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Post Post #2250 (ISO) » Thu Apr 04, 2013 4:57 pm

Post by Thestatusquo »

Fate is fun to troll. I clearly don't think that aggro is actually mindless to play. I do think that it is much less strategically interesting than control or combo. I think that is a truism.

In other news, this is what I'm sleeving up tomorrow:

3 Snapcaster Mage
1 borborgymos enraged

4 Urban Evolution
4 Sphinx's revelation
4 farseek
4 chromatic lantern
3 fog
3 Increasing ambition
1 enter the infinite
1 omniscience
1 nicol bolas, planeswalker
1 door to nothingness
1 negate
1 terminus
1 detention sphere

2 glacial fortess
2 hallowed fountain
1 watery grave
1 blood crypt
4 sunpetal grove
3 temple garden
4 breeding pool
1 godless shrine
1 overgrown tomb
1 woodland cemetary
4 hinterland harbor
1 steam vents
1 alchemists refuge
1 kessig wolf run

SB to be determined by what cards I can borrow from friends at the store, but hopefully

2 terminus
1 fog
3 thragtusk
1 bramblecrush
2 negate
1 dispel
4 supreme verdict
1 rakdos return
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Post Post #2251 (ISO) » Thu Apr 04, 2013 5:06 pm

Post by Fate »

Your habit of changing the subject or just ceasing to respond when you realize you're wrong is really petty you know that?
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Post Post #2252 (ISO) » Thu Apr 04, 2013 5:08 pm

Post by Fate »

If its less interesting to you thats fine, leave it that. Less complex is the words you should use though, because thats a truism. You can't say "this is my opinion on whats interesting, that's a truism." That's just trolling

Obviously a combo loving player looking at an aggro deck will think its...

ah fuck it, we're done here. Night, hope you get to chuck mountains at people with Borbo
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Post Post #2253 (ISO) » Thu Apr 04, 2013 5:09 pm

Post by Thestatusquo »

I don't think I'm wrong. I don't think talking about it is productive, though.
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Post Post #2254 (ISO) » Fri Apr 05, 2013 5:53 am

Post by xRECKONERx »

BUDGET BANT1x Alchemist's Refuge
4x Evolving Wilds
5x Forest
4x Glacial Fortress
5x Island
2x Plains
4x Sunpetal Grove

2x Azorius Charm
4x Farseek
2x Selesnya Charm
4x Dissipate
4x Oblivion Ring
4x Amass the Components
4x Supreme Verdict

4x Augur of Bolas
4x Centaur Healer
3x Drogskol Reaver


I think the easiest thing to upgrade would be the lands, especially since I already have Hallowed Fountains, but I'm not sure how to go about incrementally upgrading the lands here. I also have
one
Snapcaster, but I'm not sure if it's worth it to run as a one-of in this deck (maybe cut an Augur of Bolas for it?). Any suggestions here would be good.
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Post Post #2255 (ISO) » Fri Apr 05, 2013 6:01 am

Post by Fate »

more selesnya charms

reck there were soo many bullshit rites players last night.

EXILE

THEIR

SHIT

why do you have 4 amass the what the fucks
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Post Post #2256 (ISO) » Fri Apr 05, 2013 6:50 am

Post by esuriospiritus »

can we rename this thread
Fate and Shea Argue About Things
yet
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Post Post #2257 (ISO) » Fri Apr 05, 2013 7:00 am

Post by Fate »

I argue with chamber too wtf give him some credit
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Post Post #2258 (ISO) » Fri Apr 05, 2013 7:19 am

Post by Thestatusquo »

I'd probably much rather play guildgates over evolving wilds.
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Post Post #2259 (ISO) » Fri Apr 05, 2013 7:29 am

Post by Fate »

deck thinning secret op
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Post Post #2260 (ISO) » Fri Apr 05, 2013 7:37 am

Post by Sudo_Nym »

Deck thinning is mathematically irrelevant.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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Post Post #2261 (ISO) » Fri Apr 05, 2013 7:56 am

Post by xRECKONERx »

Maybe so.

Amass the Components is in there as a stand in for Sphinx's Revelation, really. I just don't feel like investing in them and Amass is 4CMC for a net gain of 2 cards. A similar Sphinx's Revelation cast would be 5 mana for 2 cards, but the extra mana gains you 2 life (which is kind of why I'm playing Healers).
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Post Post #2262 (ISO) » Fri Apr 05, 2013 9:47 am

Post by TheButtonmen »

In post 2260, Sudo_Nym wrote:Deck thinning is mathematically irrelevant.


Not quite.

