Just to clarify, as a pm fro mtbone made me think of this.

I am paying the bill, this is NOT my Server. This is MS's Server. If I went crazy rampage overlord, all it would take is any one of you to log in to BowlofNoodle's Live Chat and talk to Corin (our old host who works with the new hosts) and explain the situation, and ask for a copy of the files, and he would gladly gladly gladly gladly provide them and anyone could take those files to a new ip address and host it there. THis is in no way now nor will it ever be. my server. I'm merely donating to mafiascum to keep mafaiscum's server alive, and cutting out the middleman (mafiascum itself)

In post 8661, T-Bone wrote:M, I'm taking this seriously. I said something long-winded to Maru in a PM about it.

We've gotten a bit ridiculous lately. It seems like there is always something. I support a bit of a regime change. We use this server as the MS Community server, even though Maru currently hosts it himself. (which we should set up a way to pay for it as a community, but that's a different issue altogether.)

When we've gotten to the point where the OPs go "lets show everyone how much we cheat" that's a bit of a problem. I know that everyone is taking this event at varying levels of seriousness, and that's fine I guess. But at least for me, I've invested a lot of time into this server, calendar-wise, longer than anyone else. But you guys have all invested your time too. I take the server very seriously in a sense that using the server isn't a waste of my time. So an issue like this where everyone goes "lol drama" as much as I downplay drama with fake-rage, an issue like this is important to me.

In post 8685, Maruchan wrote:think i'm going to take a little bit of everything thats been said and put it into play.

1. Making use of GroupManager and Permissions to create an Admin-Class with pre-approved Admin Commands (that will of course be flexible of the admins find they don't have access to a command that is necessary to do admin-liek duties) that negates the need for OPs. This is a couple-hour-long process I will be doing sometime this weekend. This is what class I will make myself whilst removing my OP-age, and, since i said I would not de-op izak or xalxe, I will suggest to that all three of the current OPs be changed to but not force them to. It will have many of the same functions, such as access to the /whitelist /gamemode, /fly/ and /tppos etc commands but will not have access to things like /enchant /give /time /toggledownfall (difference between /give and /gm are /give works with NEI and TMI while /gm doesn't.), and a shitton more (liek i said couple-hour-long-process determining what is needed). This addresses Point number 1 Claus makes.

2. I will personally make use of a QT to log all actions of commands I make and suggest to xaxle and izak to also utilize this quick topic just so we can be held accountable. A difference however between my original idea and this, is I will post the server.log censored to just have anything I do (not say, all chat will be censored out as i understand some things are said either in reference to in-game secrets or in reference to gossip amongst the members that is not a good idea for EVERYONE to see) weekly to the QT as well, AND I will make the QT 100% public, meaning the entire server has the ability to monitor my actions should they so chose, rather than a select 1 or two. I think this negates Claus's fear in his Point #5, whilst still makes the idea a good idea. Most Mods Dens and Admin Dens on forums have similar logs where they care required to document their actions to be held accountable by other mods/admins, I feel that it is a good idea, and just making it public is more of something I feel I need to do.
Once again, I would suggest to the other admins to do the same, but i am not requiring it, I just think its a good idea to do so myself.

Now since I will be editing the logs, there might be accusations of editing out rule-infringing, and at this point is where we need to decide how to handle this, do we want to make the server.log in its entirety visible (that means whispers, private conversations, etc are all 100% public which i don't personally want), chose someone who you all trust to have access to the server.logs to be asked on request to find discrepancies in editing, or trust the ops to not edit out rule infringement and to hold each other to it (I think the third option is perfectly viable, i know xalxe has some animosity with me and so would likely hold me accountable for editing out anything, and izak may or may not after the past 24 hours, I do not know, and I am perfectly willing to hold both of them accountable as well, since i think none of us would do that)

3. Claus and MME will stay OPs and not have an y restrictions put on them on what they can and can not due with the commands they then have access to other than the obvious don't blow up the server, because both have proven trustable and no matter what command they should use, have proven they have good reason to use it, so I could care less how much godmoding they give themselves with OPage, because i know they don't aboose. Should UA ever return to us, he would fall into this as well as the great grandfather of all grandfathering clauses.


4. To address Claus's point #2, all ADMIN's (since i am suggesting de-opage ill call us admins now rather than OPs) will retain access to the server console via the control panel, meaning they all have the ability to console-command type "op THEIRNAME" to do this op magic, so there is always the availability of OP magic should it be needed, but there is never at any one point an actual OP on the server.

