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Post Post #3650 (ISO) » Sun Sep 15, 2013 10:23 pm

Post by Natirasha »

Um, I dunno, man, Delver was definitely NOT dominating the format--FissurePost was. I actually don't think this is arguable. Don't get me wrong, Delver was competitive--probably the second best deck after FissurePost--but it wasn't destroying the format.
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Post Post #3651 (ISO) » Sun Sep 15, 2013 10:52 pm

Post by bv310 »

In post 3649, Sudo_Nym wrote:At Pauper World Headquarters:
"Mono-U Delver is dominating the format! It has amazing matchups against everything! What shall we do?"
"Ban Infect, Storm, and Cloudpost! That should resolve the issue."
At worst, mono-U Delver is only 15% of the field. Cloudpost, on the other hand, was in 27% of all decks, with over 20% being in Fissure or UR Post.

Source: http://www.mtgo-stats.com/stats/Pauper
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Post Post #3652 (ISO) » Mon Sep 16, 2013 8:39 am

Post by Sudo_Nym »

It's almost certainly perception, sure. I personally played against Delver a lot more than 15% of the time, though. And I never once played against FissurePost. But I played almost exclusively Tourny Practice and 2-mans.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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Post Post #3653 (ISO) » Mon Sep 16, 2013 9:39 am

Post by Shanba »

Delver has some pretty bad matchups that were being held down by fissurepost. All the grindy 2for1 mad creature kill decks that generally have good game against that deck were completely unplayable thanks to fissurepost. And delver was good against fissurepost. Actually the bans recently have hurt the delver deck - it thrives against combo and all the combo is slowly being removed. Its like the WW effect where they removed its good matchups and replaced them with bad ones and it became unplayable as a result. I dont think delver becomes unplayable but the deck gets worse now.
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Post Post #3654 (ISO) » Mon Sep 16, 2013 10:25 am

Post by Natirasha »

I hope the RW Ichor Wellspring deck comes back.
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Post Post #3655 (ISO) » Mon Sep 16, 2013 10:46 am

Post by kdowns »

Creatures:
4x Boros Reckoner
4x Ash Zealot
4x Firefist Striker
4x Rakdos Cackler
4x Legion's Loyalist
3x Purophos God of the Forge

Spells:
4x Magma Jet
4x Lighting Strike
4x Shock
3x Awaken the Ancient
Land:
22x Mountain

Sideboard:
3x Electrikary
3x Weapon Surge
3x Skull Crack
3x Burning Earth
3x Mad Cap skills

I am going to a TCG Player 5k the weekend, Theros releases. I came up with a Red Deck wins deck that i am looking for help on.

Also will post a possible G/W deck I might run instead of this.
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Post Post #3656 (ISO) » Mon Sep 16, 2013 11:18 am

Post by Sudo_Nym »

I suppose I just possess an irrational hatred for all mono blue decks in any format.
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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Post Post #3657 (ISO) » Mon Sep 16, 2013 11:25 am

Post by sthar8 »

We cubed ROE the other night and I drafted mono blue aggro to a 5-0 win :D
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Post Post #3658 (ISO) » Mon Sep 16, 2013 11:53 am

Post by InflatablePie »

In post 3655, kdowns wrote:Creatures:
4x Boros Reckoner
4x Ash Zealot
4x Burning-Tree Emissary

4x Firefist Striker
4x Rakdos Cackler
4x Legion Loyalist
4x Firedrinker Satyr

3x Purophos, God of the Forge
4x Young Pyromancer
1x Ogre Battledriver/Pyrewild Shaman


Spells:
4x Magma Jet
4x Lightning Strike
4x Shock
3x Awaken the Ancient

Land:
22x
18x
Mountain
2x Mutavault


Sideboard:
3x Electrickery
3x Weapon Surge

3x Skullcrack
3x
4x
Burning Earth
3x Madcap Skills

2x Peak Eruption (or +1 Mortars/+1 Skullcrack)
2x Mizzium Mortars
2x Legion Loyalist
2x Act of Treason
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Post Post #3659 (ISO) » Mon Sep 16, 2013 11:59 am

Post by chamber »

Young pyromancer seems awful in that list.
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Post Post #3660 (ISO) » Mon Sep 16, 2013 12:07 pm

Post by InflatablePie »

Seems fine to me. You're not hoping to spawn a ton of tokens, but a 2/1 for 2 that can be cast off BTE is fine, spawning 1/1s isn't terrible, and it happens to get extra value with Purphoros on the field. It's not max value like it would be in UR/UWR Burn, but 12 spells will do fine.