Off a single set of fetches you're looking at a 2-5% better chance of drawing a spell (rather then a land) and it goes up from there. However you're trading life and mana fixing ability for it so there's a trade off but if your deck can afford to bleed itself for 2-4 damage a game and it's mana base isn't extremely stretched then yes there is some advantages to deck thinning (ignoring the obvious ones of being able to shuffle).
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Post Post #2263 (ISO) » Fri Apr 05, 2013 10:18 am

Post by Sudo_Nym »

What I mean is, fetches don't thin enough to be worthwhile, if all you're doing is thinning. Some decks really like the shuffle, and some decks need the fixing, so you run fetches for that reason, and get some thinning as a bonus. If you don't need either, I'd rather run Basics over Wilds, since not coming into play tapped is likely to be better than minor thinning.
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Post Post #2264 (ISO) » Fri Apr 05, 2013 10:24 am

Post by TheButtonmen »

I've added 8 fetches to RDW before even when plated geo wasn't in it as the life lose was nearly irrelevant, the mana fixing was irrelevant and having a 4-8% better chance of drawing a spell over a land each turn in RDW is extremely nice. It's narrow sure but I woudn't disregard it however that was with true fetches which bypassed the CITP tapped clause. At no point is the deck thinning worth a tempo trade off so the guildgate vs evolving just comes down to how often in playtesting you have trouble hitting all three colours.
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Post Post #2265 (ISO) » Fri Apr 05, 2013 10:31 am

Post by InflatablePie »

In post 2254, xRECKONERx wrote:1x Alchemist's Refuge
4x Evolving Wilds
5x Forest
4x Glacial Fortress
5x Island
2x Plains
4x Sunpetal Grove

2x Azorius Charm
4x Farseek
2x Selesnya Charm
4x Dissipate
4x Oblivion Ring
4x Amass the Components
4x Supreme Verdict

4x Augur of Bolas
4x Centaur Healer
3x Drogskol Reaver


I have three Temple Gardens and a Breeding Pool you can use if I'm not running them (and the set of Sunpetals).

I think you want your manabase to be:
1x Alchemist's Refuge
4x Hallowed Fountain
3x Temple Garden
1x Breeding Pool
4x Glacial Fortress
4x Sunpetal Grove
1x Plains
4x Island
3x Forest

depending on what you put in, change the basics around.

Also with Farseeks you shouldn't need the Wilds too much.


Other suggestions for stuff to add to mainboard
- Resto Angel x2 (feel free to borrow mine)
- Angel of Serenity x2 (not sure if it's better than Drogskol though)
- Urban Evolution (I like this better than Amass in Bant, a 2/2 split might work assuming you don't drop the Amass completely for something else)
- Think Twice (another card draw option but idk what to cut for it)
- Jace, AoT (since you have two; card advantage!)

I like dropping a Drogskol/O-Ring for two Resto and the Amass for 2x Urban Evolution (or 1/1 split) and 2x Jace AoT. You can't cut your Augur/Healers really, Farseek ramps/fixes (maybe drop 1 if necessary?), Charms are needed MB as well and Dissipate is your only counterspell. O-Ring is good for targeting big threats if you miss a counter, and dealing with planeswalkers. Verdict can't be cut down because Blitz decks threaten lethal by T4 (e.g. Experiment One into BTE+Mauler swing 6, Haste Boar swing 9).

SB could look something like:
- Selesnya and Azorious Charms x1 each
- Rest in Peace x3?
- Terminus x3?
- Rhox Faithmender x2 (only if you keep Drogskol)
- Detention Sphere x3?
- insert two SB slots here (I like Negate)

And (speaking of perfect segways), Render Silent could prove interesting in this deck as well.
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Post Post #2266 (ISO) » Fri Apr 05, 2013 10:38 am

Post by Sudo_Nym »

If you've got fetches that don't require coming into play tapped, then sure. You're getting a minor benefit for almost no cost. The Zendikar/Onslaught fetches have the advantage of grabbing duals, in addition to not tapping the land, so they're basically free thinning if you don't care about the life. We're talking about the current fetch, though, and evolving wilds costs tempo instead of life, which is more valuable.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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Post Post #2267 (ISO) » Fri Apr 05, 2013 3:07 pm

Post by AGar »

Shea is that a spinoff of the recent Woo Brew?
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Post Post #2268 (ISO) » Sat Apr 06, 2013 5:37 am

Post by Fate »

Reck's running Flux Capacitor instead, which sounds a helluva lot more fun than budget bant
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Post Post #2269 (ISO) » Sat Apr 06, 2013 5:54 am

Post by xRECKONERx »

Omg flux capacitorrrrrrr
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Post Post #2270 (ISO) » Sat Apr 06, 2013 7:17 am

Post by Fate »

best name?

I'm probably going to need master biomancers for trade fodder for Reckoners and my Gyre Sages for RunicThar.dec so don't get too attached to them, Reckoner...

<_____<
>___>
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Post Post #2271 (ISO) » Sat Apr 06, 2013 9:19 am

Post by xRECKONERx »

MINE.
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Post Post #2272 (ISO) » Sat Apr 06, 2013 10:03 am

Post by kdowns »

Meh, I kinda Side with Fate, But I am playing Naya Humans and Honestly I've actually been having to think in some games where I play test getting ready for TCG Player and Star City.
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Post Post #2273 (ISO) » Sat Apr 06, 2013 12:26 pm

Post by AGar »

People need to read posts.

Like, seriously.
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Post Post #2274 (ISO) » Sat Apr 06, 2013 6:54 pm

Post by xRECKONERx »

MONO7DROPS.deck
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