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[ACCESS CODE 1461] Paradox Prime - Endgame
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AurorusVox He/HimJack of All TradesHe/Him
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[ACCESS CODE 1461] Paradox Prime - Endgame
DATA LOG
Day 1- Daystart | VC1 | VC2 | VC3 | VC4 | VC5 | Lynch
Day 2- Daystart | VC1 | VC2 | VC3 | Lynch
Day 3- Daystart | VC1 | VC2 | VC3 | VC4 | VC5 | Lynch
Day 4- Daystart | VC1 | VC2 | Lynch
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Last edited by Andrius on Sat Aug 10, 2013 2:43 pm, edited 15 times in total.THE LEMON LIVES! - Cabd-
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AurorusVox He/HimJack of All TradesHe/Him
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AurorusVox He/HimJack of All TradesHe/Him
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EUAN Galactic Starfleet CODE OF CONDUCT
All recruits must sign to confirm understanding and acceptance of the following terms and conditions. Pay particular attention toboldeditems.
On Chain of Command
- 1. Your Managing Officer of Directives (or MOD), here defined as AurorusVox, is to have the final say in any form of dispute.
2. Although you pledge blind allegiance to your MOD, he is not infallible. If you feel an issue requires attention, communicate this privately to the MOD.
3. The MOD usesto communicate official information. Do NOT use this colour. This is a courtmarshallable offence.Korvian Corp Purple (#8800BF)
4. All mission-related communication between the MOD and recruits STAY between the MOD and the recruits. Breaking private communicative channels is a courtmarshallable offence.
5. All mission-related communication between recruits STAY in the official Korvian Affiliated threadunless given explicit permission by your MOD. Talking about the mission outside of the Official Korvian thread without the MOD's approval is a courtmarshallable offense.
6. Falsifying the MOD is a courtmarshallable offense. Your MOD is the judge of whether he has been falsified or not.
7. Small or invisible text as a secret communication is disallowed.Cryptography is also disallowed.
8. Taking advantage of loopholes is dishonourable. Courtmarshalling may ensue.
9. Courtmarshalls force resignation from the EUAN Galactic Starfleet, and a recruit will be forever branded as a Neutral Survivor. They will then be put to death, losing the game.
On Expectations of Presence
- 1. You should aim to communicate at least once a day.
2. Shore Leaves are to be announced to the MOD.
3. Recruits who do not communicate within48 hourswill be declared AWOL, and a search party will be dispatched. Recruits have 24 hours to reveal themselves to a search party, or they will be announced MIA and replaced. Players may request search parties for specific recruits via a bolded communication in thread.
4. A 'three strikes and you're out' rule on going AWOL and replacements is enforced. That is, if you are declared AWOL three times, we will be forced to resign your commision.
5. This mission has atwo week deadlineat the beginning of each game day.
6. Accusations of Treachery (here defined as Votes and Unvotes) may be done either by bolding your Votes or using official Korvian Vote tags. For the sake of clarity, Usernames may be shortened but it must be easily discernible. Example: VOTE: AV. Ambiguous Accusations of Treachery will be ignored.
7. Retractions of Accusations (Unvotes) are not required.
8. Although your MOD is in charge of your regiment, he is a democratic man and will publicly Lynch a recruit if a majority (half the number of living recruits +1) vote for bloodshed.
9. A Cease Fire (here defined as a "No Lynch") needs only 50% of the Votes.
10. A No Lynch will happen at mission deadline should a full majority not be reached.
11. Once you're dead, please don't postunless explicitly allowed by the MOD. Korvian Corp does not take kindly to zombies.
12. The Lynched may give their last words during Twilight (ie. before the MOD puts you to death).
13. Remember recruit, you are the best Earth has to offer! You should aim to win!
THESE RULES BROUGHT TO YOU IN ASSOCIATION WITH ANDRIUS AND STAEG OF KORVIAN CORPTM- THERE FOR YOU!Last edited by AurorusVox on Fri Jun 14, 2013 4:42 am, edited 1 time in total.THE LEMON LIVES! - Cabd-
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Korvian Corp. Time Travelling Documentation
Timelines
1) During the pre-game phase, the Alien faction will create the original timeline, dictating who is alive at the start of each day phase by removing pairs of players.
a. The timeline will extend to a feasible LYLO situation, i.e. at no point can scum dictate a timeline in which they outnumber town, or in which all scum are eradicated.
b. This timeline will be undisclosed to the town.
