The MafiaScum Minecraft Thread - AllTheMods 9!!! - NEW Vanilla?

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New Vanilla Server?

Yes, on latest stable version; with fun events & mini-games!
3
33%
Yes, on latest stable version; for consistency & community! (no plugins)
3
33%
Yes, on "snapshots"/development versions; bleeding edge! (definitely no plugins)
0
No votes
Yes, with Spigot/Bukkit/server "plugins" (or commands like /tpa, /home, etc.)
3
33%
Yes, but I'll post with my specific thoughts and ideas!
0
No votes
 
Total votes: 9

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Post Post #9850 (ISO) » Mon Dec 31, 2012 10:38 pm

Post by Andrius »

I do- I'd love to be "Andrius".
LOGGING BACK ON.
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Post Post #9851 (ISO) » Mon Dec 31, 2012 10:38 pm

Post by Maruchan »

In post 9837, Klazam wrote:I really cant figure out the modded server mods. If it works for PC, it should work for mac too.

Can you (maru) either zip and upload your minecraft folder, so i can try again, or check the posted one aganist your own for any differences?

I suspect that there's a issue related to Minecraft.jar itself- If i update it to 1.4.6 it works perfectly but will not use any mods. I'm guessing, here, that something's configured incorrectly with it, because what i get every time i try is a black screen after i log in.

the original link is borked, ISO me and try to find the most recent links, and they are direct copy pasts of a working .miencraft folder of my own.


as soon as I get home, i will dedicate some time to figuring otu the issues.
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Post Post #9852 (ISO) » Mon Dec 31, 2012 10:52 pm

Post by Rob14 »

Username changes would be a good feature, but they should charge $5-10 so people don't do them every other day.
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Post Post #9853 (ISO) » Tue Jan 01, 2013 12:14 am

Post by fuzzybutternut »

I think you should get one free change, and then everything after that should charge.
There is nothing either good or bad, but thinking makes it so.
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Post Post #9854 (ISO) » Tue Jan 01, 2013 12:16 am

Post by fuzzybutternut »

Does anyone have, I dunno, say, 204 clay lying around?
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Post Post #9855 (ISO) » Tue Jan 01, 2013 12:18 am

Post by Maestro »

Yup. Klaxon should have access to my vault, if not I'll PM him.
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Post Post #9856 (ISO) » Tue Jan 01, 2013 12:21 am

Post by fuzzybutternut »

Uhh. WHo? Lol
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Post Post #9857 (ISO) » Tue Jan 01, 2013 12:56 am

Post by Mist7676 »

In post 9854, fuzzybutternut wrote:Does anyone have, I dunno, say, 204 clay lying around?

I have the bricks ready. I can log on soon, are you on?
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Post Post #9858 (ISO) » Tue Jan 01, 2013 3:54 am

Post by Pizzadudes7 »

In post 9833, Maruchan wrote:
In post 9811, Hiraki wrote:No offense but I think this poll should've been public. If you're not going to put seniority at an account, then there's something wrong. I'm not saying that seniority should be prevalence but I do believe it should have a factor.

And yes, while this is swayed by my own opinion on the matter, that doesn't make it false.

i don't get this......

the poll is public.....
In post 9817, fuzzybutternut wrote:
In post 9816, Hiraki wrote:Something or another that intertwines time on the server and how long they've been on the server. The second has a larger factor. Basically, what I'm trying to get at, is that if this is a "newcomers" argument, it's a bad argument. (Again, no offense but it just is.)


I agree with this, which is why I don't truly believe that my vote should count for anything. I mean, I've been on the server for a little over a month now.

Also: Happy New Years Eve everyone. :)

I've been here for nearly 13 months and am in favor of a total reset at the redstone update or a partial reset now, i don't really see how 13 months is newer. I've been here *nearly* as long as our current map, and only a handful of those who are still active can claim longer than I.



I'm also one of the "richest" members of the server to boot.


I don't see why the redstone update is a reason for us to reset the map. If our redstone contraptions wont work anymore, we can just rebuild them to how they need to be with the update. The only regeneration that could make sense is the Nether, but that would probably be a pain as we all have our portals and rails and such running EVERYWHERE. I am all in favor of creating a new spawntown though. We can say you can have
1
house in
1
of the spawntowns so we have room to expand and for new people to start from. (Also, is anyone finding the irony of the older people arguing about the future of new people?)
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If someone broke something, blame either gravity or kdowns.

I am simply stating things that may or may not need to be changed through my thorough use of sarcasm, trolling, and all around bitchiness.
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Post Post #9859 (ISO) » Tue Jan 01, 2013 5:56 am

Post by Klazam »

In post 9854, fuzzybutternut wrote:Does anyone have, I dunno, say, 204 clay lying around?


I'll get Maestro's clay for you, fuzz.

Maestro, are you charging for it?
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Post Post #9860 (ISO) » Tue Jan 01, 2013 6:35 am

Post by izakthegoomba »

In post 9858, Pizzadudes7 wrote:I don't see why the redstone update is a reason for us to reset the map.

This. If we're going to do a full regen, we should do it when jeb re-writes the generation code. He hinted at a "Biomes Update", a complete overhaul to the world generation system.
That's
when we should start a new map.

In post 9858, Pizzadudes7 wrote:The only regeneration that could make sense is the Nether, but that would probably be a pain as we all have our portals and rails and such running EVERYWHERE.

