Planet: MafiaScum 2 - Winter 2018

For completed/abandoned Mish Mash Games.
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Post Post #375 (ISO) » Thu Sep 05, 2013 4:16 am

Post by Xalxe »

Maps updated.
"I, too, would prefer to know the Xalxe of my demise." - Felissan, 2022
- On this day in history: mundanity, and terror, and food, and love, and trees -
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Post Post #376 (ISO) » Thu Sep 05, 2013 4:27 am

Post by izakthegoomba »

In post 374, inspiratieloos wrote:Did I/izak ever tell what actually happened during the nuking of Chesskid btw?
Pretty sure we did, but I'd have to check to be totally sure.
(Mostly) on hiatus until further notice. Planet MafiaScum 2 will be modded by Inspi and JDGA - go check it out!
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Post Post #377 (ISO) » Thu Sep 05, 2013 6:14 am

Post by Klazam »

what do resource mining get me, and does it already happen naturally, or do I have to specifically invest money in it?
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Post Post #378 (ISO) » Thu Sep 05, 2013 7:17 am

Post by inspiratieloos »

You invest money in it.

The region resource is abundant and can be mined/sold for a profit. The country resource is abundant enough to economically mine for internal use (and thus effectively profit from the cheaper price than importing). The other resources can be 'mined' where you make a small profit from buying and reselling.

All of these are expressed in increased income from industry. It also protects you from damage to your income if people decide to boycott you.
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Post Post #379 (ISO) » Thu Sep 05, 2013 7:26 am

Post by Klazam »

So my spending in my mining company to increase industry is the same thing as increasing income, or is industry something different that I'm increasing?

also, is there a tangible benefit to possessing all kinds of resources, or is it nothing tangible?
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Post Post #380 (ISO) » Thu Sep 05, 2013 7:32 am

Post by Lord Mhork »

His Holiness would like to formally thank the Kopoax cartographer.

~Ambassador Tor'Kin, Face to the World
Show
Seven Deadly Sins. Six thrilling chapters. One epic adventure.
Pathfinder: Rise of the Runelords
Chapter One: Burnt Offerings


~
Get to Know a Mhork
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Post Post #381 (ISO) » Thu Sep 05, 2013 8:09 am

Post by D3f3nd3r »

Arrakis Leaders' Memo:

The population will be voting to leave Mhorkism as the state religion. A two-thirds majority of people must vote Keep to keep Mhorkism.
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Post Post #382 (ISO) » Thu Sep 05, 2013 8:59 am

Post by inspiratieloos »

In post 379, Klazam wrote:So my spending in my mining company to increase industry is the same thing as increasing income, or is industry something different that I'm increasing?

also, is there a tangible benefit to possessing all kinds of resources, or is it nothing tangible?
Income from mining is calculated differently from other industry income. So they both have a positive effect, but in a different way.

The benefit of having the tertiary resources is very low (you might make a tiny profit over a lot of turns), however if you get into diplomatic trouble with other countries and they boycott you it's very valuable to have some reserves. The primary and secondary resources have a more direct profitable effect.
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Post Post #383 (ISO) » Thu Sep 05, 2013 9:07 am

Post by Bowser »

If the entire region of Udos were to open trade, how much of a profit would we have?
It's
BOWSER TIME!
SMBMIIIS: The War on Bleck's Army
is coming to a Mini Theme queue near you! 0/6 pre-in's taken.
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Post Post #384 (ISO) » Thu Sep 05, 2013 9:10 am

Post by inspiratieloos »

None. You already have open trade.
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Post Post #385 (ISO) » Thu Sep 05, 2013 9:23 am

Post by TS »

In post 382, inspiratieloos wrote: The benefit of having the tertiary resources is very low (you might make a tiny profit over a lot of turns)
Tertiary resources can be responsible for a great multiplier effect amongst primary productivity :neutral:
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Post Post #386 (ISO) » Thu Sep 05, 2013 9:32 am

Post by inspiratieloos »

For the purposes of this game 'tertiary resources' are whatever resources out of gas, iron, oil, rare earth metals and minerals you don't have from your region or your country. You are assumed to have a sufficient supply of them from trade with the other countries.
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Post Post #387 (ISO) » Thu Sep 05, 2013 6:09 pm

Post by Nexus »

Man, I am really dumb, but where do we find out how much we have to spend?
Trans rights are human rights.
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Post Post #388 (ISO) » Thu Sep 05, 2013 6:14 pm

Post by Bowser »

Nexus, everyone starts with 10B each. You havent spent anything afaik.
It's
BOWSER TIME!
SMBMIIIS: The War on Bleck's Army
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Post Post #389 (ISO) » Thu Sep 05, 2013 6:30 pm

Post by Nexus »

Yeah I thought we did, I just couldn't find the starting values anywhere!