2) Lynches that go against the current timeline will create a paradox (see below). In the event of a paradox-creating lynch, a new timeline will be created in one of two ways:
a. In the event of a mislynch or a no lynch, the Alien faction will create a new timeline
b. In the event of a lynch on an Alien, a new timeline will be created by the player who cast the hammer vote.
c. In the event of a self-hammer by an Alien, the new timeline will be created by the player who placed the L-1 vote.
3) The Aliens are bound by their temporality, and must therefore adhere to the current timeline where possible when deciding their kills.
a. This means that the Aliens cannot kill a player who should be alive in the following day phase, according to the current timeline.
b. This rule can be circumvented by paradoxes (see below)
Time Travel
1) Each day, players have the option of sending one person through a Temporal Gate into a future day phase of their choice.
a. Players wishing to travel to the future should postTravel to Day Xin-thread.
b. That player will be told who is still alive according to the current timeline.
c. This information will be privately communicated by the mod.
d. Players are allowed to share any information they gain, but may not quote mod communications.
e. Players travelling to a dayphase in which they themselves are dead will create a paradox (see below).
f. Unsuccessful attempts to travel will be privately communicated by the mod.
2) Temporal Gates disrupt the cybernetic implants fitted onto certain roles. This will reduce the number of times a player can go through the Gate.
a. No Cybernetic Implants - allows unlimited travel via Temporal Gates.
b. Mild Cybernetic Implants - allows player to travel twice through Temporal Gates over the course of the game.
c. Major Cybernetic Implants - allows player to travel once through Temporal Gates over the course of the game.
d. Robotic players cannot travel through Temporal Gates at all.
e. Players who attempt to use the Temporal Gates, but are unable to due to cybernetics, will use up the charge of the Gate.
Paradoxes
1) The Aliens are allowed to make one kill per night.
a. They must use one paradox in order to make a kill that follows the current timeline.
b. They can spend two paradoxes to make a kill that breaks the current timeline. Please note that this action will not create additional paradoxes.
c. In the event that Aliens are forced to kill a member of their own faction according to the timeline, they can choose to spend one paradox to perform No Kill.Last edited by AurorusVox on Wed Jul 03, 2013 5:17 am, edited 7 times in total.THE LEMON LIVES! - Cabd-
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(9)Active
Platypus
SaintKerrigan
pieceofpecanpier. Ghostlin
RoboKitty
MC Maracar. Minimal
K.I.A.
Desperado (AI39-263-270, Science AI) - Decommissioned D1
ActionDan (Tiberius Grant, Medic) - Murdered N1
PeregrineV (Ensign Angela Taratuta, Alien Farseer Host) - Uncovered and Destroyed D2
Sixty (Irena Daletskii, Communications) - Brutalised N2
MafiaSSK (Lieutenant Novak, ???) - Confined to the Brig D3
MafiaSSK (Lieutenant Novak, Armoured Military Officer) - Relieved of Life N3
Rift Adrift (Taryn Woolf, Morbid Townie) - Worst Fears Came True N3
kanyeknowsbest (Ensign Russel Dean, Town) - Carried Downstream D4
kanyeknowsbest (Ensign Russel Dean, Town) - Washed Up N4
Natirasha, Ensign Kyrie Wilson, Met her Match N4
ActionDan (Tiberius Grant, Medic) - Killed D6
CourtmarshalledLast edited by AurorusVox on Sun Aug 04, 2013 9:14 pm, edited 15 times in total.THE LEMON LIVES! - Cabd-
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AurorusVox He/HimJack of All TradesHe/Him
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AurorusVox He/HimJack of All TradesHe/Him
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Desperado Survivor
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Since we're starting in LYLO I can't think of a good reason not to claim
I am AI39-263-270, a Science AI that falls under the "robotic" identifier. Each night I pick one player and one day phase and learn if they are alive that day. I'm still trying to work out what exactly this allows me to do.
Who are you guys?-
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ActionDan He/HimJack of All TradesHe/Him
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I'm not claiming fully, and prefer not to claim or hint at my ability(ies).