5. To address Claus's #3 I think as a community we need to establish what these rules for the admins and the players BOTH are, what are the admins, by being admins, allowed to do moreso than the players? Anything? Nothing? Everything? Some of you have already expressed vague opinions on this, so we need to come to a consensus, as well as establish what rules there are player-wide. Unlike Claus, I don't feel comfortable beign the god-figure and just going my word is law, i'd prefer a joint effort of everyone to decide this, so think about it and think hard.



TL;DR: Fucking read it. It's important

In post 8688, izakthegoomba wrote:I actually think Maru's fifth point is by far the most important. Up to this point, boundaries have simply not been a thing. Hell, until a few weeks ago nobody even cared about Ops flying regardless of whether we had a reason or not. I am completely happy to abide by whatever restrictions the community thinks are necessary; the problem is that such restrictions have never existed.

When Claus made myself and Xalxe Ops, I believe he used the words "cool op powers to use at your discretion". And, no offence Claus, but I think that's played a significant part in this issue.

In post 8695, izakthegoomba wrote:Frankly I don't know why this is suddenly a problem
now
Xalxe and I have been behaving in a way which could be called cheaty since day 1 -
and nobody cared
. Well, T-Bone might have cared a bit, but clearly not enough to make a fuss about it. There were plenty of times when we would fly, or use creative, or use other powers somewhat frivolously. I'm pretty sure Claus was aware of it. Various players were certainly aware of it. Nobody was really trying to hide anything. And yet in the last month or two there's been a sudden shift in opinion, and now it's at the point where we're essentially saying Op powers shouldn't be used at all outside of official business. Which is a slightly odd opinion considering we can barely be considered a vanilla server any more.

I'm not saying that change is bad, or that this new mindset is entirely wrong. I'm just saying if you want people to behave in a particular way, they need to know about it. I am not a god. I am not omniscient. I am not telepathic. So can we try and settle on something here? I really don't think it's necessary to strip away half the op powers,
especially
considering they're all logged anyway, and
we're going to have a quicktopic for recording their use
.

I'm going to put together some kind of list about what I think in response to #5, but for now that's my stance.



(oh, and as for teleporting powers. Back before we had Bukkit, one of the listed Op duties was to teleport to players periodically to check up on what people were doing)

In post 8702, Rhinox wrote:
In post 8695, izakthegoomba wrote:we can barely be considered a vanilla server any more.


This is probably the #1 reason why I'm not motivated to do anything on the server anymore.

I miss the times when we only had /home and /sethome and the only reason for having them was because beds were broken.

One of my favorite things about the last system was having and working on the transportation system, but now its pointless to spend effort digging subway tunnels or laying thousands of meters of roads when everyone can tp or warp all over the place.

Every change that has been made is just moving the server closer to a creative server.


I don't think I've ever had a problem with any op abusing powers. I've always assumed that at the minimum, ops had free range to fly and tp at will, and that was just a perk of being an op. Those aren't things I need or want to have explained. It would sadden me to hear ops have been spawning themselves whatever they need and enchanting whatever they want at will. I wasn't under the impression thats what being an op was for, I assumed it was only for fixing problems like rescuing someone who got stuck on top of the nether or something, or providing gifts or rewards sparingly. I was pretty sad to hear that areas were just regen'd for the sake of convenience. Might as well just be in creative mode at that point.

I don't think we need QT logs and whatnot. I mean cmon, is anyone ever going to read them? I don't really have any interest in even thinking about some admin whatever class and what commands should be available. I think its pointless legislating for what is basically 3 people deciding what they can and can't do for themselves. Just don't be dicks. Its that simple, its always been that simple, and its always seemed to work so far until now. With great power comes great responsibility, etc.

In post 8717, Fishythefish wrote:Firstly, I'll just say that the Op abuse that's made it into the thread doesn't upset me. People with powers are always going to be tempted to use them, and this doesn't look a particularly bad example of that.

In post 8688, izakthegoomba wrote:I actually think Maru's fifth point is by far the most important. Up to this point, boundaries have simply not been a thing. Hell, until a few weeks ago nobody even cared about Ops flying regardless of whether we had a reason or not. I am completely happy to abide by whatever restrictions the community thinks are necessary; the problem is that such restrictions have never existed.

