Robo Rally [Awards Ceremony]

For completed/abandoned Mish Mash Games.
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Post Post #200 (ISO) » Tue Jan 08, 2013 5:30 am

Post by Cybele »

:[
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Post Post #201 (ISO) » Tue Jan 08, 2013 3:03 pm

Post by diginova »

Image
RESULTS






If everyone tries to converge on one space, only one is going to make it.
The rest will either get pushed or hurt, or both.
Which robots have locked registers in their future?

Note: 2MB gif below. If it doesn't start animating after 15 or so seconds, click it to open in a new window.


Image
A dance with many steps.

Phase 1

Sudo_Nym shoots
xtopherusD

Phase 2

Cheery Dog shoots ●Drench
Sudo_Nym shoots
xtopherusD
xtopherusD shoots
Sudo_Nym

Phase 3

xtopherusD (750) pushes
Sudo_Nym (250)
Cheery Dog (500) pushes
Magua and ●Drench (210)
Cheery Dog shoots
Magua
Sudo_Nym shoots
StrangerCoug
StrangerCoug shoots
Sudo_Nym
xtopherusD shoots
Sudo_Nym
swyellowtail shoots
xtopherusD
xtopherusD locks
Register 5


Phase 4

StrangerCoug (730) pushes
Sudo_Nym (620)
xtopherusD (710) pushes
StrangerCoug
Sudo_Nym (620) pushes
xtopherusD
Magua shoots ●Drench
●Drench shoots
Magua
Sudo_Nym shoots
xtopherusD
xtopherusD locks
Register 4


Phase 5

●Drench (780) pushes
Magua (480) and
Cheery Dog (040)
●Drench shoots
Magua
Magua locks
Register 5

Magua shoots ●Drench
●Drench locks
Register 5

StrangerCoug shoots ●Drench
●Drench locks
Register 4

Sudo_Nym shoots
swyellowtail
Cheery Dog gets shot

End of turn

Sudo_Nym
Repairs
1 Damage and
Gains 1 Option
.
swyellowtail
Repairs
1 Damage and
Gains 1 Option
.
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Post Post #202 (ISO) » Tue Jan 08, 2013 3:24 pm

Post by StrangerCoug »

Apparently, the robots take 18 frames to move.
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Post Post #203 (ISO) » Tue Jan 08, 2013 3:41 pm

Post by diginova »

In post 202, StrangerCoug wrote:Apparently, the robots take 18 frames to move.

Yeah. Fireworks calls it 20 when I set the animation, but that includes the starting and ending points as frames. They also move exactly 63 pixels per unit in those 18 frames.
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Post Post #204 (ISO) » Tue Jan 08, 2013 3:44 pm

Post by StrangerCoug »

Fireworks? What kind of program is that?
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Post Post #205 (ISO) » Tue Jan 08, 2013 3:46 pm

Post by diginova »

Macromedia's image editor. Until Adobe killed it, it was the web version of Photoshop. I find it easier for certain things than Photoshop.
(It's also the only program I know of that can open the final images fully. Photoshop chokes somewhere around 150 frames.)
Last edited by diginova on Tue Jan 08, 2013 3:55 pm, edited 1 time in total.
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Post Post #206 (ISO) » Tue Jan 08, 2013 3:48 pm

Post by Magua »

DRENCH, Y U NO MOVE FASTER?
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Post Post #207 (ISO) » Tue Jan 08, 2013 3:52 pm

Post by diginova »

Image
Programs compile in

(expired on 2013-01-11 00:00:00)





On the negative side, three robots have locked registers, and hope to just survive the turn.
On the positive side, two robots get a nice boost to their usefulness in the Rally with new options.
Eleven turns have been resolved as the competitors inch closer to the flags.

Sudo_Nym snipes his enemies with precision and his
Fire Control
:
You have targeting control of your robot's main laser. When scoring a point of damage, you may choose to use the damage to lock a register or destroy a particular option.

While
swyellowtail prefers raw damage with his
Double Barrel Laser
:
Your robot's main laser has been modified to fire two shots. May be used with laser modifications.

Program cards will be sent out shortly.
Last edited by diginova on Tue Jan 08, 2013 4:05 pm, edited 1 time in total.
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Post Post #208 (ISO) » Tue Jan 08, 2013 3:55 pm

Post by StrangerCoug »

I'd gladly take the option, but I think it belongs to Sudo_Nym.
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Post Post #209 (ISO) » Tue Jan 08, 2013 3:56 pm

Post by swyellowtail »

Goddamn. THIS is a fustercluck.
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Post Post #210 (ISO) » Tue Jan 08, 2013 4:12 pm

Post by StrangerCoug »

Hey, Drench, care to help me a little by playing something with a higher priority than 500 in Phase 1? That's all I ask.
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Post Post #211 (ISO) » Tue Jan 08, 2013 4:19 pm

Post by Magua »

Hey. Drench.

If you got a Move 2, we can kill off Cheery Dog.

Lemme know.
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Post Post #212 (ISO) » Tue Jan 08, 2013 4:22 pm

Post by Cheery Dog »

Let me know as well so I can move off, and then you get kill magua with another one.
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Post Post #213 (ISO) » Tue Jan 08, 2013 4:24 pm

Post by Magua »

Not having to spend another turn powered down is what I'm trying to do, but I'd like to take you with me.

