Everyone who cared in this game was killed pretty early on. I hate these games that end with the most apathetic left alive. Sure, it's a good way for anti-town to achieve their wincon, so it's understandable that it happens, but... meh. It makes for a boring post-death read. :/
(why am I still awake halp)
I'm glad you enjoyed the flavor, and also I apologize for not being as consistent with it over the latter half of the game due to personal life shit. I tried to make up for it with an extra-awesome conclusion, though!
Post
Post #1007 (isolation #12) » Mon Apr 15, 2013 3:06 pm
Postby Mastermind of Sin »
Yes, I did all the flavor for the game. Since quadz was around more and handling the other modding duties more frequently as the game went on (and eventually, pretty much all of it), I went and edited in my flavor writeups into his posts whenever I had time to get them done. Actually, if I'd been able to be around more reliably, I think we make a pretty good modding team. We definitely worked well together in building the setup, and we each have different parts of modding that we enjoy, which meant that we complimented each other well as co-mod. Thankfully, quadz was doing the truly important stuff, since I kinda checked out in the middle.