When Claus made myself and Xalxe Ops, I believe he used the words "cool op powers to use at your discretion". And, no offence Claus, but I think that's played a significant part in this issue.

Without going into detail (at least now), what I feel about this is that if I find something a challenge/time-consuming/dangerous activity, I want the ops to as well. So, I don't want people to be:
a) Getting or enchanting anything unnaturally
b) Teleporting as a means of travel
c) Flying for travel or construction
d) Making any activity safer or quicker
e) Using creative mode for building or breaking
Where all of these have exceptions for ops doing whatever it is that ops have to do. And also, to some extent, for frivolous, passing fun (for which I will make no attempt to offer a decent definition). If Xalxe and izak want to have a flying fight, that doesn't affect me and I really don't mind.

In post 8718, Fishythefish wrote:(I also agree with Rhinox that more vanilla transport was more fun, but don't feel as strongly as he does)

In post 8719, Maestro wrote:^ Good posting is good.

In post 8736, Maruchan wrote:
In post 8735, Claus wrote:My suggestions:

Normal Players: /home, /warp <warpname>
What OP can normally use as players: Any transportation command (Fly, TP, tppos, top, jump, etc), /inspect
What Admins can use to do Adminy stuff/special cases/contests: All commands, except WorldEdit.
Also, I don't really think that we need World edit. That would go into the "very rare circunstance" maybe.

Reasoning: We should have an experience as close as vanilla as possible. Warps are grandfathered in because we have already used them to colonize far away places. Flying and Teleporting should be perks for OPs, but other than that they should play by the same rules as regular players. Still, there are exception for every rule, so all commands should be "available", just in case. Also, editing large parts of the world at once via WE is not really what the server is about, in my PoV.

------------------**------------------------

Also, rages to riches is happening this weekend! I'm sorry for the delay, but I'm having a super busy week. Will try to post exact time and locations tonight or tomorrow night. Please prepare your resources :-)
(The location will probably be the cliffy island SE of vineland)

worldedit is only installed for the usability of Snapshots. You know rolebacks? worldedit does selction-based rolebacks. so like when chesskid griefed, we could've jsut rolled back JUST the town, rather than the whole game.



plus i hate ugly water

In post 8738, Klazam wrote:I have to withdraw from the event. I'll probably be too busy on this weekend...

Also, players should have /home AND /home bed. (That's what we currently have in place, if I lost my home or my home bed, I'd be very unhappy. )

In post 8740, Maestro wrote:
In post 8736, Maruchan wrote:plus i hate ugly water

Of all the things you've admitted to doing with OP Sorcery, this is the one I would think would be most useful...
Oh my dear, dear friend "//fixwater" -
HOW I MISS YOU SO!

In post 8758, izakthegoomba wrote:
In post 8735, Claus wrote:My suggestions:

Normal Players: /home, /warp <warpname>
What OP can normally use as players: Any transportation command (Fly, TP, tppos, top, jump, etc), /inspect
What Admins can use to do Adminy stuff/special cases/contests: All commands, except WorldEdit.
Also, I don't really think that we need World edit. That would go into the "very rare circunstance" maybe.

I'd be a bit more liberal with the normal player stuff.

Normal players: /home, /home bed, /warp, /tpa, /tpahere, /tpaccept, /tpdeny, /tpaall (NOT /tpall), /seed, afk. Maybe /back? Though that can be abused very easily.
Admins when acting as normal players: /fly, /tp, /tppos, maaaaybe /ascend and /jump but I'm not sure about those.
Admins when going about admin-y business: anything that could be useful to admin-y business. All essentials commands except the stupid pointless ones (nuke, antioch, kittycannon, etc.) and economy ones, all commands for lockette, coreprotect, and other security stuff, NO worldedit commands except whatever's needed to roll areas back after griefing/other disaster. I don't remember exactly what the commands are but I'm sure someone can figure that out.

In post 8776, Rhinox wrote:
In post 8735, Claus wrote:My suggestions:

Normal Players: /home, /warp
What OP can normally use as players: Any transportation command (Fly, TP, tppos, top, jump, etc), /inspect
What Admins can use to do Adminy stuff/special cases/contests: All commands, except WorldEdit.
Also, I don't really think that we need World edit. That would go into the "very rare circunstance" maybe.

Reasoning: We should have an experience as close as vanilla as possible. Warps are grandfathered in because we have already used them to colonize far away places. Flying and Teleporting should be perks for OPs, but other than that they should play by the same rules as regular players. Still, there are exception for every rule, so all commands should be "available", just in case. Also, editing large parts of the world at once via WE is not really what the server is about, in my PoV.