I didn't think we'd be starting in Lylo, I thought it was going to be we start at 13, aliens choose pairs of players that die from day phase to day phase and they gotta kill one of the two per night phase and use a paradox to do it.
So I don't get what's going on now. I'll read the rules again though.
However, I remember reading that there must be a scum at Lylo => one of the three of us here is scum
Also I'm 100% human, that means I can go through the time machine blah blah infinite times. If there's no chance that I won't be here the next day then I'd suggest I always go through, today and all days henceforth. If aliens are supposed to select one of us to actually die over the night phase, then I'm not going to risk it.
I have an opinion on that claim above, but I would like to ask Peregrine to claim (despite the fact that I refuse to claim, forgive me, there is a good reason) so I can compare.
One of you two will be the lynch today. And if I were to claim you both would understand that.I'll give you a moment to let that sink in-
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ActionDan He/HimJack of All TradesHe/Him
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ActionDan He/HimJack of All TradesHe/Him
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ok so atm, I think we're supposed to be alive and never to have died so sending any of us through the time gate won't cause a paradox because ... we never were selected for death.
I think that means days will probably go backwards and the two people 'killed' Day 5 will pop up spiff and spaff the next day.
Now I guess we'll know Paradoxes will occur if let's say Platypus and Saint Kerrigan spring up tomorrow and we lynch someone else that day (D5, and lynch not-Platypus and not-Saint Kerrigan)... because they were supposed to die that day instead of someone else.
That means it's impossible to cause a paradox today because it hasn't been decided yet who's going to die today. That means scum can't kill tonight because they have to spend a paradox to do it. (or course if they did it would be really obvious who was scum because ostensibly a mislynch today means 2 people left and scum can only kill the only other non-scum during the night before the next day [unless the two people pop up during the Night of the kill which would make some sense I suppose])
In conclusion I want to be sent to scout ahead.
Also I guess I could claim because aliens can't actually kill me unless they spend 2 paradoxes to break the timeline.I'll give you a moment to let that sink in-
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ActionDan He/HimJack of All TradesHe/Him
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But then I read this and I wonder how this can happen if the next two people come along.In post 3, AurorusVox wrote:Korvian CorpTM[/b]- Timetravel Documentation
Time Travel
1) Each day, players can choose to send someone through a Temporal Gate into a future day phase of their choice.
d. Players travelling to a dayphase in which they themselves are dead will create a paradox (see below).
So maybe two random people come alive. Maybe we all go back to D1. because flavor suggests we figured out what the hell is going on and we would be transferring data.
I'm going to guess it's we all go back to D1.
In fact I wonder if we can send people back in time for this day. There isn't an actually votecount set-up for that purpose.I'll give you a moment to let that sink in-
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AurorusVox He/HimJack of All TradesHe/Him
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PeregrineV Survivor
- Survivor
- Survivor
- Posts: 21275
- Joined: February 23, 2011
- Location: Zendikar
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Desperado Survivor
- Survivor
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- Posts: 12582
- Joined: February 18, 2013
- Location: Raleigh, NC
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PeregrineV Survivor
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I still don't get it. I read the rules/flavor, but let's discuss.
Mafia creates a timeline saying who is alive at the start of each day. I guess one is the person lynched, and one is the NK?In post 3, AurorusVox wrote:1) During the pre-game phase, the Alien faction will create the original timeline, dictating who is alive at the start of each day phase by removing pairs of players.
a. The timeline will extend to a feasible LYLO situation
b. This means that at no point can scum dictate a timeline in which they outnumber town, or in which all scum are eradicated.
c. This timeline will be undisclosed to the town.I will haveLimited Accesson weekends.-
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PeregrineV Survivor
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I still don't get it. I read the rules/flavor, but let's discuss.