Spend 3B on Education - training the best teachers possible
Spend 2B on transport
Spend 3B on putting in an excellent digital infrastructure
Spend 1B on improving oil refining
Spend 1B on cyber defence
Trans rights are human rights.
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Post Post #390 (ISO) » Fri Sep 06, 2013 4:27 am

Post by JasonWazza »

Well shit, this is an ego post i will work stuff out soon
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
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Post Post #391 (ISO) » Fri Sep 06, 2013 4:47 am

Post by JasonWazza »

In post 241, Robotnick2 wrote:
Elewynn
would like to extend the hand of alliance to the following countries:
  • Espysius
Alliance accepted.

We in Espysius wish to see an alliance in all of Eyato

Spend 1B on Education
Spend 2B on Industry
Spend 1B on Military (Tech)
Spend 1B on Health Care
Spend 1B on Soldiers
Spend 2B on Fortification
Spend 1B on Resourses
Keep 1B in a Federal Reserve for upkeep.
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
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Post Post #392 (ISO) » Fri Sep 06, 2013 5:26 am

Post by inspiratieloos »

In post 391, JasonWazza wrote: Spend 1B on Resourses
Which resources?

Also a general note: You don't have to specify that you're putting x money in a reserve, it's already there.
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Post Post #393 (ISO) » Fri Sep 06, 2013 11:03 pm

Post by inspiratieloos »

JasonWazza

Country: Espysius

Continent: Eyato
Money 11.000.000.000
Last turn income 10.000.000.000
Population 20.060.000
last turn population growth 60.000

Soldiers 10.000
Reservists 0
Draftees 0
Approval 100


Robotnick2

Country: Elewynn

Continent: Eyato
Money 11.000.000.000
Last turn income 10.000.000.000
Population 20.060.000
last turn population growth 60.000

Soldiers 0
Reservists 0
Draftees 0
Approval 100


DiplomatDC

Country: Mechanica Terram

Continent: Eyato
Money 10.000.000.000
Last turn income 10.000.000.000
Population 20.060.000
last turn population growth 60.000

Soldiers 0
Reservists 0
Draftees 0
Approval 100


Super Mario

Country: Phiranye

Continent: Eyato
Money 15.000.000.000
Last turn income 10.000.000.000
Population 20.060.000
last turn population growth 60.000

Soldiers 0
Reservists 0
Draftees 0
Approval 100


mallowgeno

Country: Mushroom Kingdom

Continent: Iruildona
Money 10.000.000.000
Last turn income 10.000.000.000
Population 20.060.000
last turn population growth 60.000

Soldiers 0
Reservists 0
Draftees 0
Approval 100


RedPanda

Country: Amyr

Continent: Iruildona
Money 10.000.000.000
Last turn income 10.000.000.000
Population 20.060.000
last turn population growth 60.000

Soldiers 0
Reservists 0
Draftees 0
Approval 100


SalmonellaDreams

Country: Orthel

Continent: Iruildona
Money 17.000.000.000
Last turn income 12.000.000.000
Population 20.060.000
last turn population growth 60.000

Soldiers 0
Reservists 0
Draftees 0
Approval 75


CuddlyCaucasian

Country: Disputelo

Continent: Iruildona
Money 20.000.000.000
Last turn income 10.000.000.000
Population 20.060.000
last turn population growth 60.000

Soldiers 0
Reservists 0
Draftees 0
Approval 100


Xalxe

Country: Koapox

Continent: Antubela
Money 12.000.000.000
Last turn income 10.000.000.000
Population 20.060.000
last turn population growth 60.000

Soldiers 0
Reservists 0
Draftees 0
Approval 100


Nexus

Country: Lanthiria

Continent: Antubela
Money 10.000.000.000
Last turn income 10.000.000.000
Population 20.060.000
last turn population growth 60.000