I endorse all of this. I really think we can and should go without teleporting.

In post 8736, Maruchan wrote:worldedit is only installed for the usability of Snapshots. You know rolebacks? worldedit does selction-based rolebacks. so like when chesskid griefed, we could've jsut rolled back JUST the town, rather than the whole game.

I think that would fall under the "very rare circumstances" claus mentioned.



Looking forward too the rags to riches. I have a lot of cobble and dirt, and maybe some glass. I guess it depends on whether I've been raided since the last I've been on. I can probably get on and turn my cobble into smooth stone if its better. What kind of structure do you guys think we'll be building and/or what do we want to build out of?

In post 8833, Maestro wrote:Idea. Rhinox might be interested to read this. Would it be too time consuming/anticommunity to use the current world files to set up a second "clone" server that would be strictly Vanilla Minecraft? No warps, no tp's, just the world as it is right now...? I'm just thinking about who would play on that vs. the one we have now, and it's worrisome to think that we'd then pretty much be splitting the community, but I just thought it would be a good idea to ask about input.

In post 8835, izakthegoomba wrote:I think splitting the community in half like that would be an incredibly bad idea.

In post 8836, Rhinox wrote:@izak: cool I guess, if it lets us do cool things like set up our own persistent voice server. Any ETA on when this will be happening?

In the meantime I'm getting back to minecraft by creating my first real single player world. Usually I just get on single player to mess around and try things, but I really like the island spawn seed, and I'm going to try to do something cool with it. Maybe turn the whole island into a themed NPC city.

@maestro: I'm not really for that. IF there were 2 servers, I'd rather the second server start fresh, and the current server be the more vanilla of the 2 since thats the spirit in which the server was created. Then people might actually play on both from time to time (I know I probably would), rather than just choose one of the 2 parallel words - there'd be no reason to play on both since they'd be otherwise identical.

But like izak I don't really want to split the community, just to be able to play how I want to play. The whole fun of playing for me is the collaboration and seeing what others create and showing off what I create. If I was only interested in playing exactly how I want to play, I'd just play SSP, but I find SSP pretty boring most of the time. If the majority wants teleporting then so be it, I was just under the impression that the majority wanted a near vanilla mafiascum server. Thats what the server was created as and has always been. Hell this thread is almost 2 years old, and I know there was at least one other thread before this.

In post 8837, Maestro wrote:Understood guys, I myself had qualms with that idea, I just saw it as a possible solution.

But maybe we could have a second server that starts fresh...? People could play on either one however they wish. That sounds like a fantastic idea.

In post 8838, izakthegoomba wrote:It's still splitting the community. Here's an idea: if you don't like the Bukkit commands,
don't use them
. Hell, we could even make you a special group that has no command access if you really want.

In post 8839, Klazam wrote:
In post 8838, izakthegoomba wrote:It's still splitting the community. Here's an idea: if you don't like the Bukkit commands,
don't use them
. Hell, we could even make you a special group that has no command access if you really want.


That works

In post 8840, Hiraki wrote:That won't work because people who don't want the commands wants it to happen to everyone. Schelling, equal playing field, etc.

In post 8841, Maestro wrote:@Hiraki: I'm pretty sure that's not what Rhinox said at all. He specifically said he wants to play how he wants to play, but doesn't mind if others play how they want to play.

@izak: I really don't see it as splitting the community, I see it as reopening the community. A fresh server might invite some of the more Vanilla-esque players back out of the woodwork, and personally I know I would play on both servers with no problem. If others do or don't want to, I would have no problem with it, but I just see it as an extra option rather then a schism.

In post 8842, Rhinox wrote:No maestro thats actually not what I said at all. I said that if I only cared about playing how I want to play, I could just play single player. I want to play on the server, but I want the server to be a place I want to play in and be a part of, and not just disappear to some corner to play by my own rules.

@izak: its not that simple. I can choose not to warp or teleport all I want, but thats not going to make anyone else on the server want to spend any effort on transportation infrastructure on the server like roads and rails. I can't go to a cool building like claus' transit authority building and hop on a rail to anyones place. That will never happen on the server as long as there are warps and teleporting, just as an example.