Speaking of deck help:
Spoiler: white weenie
Creatures (25):
4 Soldier of the Pantheon
4 Judge's Familiar
3 Imposing Sovereign
4 Precinct Captain
4 Banisher Priest
4 Fiendslayer Paladin
2 Heliod, God of the Sun

Spells (15):
4 Brave the Elements
2 Celestial Flare
2 Pacifism
4 Path of Bravery
1 Spear of Heliod
2 Ajani, Caller of the Pride

Land (20):
2 Mutavault
18 Plains

SB:
2 Frontline Medic
2 Pithing Needle
2 Ratchet Bomb
3 Keening Apparition
3 Renounce the Guilds
3 Rootborn Defenses


Planning on either building this around release, or some form of UB/UR control (want to use the RTR Jaces I invested in). Paladins are like $30 for the playset, sadly, so this deck'll take about $75 to build if it's right after release. I could possibly use Boros Reckoners in place temporarily, and Dryad Miltants over the Soldiers of the Pantheon, maybe space out my purchases and just try to run it on Game Day.
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Post Post #3661 (ISO) » Mon Sep 16, 2013 12:12 pm

Post by chamber »

Going back to the other deck 20 lands would be ambitious without 2 being mutavaults, that's just way too few. I'd probably want to go up to 23 if I were adding mutavaults.
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Post Post #3662 (ISO) » Mon Sep 16, 2013 12:20 pm

Post by InflatablePie »

I could maybe see going up to 21 lands for consistency (and being able to cast Burning Earth out of board) since it's a PTQ, over the one-of I suggested, but 23 seems like a lot for RDW that has three four-drops at the top of the curve. RG Sligh ran 20/21 and had 4 Hellrider+GCR (even with the latter being a pump spell, I've hardcasted him plenty of times).

It's also only two Mutavaults (because have fun trying to cast Reckoner with 4 of them), so I don't see why you'd go up that many lands.

I've gotten flooded a lot even on 20/21; this list does have Purphoros and Satyr to help but it's not much.
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Post Post #3663 (ISO) » Mon Sep 16, 2013 1:46 pm

Post by xRECKONERx »

I think UR control is very well positioned in the new standard.
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Post Post #3664 (ISO) » Mon Sep 16, 2013 5:11 pm

Post by Fate »

I think Ill keep the real mono red list a secret, so I can steamroll standard for the first few weeks

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Post Post #3665 (ISO) » Mon Sep 16, 2013 6:29 pm

Post by xRECKONERx »

makes me wanna TELL EVERYONE

i think there were three cards that you went NEW HELLRIDER OP
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Post Post #3666 (ISO) » Mon Sep 16, 2013 6:34 pm

Post by chamber »

I just put a deck together that I want to test if anyone is interested. No idea if its good or not.
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Post Post #3667 (ISO) » Mon Sep 16, 2013 8:54 pm

Post by bv310 »

In post 3658, InflatablePie wrote:
In post 3655, kdowns wrote:Creatures:
4x Boros Reckoner
4x Ash Zealot
4x Burning-Tree Emissary

4x Firefist Striker
4x Rakdos Cackler
4x Legion Loyalist
4x Firedrinker Satyr

3x Purophos, God of the Forge
4x Young Pyromancer
1x Ogre Battledriver/Pyrewild Shaman


Spells:
4x Magma Jet
4x Lightning Strike
4x Shock
3x Awaken the Ancient

Land:
22x
18x
Mountain
2x Mutavault


Sideboard:
3x Electrickery
3x Weapon Surge

3x Skullcrack
3x
4x
Burning Earth
3x Madcap Skills

2x Peak Eruption (or +1 Mortars/+1 Skullcrack)
2x Mizzium Mortars
2x Legion Loyalist
2x Act of Treason
I have personal doubts as to whether you'll need 4 Burning Earth. I feel like Farseek leaving means that the 4c mana bases can't function very well
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Post Post #3668 (ISO) » Mon Sep 16, 2013 11:01 pm

Post by Sudo_Nym »

How about something like this:

4x Boros Reckoner
4x Ash Zealot
3x Fiendslayer Paladin
3x Purophos, God of the Forge
4x Chandra, Pyro
4x Elspeth, Sun's Champion
4x Assemble the Legion
3x Chained to the Rocks
3x Mizzium Mortars
4x Magma Jet
4x Sacred Foundry
4x Temple of Triumph
16x Other lands

Seems like there should be a niche for a Boros deck abusing Purophos+Assemble the Legion. A bunch of first strikers to gum up the board, then start legion assembling with a couple of planeswalkers for backup.

