Post
Post #14177 (ISO) » Mon Jun 17, 2013 11:58 am
Postby Oso »
In post 14174, Klazam wrote:basically- do we want to keep adding mods and risk borking stuff, or do we stick to what we have now?
Next 6 months or so, say first of the year, unless there is something amazing that comes out or some of the Mods folks have been waiting to update (Xycraft comes to mind but that is just an example), I vote we stick with what we have. Personally, I can spend the next couple of months, at least, learning the Mods I have no experience with.
But yeah:
Vote: Stick with what we have and table this discussion until after Christmas, unless something comes up that would need to be discussed.
My Uncle always use'ta say, 'You can't get no blood from a turnip.' .... He'd say the same thing about gettin' it from a stone, too.
-
I never said nothin' back to him. You don't want mess with no freak that's searchin' around that hard for blood.
In post 14174, Klazam wrote:basically- do we want to keep adding mods and risk borking stuff, or do we stick to what we have now?
I mean, use common sense? You're not just gonna be adding things all willy nilly right? I would assume one of you would at least add the mod to your own pack and play around with it for a few minutes to make sure nothing is obviously broken. Maybe even read a few message boards or visit IRC channels to hear what others are saying. If thats not happening because :effort: then
In post 14174, Klazam wrote:basically- do we want to keep adding mods and risk borking stuff, or do we stick to what we have now?
I mean, use common sense? You're not just gonna be adding things all willy nilly right? I would assume one of you would at least add the mod to your own pack and play around with it for a few minutes to make sure nothing is obviously broken. Maybe even read a few message boards or visit IRC channels to hear what others are saying. If thats not happening because :effort: then
why are you admining a server?
don't add things that aren't tested. simple.
This actually makes me VERY angry, especially if you're implying (like it REALLY LOOKS LIKE YOU ARE) that ANY error in Mod interaction is IN ANY WAY the fault of the Admins. You guys realize that we've been trying to keep the special server jarfile, the Bukkit plugins, and not to even mention the fucking Mods updated to their most stable versions, all while keeping up with all the Doggy Treats shit and the Aether II spam, ALL WHILE jumping through hoops for the FTB guys?
Yes, we test shit. Our testing is exactly why Ars Magica didn't make it into the pack. But we can't, won't, and don't have time test every little interaction between ever little Mod's individual blocks. That's impossible. And dav's just now said the error is not replicable, so WTF would we (or even the Mod author) be able to do?
In post 14174, Klazam wrote:basically- do we want to keep adding mods and risk borking stuff, or do we stick to what we have now?
I mean, use common sense? You're not just gonna be adding things all willy nilly right? I would assume one of you would at least add the mod to your own pack and play around with it for a few minutes to make sure nothing is obviously broken. Maybe even read a few message boards or visit IRC channels to hear what others are saying. If thats not happening because :effort: then
why are you admining a server?
don't add things that aren't tested. simple.
This actually makes me VERY angry, especially if you're implying (like it REALLY LOOKS LIKE YOU ARE) that ANY error in Mod interaction is IN ANY WAY the fault of the Admins. You guys realize that we've been trying to keep the special server jarfile, the Bukkit plugins, and not to even mention the fucking Mods updated to their most stable versions, all while keeping up with all the Doggy Treats shit and the Aether II spam, ALL WHILE jumping through hoops for the FTB guys?
Yes, we test shit. Our testing is exactly why Ars Magica didn't make it into the pack. But we can't, won't, and don't have time test every little interaction between ever little Mod's individual blocks. That's impossible. And dav's just now said the error is not replicable, so WTF would we (or even the Mod author) be able to do?
Thats not what I'm saying/said at all M. All I was trying to say was that I have confidence in you guys to add things you're reasonably comfortable with adding, and don't add things you're not comfortable with. Sorry for wording that poorly. I know you guys test things I was just trying to be clever and make jokes and ended up sticking my foot in my mouth I guess. Obviously I don't expect you to idiot proof for every possible thought of "gee I wonder what happens when..."
I mean maybe instead of trying to accommodate everybody's individual request for new content, you guys should implement a 2/3 majority rule for adding new mods - only even begin to consider a mod if 2/3 of the community even wants it. Or at least 50%+1. Don't even waste time looking into a mod until the threshold is met. Is it even worth it to spend effort and energy testing and getting permissions and going through the whole update process for a mod maybe only 1 user even wants?
Its just frustrating pretty sure at this point still you guys spent more time in advance talking in private about this modpack selling it as the be all end all perfect mafiascum modpack and now you guys are like welp its not perfect and never will be wanna do something else entirely? I mean really. Can't we just all play the game for a while? Get it to a mostly stable working version and then never update again for all I care. Go to monthly updates. Go to bugfixes only. Go to major feature updates only after a few months of playing. Anything to take stress off of you guys and spend more time playing.
In post 14186, Rhinox wrote:I mean maybe instead of trying to accommodate everybody's individual request for new content, you guys should implement a 2/3 majority rule for adding new mods - only even begin to consider a mod if 2/3 of the community even wants it. Or at least 50%+1. Don't even waste time looking into a mod until the threshold is met. Is it even worth it to spend effort and energy testing and getting permissions and going through the whole update process for a mod maybe only 1 user even wants?
Its just frustrating pretty sure at this point still you guys spent more time in advance talking in private about this modpack selling it as the be all end all perfect mafiascum modpack and now you guys are like welp its not perfect and never will be wanna do something else entirely? I mean really. Can't we just all play the game for a while? Get it to a mostly stable working version and then never update again for all I care. Go to monthly updates. Go to bugfixes only. Go to major feature updates only after a few months of playing. Anything to take stress off of you guys and spend more time playing.
I like all these ideas; sorry we misunderstood/communicated badly there.
To be honest I would be more than willing to go back to blank slate and just say "50% majority vote for inclusion and Admins have no right to veto but can change configs however they want within reason and then Modpack will only update those Mods, nothing else gets added" or something but that's just more talking and less playing.
Rob's Fun Fact of the Day: Lemmings do not actually follow each other until they leap off cliffs to their deaths like many people think they do. In fact, this misconception originated when Disney (yeah, you read that right) made a nature documentary and decided to beef it up a bit by using a turntable to launch lemmings off a cliff while recording them. For science!
In other news I feel like crap and several last-ditch efforts to retrieve SOMETHING from the ClamCastle ME Drive forced me to restore the backup from just after I fixed the chunk error the other day - apologies if you've done anything immensely important since then, please PM me and I'll help rebuild or recapture or reaquire.
basically it is an alveary block that produces fertile pollen and then you use the pollen on leaf blocks to breed trees. More efficiency / less uncertainty to tree breeding. No more just standing around waiting and searching for mutated leaf blocks.
#2.2.8.0
- Changed: Pollinated leaf blocks do not change colour anymore. Put on spectacles or an apiarist's hat to have pollinated leaf blocks highlighted.