It used to be that if you wanted whatever you were building to be accessible to everyone on the server, it was just part of the build to connect to civilation in someway, via overworld roads and rails, or nether roads and rails, and there were signs everywhere making it relatively easy to find places you wanted to visit. That doesn't happen now. I asked for directions to vineland and I was told to warp there. The existence of those commands makes it impossible to play on the server without them, whether I can just choose to use them or not. At least, if I want to actually interact with anyone on the server in any meaningful way.

In post 8846, Maruchan wrote:
In post 8837, Maestro wrote:Understood guys, I myself had qualms with that idea, I just saw it as a possible solution.

But maybe we could have a second server that starts fresh...? People could play on either one however they wish. That sounds like a fantastic idea.

liek tbone said, a secodn server would be less vanilla than the current and worst-case we can go mroe vanilla with the current.

I do plan on starting a fresh-start terrafirmacraft or other mods modded server

In post 8848, Maestro wrote:I can personally say that I will not play TerraFirmaCraft if it is put up as a companion server...I believe that TFC is excessively complex to the point of no longer being a fun game and I believe there are others who agree with me.

Meanwhile, there seem to be enough people that want a Vanilla server that it would be a good investment of community time, etc. and I still disagree that it would split the community. Many people don't play on the server that often as it is, and if those people would play if the server was Vanilla then the new server would be nothing but a good thing for them since it would literally draw them back into the community.

We're already "split" on the basis of many players' long inactivity and preference for a non-Bukkit environment; why isn't offering a second, possibly-more-appealing option seen as something that can bring more people into the fold?

@Rhinox: I understand that you don't want to force others to play by your preference - that's what I was trying to get across. I wasn't trying to imply that you would go play by yourself rather than play with warps/tp's, etc. I was just trying to say that you have a preferred way of playing and the current system of warps/tp's does not seem to accomodate/encourage your preferred way of playing, by your own admission.

In post 8849, Xalxe wrote:Ugh.

I told myself I wouldn't post again, I really did, but I really need to point something very basic out:
more options will fracture the community.
In addition,
doing things the community doesn't want will only backfire.


There has been one straight-vanilla server forever. It works. There's no need to 1) split things off into a modded server or 2) introduce other options as a "MafiaScum" thing.

Maru, you had your modded server for a while that was open to anybody and was just something you publicized here, and that was fine. Attempting to do any other "MafiaScum" server will not end well.

If there are people who want a more vanilla experience, make the current server more vanilla, don't add new options.

And as this is an outsider opinion, I'm automatically right, so suck it bitches.

In post 8858, izakthegoomba wrote:And as for the Vanilla vs Bukkit issue. I'd like to point out that any argument concerning
what regular users can do is a non-issue
. If it is decided that we don't want everyone to have access to warps, teleporting, etc., we can block those commands. We can still keep Bukkit for lockette, coreprotect, etc., because Bukkit itself doesn't change anything at the user end - only plugins do that. It's entirely possible for players to have a purely vanilla game while admins have all the plugins they need to run the server far better than vanilla would allow them.

In post 8859, izakthegoomba wrote:(and personally I'd be completely happy to see warps go. I think player-to-player teleporting and maybe /back should stay, though perhaps with a cooldown.)

In post 8860, Om of the Nom wrote:I think warps should be kept though for Distant Lands and Vineland, since they're so far away.
Plus I have a project I'm working on in Distant Lands and I need to warp to and from there.

In post 8862, Chevre wrote:The features I would like to see stay:

/home
/warp spawntown, vineland, skytown, and I plead for an additional one to honeyopolis. those seem to be the four big metropolises of our server.
I think the /tpa and /tphere ones are good too; there has been many a time when someone has wanted to show me something and those were quite useful.

Personally, I don't see the kerfluffle about these. If people really didn't want them, they wouldn't use them. These commands have been so useful to me, as I am honestly much poorer at this game than most of y'all and without them, I would've probably not built the meager things I have managed to do.

In post 8864, izakthegoomba wrote:Though that said, I don't really dislike warps, and I use them as much as anyone. Maybe more now I'm far away.

But what I want to see more than anything is a cooldown on teleporting, including /back. Even just a couple of minutes makes it worthwhile getting your stuff together in one place rather than going /home and /back every time you want something. Let's make teleports what they're supposed to be; a convenience.

