OK yeah, it's not really an optimum build, but it's fun, great against geth, and keeps your shields up. It's very flexible and easy to play, just sneak around, spam energy drain and hurricane, and use proximity mine to det combos on bigger fish. It's a totally different infiltrator style, and is good for those of us who suck at twitch aiming.
P sure you can prime with overload. And detonate with energy drain.
I'll explain it to you. You have to get someone else to understand it for you.
You can definitely prime with overload, but it's just better for detonating other explosions in most situations.
Twitch aiming isn't a necessary requirement if you have a skill that is good at staggering or stunning enemies (proximity mine, energy drain, sabotage, etc.), but it still takes some getting used to. The Javelin takes even more time to get used to.
Javelin has the highest damage per bullet in the entire game and has natural armor penetration. Once you're used to the delay, it's absolutely disgusting. I agree that it needs to have a few levels in order to be significantly usable for longish bursts, but it is easily the most effective sniper rifle against armor. The only other sniper rifles with natural armor penetration are the two widows, and the Javelin is basically an uncontested upgrade to the Widow.
The weight isn't much more than other heavy sniper rifles. It's the cost of having ridiculous damage.
Any class that is fine with a heavy weapon is decent against collectors. Being able to take down every enemy effectively is big.
I forgot how annoying it is when you can't open things in the first game because your decryption skill isn't high enough. (And you can't be bothered with manually leveling all your squad members up to get a reasonable decryption.)
In post 3156, Zachrulez wrote:I forgot how annoying it is when you can't open things in the first game because your decryption skill isn't high enough. (And you can't be bothered with manually leveling all your squad members up to get a reasonable decryption.)
it's basically just like making sure there's a rogue in your party to open chests and things
Garrus, Tali, and Kaidan should all have maxed decryption and electronics
I'll explain it to you. You have to get someone else to understand it for you.
In post 3156, Zachrulez wrote:I forgot how annoying it is when you can't open things in the first game because your decryption skill isn't high enough. (And you can't be bothered with manually leveling all your squad members up to get a reasonable decryption.)
it's basically just like making sure there's a rogue in your party to open chests and things
Garrus, Tali, and Kaidan should all have maxed decryption and electronics
I'm too lazy to actually worry about it. Pretty much just going to miss out on some omni gel really. (I think most of the items you actually get are pretty common anyway.)
the main reason to unlock containers is that you get XP for it, just a little, but it adds up. But if you're not worried about maxing your level, no real need for it.
but seriously you need electronics for your squaddies, otherwise their shields are pathetic. And sabotage is the best tech power in the game.
I'll explain it to you. You have to get someone else to understand it for you.
Once I have Disciple, Mantis, and Incisor points done, I will have every single gold challenge for weapons completed. The vast majority of the work I need to do nowadays are in the "Aliens" subsection, although finishing up Spectre and N7 masteries is going to take a while.
I also will have to farm melee and guardian points. ._.