I'm not totally sure, but I believe there may be a way to get new ores/other features without losing what we've built. It would require some MCEdit trickery though, so a) myself or someone else who knows how to do it would have to manually edit the map and b) it's possible that such trickery could bork stuff that's built on or around nether fortresses.
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Post Post #9861 (ISO) » Tue Jan 01, 2013 9:02 am

Post by Hiraki »

Andrius wrote:Hence why a Second "Spawntown" would be great- new people and those people who wish to move/build there would be encouraged. You could build a rail track to the new place from Spawn/SpawnTown so people could:
A) Visit the old SpawnTown
B) go to the new one if they are new and/or want a vanilla thing.
This is an idea that people knocked down because it wasn't actually spawntown. Then we fussled with moving the boundaries of the original spawntown

eventually I think this is the way to go.

either move to spawntown 2.0 or make new new spawntown (a spawntown over spawntown)
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Post Post #9862 (ISO) » Tue Jan 01, 2013 9:20 am

Post by izakthegoomba »

In post 9861, Hiraki wrote:
Andrius wrote:Hence why a Second "Spawntown" would be great- new people and those people who wish to move/build there would be encouraged. You could build a rail track to the new place from Spawn/SpawnTown so people could:
A) Visit the old SpawnTown
B) go to the new one if they are new and/or want a vanilla thing.
This is an idea that people knocked down because it wasn't actually spawntown. Then we fussled with moving the boundaries of the original spawntown

eventually I think this is the way to go.

either move to spawntown 2.0 or make new new spawntown (a spawntown over spawntown)

Reminder: intentionally splitting the community is a Bad Idea™.
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Post Post #9863 (ISO) » Tue Jan 01, 2013 9:48 am

Post by Hiraki »

we're not splitting the community though

if you can call spawntown 1 and spawntown 2 or 1.2 splitting the community

then what the hell is vineland and people living outside of spawntown?

let's be serious here. how much stuff actually happens in spawntown now?
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Post Post #9864 (ISO) » Tue Jan 01, 2013 9:58 am

Post by Klazam »

DISTANTLANDS COULD BE NEW SPAWNTOWN
IDEA

but seriously, what's the point? do people even live in spawntown anymore.

I think things are fine the way they are.

Redstone update, maybe regen the nether, (Partial). that should be fine for everything.


In addition. I still havent gotten a gift. :(
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Post Post #9865 (ISO) » Tue Jan 01, 2013 10:03 am

Post by izakthegoomba »

In post 9864, Klazam wrote:regen the nether, (Partial)

Ewwwww. I foresee horrible nether-y land borders. Please consider that our seed changed at some point...
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Post Post #9866 (ISO) » Tue Jan 01, 2013 10:11 am

Post by Klazam »

hrm
or just build a railroad to a unexplored part 2000 blocks away and mine ores there
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Post Post #9867 (ISO) » Tue Jan 01, 2013 10:15 am

Post by Mist7676 »

We should create some type of border around the nether and regen the entire outer part. Then call it the wild..
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Post Post #9868 (ISO) » Tue Jan 01, 2013 10:54 am

Post by izakthegoomba »

In post 9867, Mist7676 wrote:We should create some type of border around the nether and regen the entire outer part. Then call it the wild..

Uhhhh.

Nope. That would only work if we were totally confined to a small area. Those days are long gone.
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Post Post #9869 (ISO) » Tue Jan 01, 2013 11:22 am

Post by Andrius »

I was going to argue with Hiraki's Spawntown1 and Spawntown2 but I think it all boils down to we don't know what we want.

There doesn't seem to be any consensus as to what the users of the server want/need, besides the need to have Spawntown exist for both the existing, returning, and future players. I'm simply trying to accomodate the desires of the players and it seems like a majority of the people are simply fine as it is. Aka we should just do nothing and let the server continue to run its course.

It doesn't matter if Spawntown isn't habited at all times. That's not the point of spawntown. The point of Spawntown is to have some place to come back to. People new to the server will be able to go there and find a safe place to stay. People returning to the server will find something familiar. And people who have left and done their own thing can come back to Spawntown knowing that:
A) everyone knows where it is and
B) everyone can easily get there (/warp spawntown)

Just because I left Spawntown doesn't mean I don't frequent it for the resources it provides- my first house, the farms, the item exchange, the many roads to other places.
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Post Post #9870 (ISO) » Tue Jan 01, 2013 12:43 pm

Post by Klazam »

Could we remove the enderman farm warp? The warp does not follow with previous warps' precedent (Being too goddamn far away).

It will be easy to build a short nether route to the ender farm.
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Post Post #9871 (ISO) » Tue Jan 01, 2013 1:11 pm

Post by Hiraki »

Andrius wrote:Aka we should just do nothing and let the server continue to run its course.
This was my original premise except people wanted change so I offered change that suited their needs.

This is easily the greatest solution to the problem (that does not exist, mind you)
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Post Post #9872 (ISO) » Tue Jan 01, 2013 1:22 pm

Post by Andrius »

I am now in complete agreement with Hiraki.

There is no problem, aka carry on.
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Post Post #9873 (ISO) » Tue Jan 01, 2013 2:09 pm

Post by Klazam »

I'm constructing maze 6.

I propose the prize be 1 placed command block with a customized command (as long as its reasonable, judged by the op)

The maze will be that hard. I predict that only 2 people will ever complete the maze
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Post Post #9874 (ISO) » Tue Jan 01, 2013 2:17 pm

Post by Maruchan »

In post 9870, Klazam wrote:It will be easy to build a short nether route to the ender farm.

As i said before, once you make it obvious how to get to it, I will gladly get rid of it. I would bet money that every name i personally have whitelisted on the server wouldn't know how to get to it if I asked them.
In post 9873, Klazam wrote:I'm constructing maze 6.

I propose the prize be 1 placed command block with a customized command (as long as its reasonable, judged by the op)

The maze will be that hard. I predict that only 2 people will ever complete the maze

me and the other guy that finished your gauntlet? :P
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