In post 8866, Klazam wrote:
In post 8862, Chevre wrote:The features I would like to see stay:

/home
/warp spawntown, vineland, skytown, and I plead for an additional one to honeyopolis. those seem to be the four big metropolises of our server.
I think the /tpa and /tphere ones are good too; there has been many a time when someone has wanted to show me something and those were quite useful.

Personally, I don't see the kerfluffle about these. If people really didn't want them, they wouldn't use them. These commands have been so useful to me, as I am honestly much poorer at this game than most of y'all and without them, I would've probably not built the meager things I have managed to do.


No to honeypolis warp. I was pushing for it until i wised up and built a nether route. It's literally a 25 sec walk from spawn

In post 8868, Maruchan wrote:
In post 8859, izakthegoomba wrote:(and personally I'd be completely happy to see warps go. I think player-to-player teleporting and maybe /back should stay, though perhaps with a cooldown.)

this.

TPA with a one hour cooldown, and a back with the same cooldown, as well as a home with a 15 minute or 30 minute cooldown.

I think that's pretty much good.

I'll spend all day tomorrow compiling my thoughts on the matter.

In post 8870, Mist7676 wrote:I don't use warps much but when I do, for them. I wouldn't like to see them done with, if you don't want to use the commands don't use them. But I do think people are becoming more spread out which is making warps almost necessary.

PEDIT lol I use back like every 5 seconds sometimes because of building, if I need to go somewhere and back to my house back to back (e.g. getting lava from the nether to fill a place) so leaving such a high cool down would hurt. Maybe 10 minutes for the tpa and back. But home shouldn't have a cooldown. We are supposed to spawn in our beds anyways >.>

In post 8872, izakthegoomba wrote:I think an hour is a bit too much. Maybe 15 minutes all round?

In post 8873, Klazam wrote:To me, adding a cool down just adds to the tedium. If it is allowed, no cool down, if it is not, remove the command. That's all I think should be done.

Honestly at this point, the citizens of the server is so spread out that if a cool down is implemented, I sincerely believe that many people would simply stop playing.

I vote, leave things as they are. Maybe on the next reboot of the whole world, we could make it vanilla- because the expectations will not be there, players would go to the effort to make sure their constructions is accessible.

I'm building a structure in the middle of nowhere, to use as my home base, so if I had a cool down, I'd probably lose interest in playing altogether.

In post 8874, Maruchan wrote:klazam speaks understandableness.

Speaking of he raises a good point, one day we should consider doing a map reset. Maybe the next, or the 2nd or 3rd world-gen update down the line?


EDIT: plus for the modded server if i said scratch terrafirmacraft, and went with EBXL again (the awsome bioems mod), tossed in some Metallurgy 2, and sprinkled on top of that some Tropicraft, how would you guys feel about playing on it with meh?

it would be more vanilla-ish in the aspect of no commands or locking of chests or flying etc, but less so in that it has modded gameplay.
posting for my future perusal.
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Post Post #9172 (ISO) » Fri Dec 07, 2012 6:50 pm

Post by Maruchan »

In post 9170, Maestro wrote:(2) This I do not like in general. I've seen it as a staple of other servers and I agree it takes away from Vanilla. Make this as long as you like but hopefully not more than 30 seconds...I do like to eventually teleport when I ask to do so... :P

i wouldnt set it higher than like 10, the second you move/getattacked/any damage AFTER typing the warping/teleporting command, the command deactivates, so its just a "make sure you're not abusing the command" wait, and needn't be long.
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Post Post #9173 (ISO) » Fri Dec 07, 2012 6:52 pm

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Ah, I see...well I was on a server once that had it set to 10 as well, I think. Worked really well there. :thumbs-up:
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Post Post #9174 (ISO) » Fri Dec 07, 2012 7:10 pm

Post by Mist7676 »

I can't control other people's opinions better then they can, but I know I don't like these changes.

Like Maestro said, not everyone has pitched in their 2 cents. We could run small polls, and notify anyone who would care to at least post an opinion, and then if they don't they can't cry if shit is done. The polls could have a deadline and majority rules, we don't have to make this into a huge debate.

When the cooldowns topic came up earlier it was mostly a few people that said they didn't use warps as much so they didn't care. I did say, the idea of cooldowns was fine, but now living with them? For even a few minutes I have no idea why I was saying 10 minutes was fine. Like Klazam said if you are going to put a restriction on something then just don't have it.

I would like to see these commands for the normal playerbase: /home /homebed /tpa /tpahere and /warps and that's it. Back isn't needed, cooldowns are not needed.
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