Soldiers 0
Reservists 0
Draftees 0
Approval 100


D3f3nd3r

Country: Arrakis

Continent: Antubela
Money 13.000.000.000
Last turn income 10.400.000.000
Population 20.060.000
last turn population growth 60.000

Soldiers 0
Reservists 0
Draftees 0
Approval 55


TheBadOne

Country: Gunia

Continent: Antubela
Money 13.000.000.000
Last turn income 10.000.000.000
Population 20.060.000
last turn population growth 60.000

Soldiers 0
Reservists 0
Draftees 0
Approval 100


Klazam

Country: Topos

Continent: Udos
Money 10.000.000.000
Last turn income 10.000.000.000
Population 20.060.000
last turn population growth 60.000

Soldiers 2.000
Reservists 5.000
Draftees 0
Approval 100


Maestro

Country: Mæristo Lux

Continent: Udos
Money 20.000.000.000
Last turn income 10.000.000.000
Population 20.060.000
last turn population growth 60.000

Soldiers 0
Reservists 0
Draftees 0
Approval 100


Bowser

Country: Fallen Tragedy

Continent: Udos
Money 10.000.000.000
Last turn income 10.000.000.000
Population 20.060.000
last turn population growth 60.000

Soldiers 0
Reservists 20.000
Draftees 0
Approval 100


Lord Mhork

Country: The Holy Empire of Mhork

Continent: Udos
Money 11.000.000.000
Last turn income 10.000.000.000
Population 20.060.000
last turn population growth 60.000

Soldiers 0
Reservists 0
Draftees 0
Approval 100


Orcinus

Country: Elybria

Continent: Oekkezia
Money 10.000.000.000
Last turn income 10.000.000.000
Population 20.060.000
last turn population growth 60.000

Soldiers 0
Reservists 0
Draftees 0
Approval 100


animorpherv1

Country: Morphia

Continent: Oekkezia
Money 12.000.000.000
Last turn income 10.000.000.000
Population 20.060.000
last turn population growth 60.000

Soldiers 0
Reservists 0
Draftees 0
Approval 100


GuyInFreezer

Country: Caeliah

Continent: Oekkezia
Money 20.000.000.000
Last turn income 10.000.000.000
Population 20.060.000
last turn population growth 60.000

Soldiers 0
Reservists 0
Draftees 0
Approval 100


TS

Country: The Silverlands

Continent: Oekkezia
Money 13.000.000.000
Last turn income 10.000.000.000
Population 20.060.000
last turn population growth 60.000

Soldiers 0
Reservists 0
Draftees 0
Approval 100



Edit: Corrected mistake in Lord Mhork's money.
Last edited by inspiratieloos on Sat Sep 07, 2013 3:20 am, edited 2 times in total.
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Post Post #394 (ISO) » Fri Sep 06, 2013 11:08 pm

Post by JasonWazza »

In post 392, inspiratieloos wrote:
In post 391, JasonWazza wrote: Spend 1B on Resourses
Which resources?

Also a general note: You don't have to specify that you're putting x money in a reserve, it's already there.
I meant both (If i don't specify assume both)

Spend 1B on Education
Spend 4B on Industry
Spend 1B on Military (Tech)
Spend 1B on Health Care
Spend 2B on Fortification
Keep 2B in a Federal Reserve for upkeep.
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
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Post Post #395 (ISO) » Fri Sep 06, 2013 11:10 pm

Post by inspiratieloos »

There are five, I assume you meant 500M on both the primary and secondary resource.

Edit: "In federal reserve for upkeep" does that mean you want to spend it (on upkeep) or reserve it for something unexpected?
Last edited by inspiratieloos on Fri Sep 06, 2013 11:11 pm, edited 1 time in total.
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Post Post #396 (ISO) » Fri Sep 06, 2013 11:10 pm

Post by JasonWazza »

Also i'm keeping the number for upkeep there for my own use. :P

P-Edit: Correct.
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
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Post Post #397 (ISO) » Fri Sep 06, 2013 11:12 pm

Post by inspiratieloos »

Ninjaception.
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Post Post #398 (ISO) » Fri Sep 06, 2013 11:15 pm

Post by JasonWazza »

lol
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.
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Post Post #399 (ISO) » Fri Sep 06, 2013 11:22 pm

Post by JasonWazza »

Question, upkeep for soldiers (etc.) get taken out of the reserves or the turn income?
Returning win rate: 4/1, 80%
In the process of creating a game to mod, we will see what it holds.

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