Mafia creates a timeline saying who is alive at the start of each day. I guess one is the person lynched, and one is the NK?In post 3, AurorusVox wrote:1) During the pre-game phase, the Alien faction will create the original timeline, dictating who is alive at the start of each day phase by removing pairs of players.
a. The timeline will extend to a feasible LYLO situation
b. This means that at no point can scum dictate a timeline in which they outnumber town, or in which all scum are eradicated.
c. This timeline will be undisclosed to the town.I will haveLimited Accesson weekends.-
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PeregrineV Survivor
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- Survivor
- Posts: 21275
- Joined: February 23, 2011
- Location: Zendikar
Has anyone traveled?In post 3, AurorusVox wrote:1) Each day, players can choose to send someone through a Temporal Gate into a future day phase of their choice.
a. That player will be told who is still alive according to the current timeline.
b. This information will be privately communicated by the mod.
c. Players are allowed to share any information they gain, but may not quote mod communications.
d. Players travelling to a dayphase in which they themselves are dead will create a paradox (see below).
2) Temporal Gates disrupt the cybernetic implants fitted onto certain roles. This will reduce the number of times a player can go through the Gate.
a. No Cybernetic Implants - allows unlimited travel via Temporal Gates.
b. Mild Cybernetic Implants - allows player to travel twice through Temporal Gates over the course of the game.
c. Major Cybernetic Implants - allows player to travel once through Temporal Gates over the course of the game.
d. Robotic players cannot travel through Temporal Gates at all.I will haveLimited Accesson weekends.-
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PeregrineV Survivor
- Survivor
- Survivor
- Posts: 21275
- Joined: February 23, 2011
- Location: Zendikar
Since it's day 6, do you have 5 nights of results?In post 7, Desperado wrote:Since we're starting in LYLO I can't think of a good reason not to claim
I am AI39-263-270, a Science AI that falls under the "robotic" identifier. Each night I pick one player and one day phase and learn if they are alive that day. I'm still trying to work out what exactly this allows me to do.
Who are you guys?
I'll claim, since why not.
Ensign Angela Taratuta. I like to workout, kick ass, and take long walks on the beach. My favorite color is green, and my goal is to someday become the world's youngest tac officer. I'm also human, and prefer to date other humans.I will haveLimited Accesson weekends.-
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PeregrineV Survivor
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Same question. Since it's day 6, do you have any results of stuff that already happened?In post 8, ActionDan wrote:I'm not claiming fully, and prefer not to claim or hint at my ability(ies).
I didn't think we'd be starting in Lylo, I thought it was going to be we start at 13, aliens choose pairs of players that die from day phase to day phase and they gotta kill one of the two per night phase and use a paradox to do it.
So I don't get what's going on now. I'll read the rules again though.
However, I remember reading that there must be a scum at Lylo => one of the three of us here is scum
Also I'm 100% human, that means I can go through the time machine blah blah infinite times. If there's no chance that I won't be here the next day then I'd suggest I always go through, today and all days henceforth. If aliens are supposed to select one of us to actually die over the night phase, then I'm not going to risk it.
I have an opinion on that claim above, but I would like to ask Peregrine to claim (despite the fact that I refuse to claim, forgive me, there is a good reason) so I can compare.
One of you two will be the lynch today. And if I were to claim you both would understand that.I will haveLimited Accesson weekends.-
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Desperado Survivor
- Survivor
- Survivor
- Posts: 12582
- Joined: February 18, 2013
- Location: Raleigh, NC
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ActionDan He/HimJack of All TradesHe/Him
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same. Also no travelling... AV specified that we can't do that today in his last post.In post 20, Desperado wrote:I have no results
As per your #16 PV, that's what I thought originally (that pairs of people referred to the day's lynch + NK), and that may still be the case if we go back to the past after today (which seems to be the only logical conclusion I can come up with that satisfies the opening flavor, this lylo situation, and the timeline rules).
PV, is that the extent of your claim, that you are essentially vanilla and have no augmentations?I'll give you a moment to let that sink in-
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ActionDan He/HimJack of All TradesHe/Him
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PeregrineV Survivor
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- Location: Zendikar
I have a cool video too, but yes, that's it.In post 21, ActionDan wrote:PV, is that the extent of your claim, that you are essentially vanilla and have no augmentations?I will haveLimited Accesson weekends.-
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Desperado Survivor
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- Survivor
- Posts: 12582
- Joined: February 18, 2013
- Location: Raleigh, NC
There is a less than zero chance of me voting today without you claimingIn post 22, ActionDan wrote:I have a good educated guess as to who the mafia is in this lylo already. How about you guys? Or are you still working on reads, figuring out game mechanics, or feel the need for more discussion, (or perhaps a claim from me)?
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