Drench is probably just going to get shot to pieces no matter what.
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Post Post #214 (ISO) » Wed Jan 09, 2013 2:26 am

Post by Drench »

You all need to lower your expectations because jesus christ my cards are literally the worst
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Post Post #215 (ISO) » Wed Jan 09, 2013 4:00 am

Post by swyellowtail »

Remember turn 10? The one where I went nowhere? And even the turn where I (almost) went in a circle?

Yeah, that. You're not the only one.
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Post Post #216 (ISO) » Thu Jan 10, 2013 1:59 am

Post by diginova »

Image
RESULTS






Three robots with locked registers going into the turn.
Will they be able to survive long enough to Power Down?

Note: 2MB gif below. If it doesn't start animating after 15 or so seconds, click it to open in a new window.


Image
By the skin of their teeth.

Phase 1

xtopherusd runs into a wall
●Drench (740) pushes
Magua (460) and
Cheery Dog (220)
Magua pushes ●Drench
●Drench shoots
Magua
Magua locks
Register 4

Magua shoots ●Drench
●Drench locks
Register 3

Sudo_Nym shoots
swyellowtail with
Fire Control

swyellowtail loses his
Double Barrel Laser


Phase 2

xtopherusd runs into a wall
StrangerCoug shoots ●Drench
●Drench locks
Register 2


Phase 3

●Drench runs into a wall
swyellowtail Moves 1 (2-1) and Turns Right using his
Dual Processor

StrangerCoug (610) pushes ●Drench and
Magua
StrangerCoug shoots ●Drench
●Drench locks
Register 1

Magua gets shot
Magua locks
Register 3


Phase 4

xtopherusd runs into a wall
Magua gets shot
Magua locks
Register 2

swyellowtail Image

Phase 5

xtopherusd runs into a wall
Image Drench
(
Magua,
StrangerCoug)

Magua gets shot
Magua locks
Register 1


End of turn

swyellowtail
Repairs
1 Damage.
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Magua
Powers Down

xtopherusd
Powers Down
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Post Post #217 (ISO) » Thu Jan 10, 2013 2:09 am

Post by Cheery Dog »

Dammit I should have gone for the up the conveyor option, but I didn't see how I would have been able to do it.

Now I need to get somewhere from there.
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Post Post #218 (ISO) » Thu Jan 10, 2013 2:10 am

Post by Drench »

~~i am a true master~~
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Post Post #219 (ISO) » Thu Jan 10, 2013 2:15 am

Post by diginova »

Image
Programs compile in

(expired on 2013-01-12 12:00:00)





Two robots were able to power down in time and repair before their death. One was less lucky, and his locked registers sent him into a pit.
With one robot just one square away from Flag 2 thanks to his Mechanical Arm, this Rally will begin its final act shortly.
Hopefully nobody is superstitious and Turn 13 turns out lucky for all of you.

●Drench respawns on J6 facing left, hoping for a long and successful life.

Program cards will be sent out shortly.
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Post Post #220 (ISO) » Thu Jan 10, 2013 2:27 am

Post by Cheery Dog »

In post 219, diginova wrote:Hopefully nobody is superstitious and Turn 13 turns out lucky for all of you.

Considering the cards I just got not likely. The only interesting thing I can do is kill myself, and I'd rather not do that.
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Post Post #221 (ISO) » Thu Jan 10, 2013 4:26 am

Post by Magua »

Drench, you just needed to tell me you had that Move 2 and we could've killed Cheery Dog. Y U NO WANT TO KILL ROBOTS?
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Post Post #222 (ISO) » Thu Jan 10, 2013 3:23 pm

Post by diginova »

Image
RESULTS






Some robots seem to be caught up in the fact that it's Turn 13 and do nothing, or worse, sit powered down in a laser.
Others take full advantage of this and seize the opportunity.

Note: 2MB gif below. If it doesn't start animating after 15 or so seconds, click it to open in a new window.


Image
Controlled suffering.

Phase 1

Magua gets shot

Phase 2

Sudo_Nym shoots
swyellowtail with
Fire Control

swyellowtail locks
Register 1

Magua gets shot
StrangerCoug Image

Phase 3

Sudo_Nym (820) pushes
Cybele (140) and
swyellowtail (100)
Sudo_Nym shoots
swyellowtail with
Fire Control

swyellowtail locks
Register 2

swyellowtail shoots
Cybele
Cybele shoots
swyellowtail
Magua gets shot

Phase 4

Cybele (720) pushes
swyellowtail (700) and
Sudo_Nym (600)
swyellowtail pushes
Cybele
Sudo_Nym shoots
swyellowtail with
Fire Control

swyellowtail locks
Register 3

swyellowtail shoots
Cybele
Cybele shoots
swyellowtail
Magua gets shot

Phase 5

swyellowtail (740) pushes
Cybele (270)
Magua gets shot
Magua locks
Register 5


End of turn

Magua
Powers Up

xtopherusd
Powers Up
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Post Post #223 (ISO) » Thu Jan 10, 2013 3:29 pm

Post by diginova »

Image
Programs compile in

(expired on 2013-01-13 12:00:00)





Tomorrow we'll be far away,
Tomorrow is the judgement day
Tomorrow we'll discover
What our Programmers have in store!
One more phase
One more turn
One flag more!


~ End of Act II ~

Program cards will be sent out shortly.
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Post Post #224 (ISO) » Thu Jan 10, 2013 3:44 pm

Post by Cheery Dog »

Can you guys let me get flag 1 before you go off and win?
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