SB:
3x Wear/Tear
2x Celestial Flare
3x Stormbreath Dragon
3x Warleader's Helix
1x Chained to the Rocks
3x Anger of the Gods
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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Post Post #3669 (ISO) » Mon Sep 16, 2013 11:05 pm

Post by chamber »

assemble the legion wins you the game if it stays in play without a Purophos, so thats not really actually a combo?
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Post Post #3670 (ISO) » Mon Sep 16, 2013 11:18 pm

Post by Sudo_Nym »

It wins faster! Plus, it's really more about trying to make Big Boros a thing than trying to get a combo. Purophos and Assemble the Legion are both good cards, and they work well together. So what if it's not strictly a combo?
One time, back in 'nam, Sudo was set upon by an entire squadron of charlies. He challenged them all to a game of Pictionary, which he won resoundingly. The charlies were forced to not only surrender the skirmish, but also their world-famous chili recipe, which Sudo sold to Texas for a hefty profit. Sudo is a master of diplomacy.
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Post Post #3671 (ISO) » Wed Sep 18, 2013 9:47 am

Post by chamber »

Only drafting (and not playing) on some simulators, I think blacks probably not as bad as I thought, and blue not as strong. blacks uncommons help fill its issues out a bit better, where as blues are just better redundant versions of effects it already has. I still think my earlier order is probably right though.
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Post Post #3672 (ISO) » Wed Sep 18, 2013 10:08 am

Post by bv310 »

2 Purphoros, God of the Forge
4 Chandra's Phoenix
4 Young Pyromancer
3 Spellheart Chimera
2 Turn // Burn
3 Syncopate
4 Magma Jet
3 Lightning Strike
4 Izzet Charm
3 Dissolve
3 Steam Augury
3 Ral Zarek
4 Steam Vents
2 Mutavault
8 Mountain
8 Island
SB: 3 Counterflux
SB: 2 Hammer of Purphoros
SB: 4 Anger of the Gods
SB: 1 Turn // Burn

This is basically what I'm looking at for Theros-Standard UR. I really want to use at least one God effectively, and I think Purphoros is the God for me
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Post Post #3673 (ISO) » Fri Sep 20, 2013 11:52 am

Post by Shanba »

If anyone cares about pauper, here's a decklist:
2 Benevolent Bodyguard
4 Avacyn's pilgrim
4 Lanowar Elves
2 Bonesplitters
4 Journey to nowhere
4 Devoted Druid
4 Midnight Guard
4 Presence of Gond
4 Sigil of the Nayan Gods
3 Guardian of the guildpact
2 Lanowar Empath
1 Totem Guide Hartebeest
4 Selesnya Guildgate
6 Plains
12 Forests

The deck makes infinite 1/1 tokens with the central combo of midnight guard+presence of gond or alternately, devoted druid sigil of the nayan gods and presence of gond. I like having the alternate combo in the deck because its pretty low cost to run the sigils, which cycle when you dont need them. They also advance the alternate plan of just beating down with dudes which wins a surprising number of games (guardian of the guildpact with bonesplitters and sigils). When theros comes out, the most difficult part of this deck (finding the missing combo piece, particularly the presence - there are many creature searchers) becomes way easier with the new green grisly salvage thing (commune with the gods). Playing white and green gives you access to sweet cards like standard bearer, qasali pridemage and scattershot archer in the board. Veteran armorer is for electrickery decks.

It's possible some of the beatdown slots should already be dedicated to more search cards. I like the 8 mana elves into turn 2 midnight guard, though - that feels really powerful.
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Post Post #3674 (ISO) » Fri Sep 20, 2013 2:31 pm

Post by bv310 »

In post 3673, Shanba wrote:If anyone cares about pauper, here's a decklist:
2 Benevolent Bodyguard
4 Avacyn's pilgrim
4 Lanowar Elves
2 Bonesplitters
4 Journey to nowhere
4 Devoted Druid
4 Midnight Guard
4 Presence of Gond
4 Sigil of the Nayan Gods
3 Guardian of the guildpact
2 Lanowar Empath
1 Totem Guide Hartebeest
4 Selesnya Guildgate
6 Plains
12 Forests

The deck makes infinite 1/1 tokens with the central combo of midnight guard+presence of gond or alternately, devoted druid sigil of the nayan gods and presence of gond. I like having the alternate combo in the deck because its pretty low cost to run the sigils, which cycle when you dont need them. They also advance the alternate plan of just beating down with dudes which wins a surprising number of games (guardian of the guildpact with bonesplitters and sigils). When theros comes out, the most difficult part of this deck (finding the missing combo piece, particularly the presence - there are many creature searchers) becomes way easier with the new green grisly salvage thing (commune with the gods). Playing white and green gives you access to sweet cards like standard bearer, qasali pridemage and scattershot archer in the board. Veteran armorer is for electrickery decks.

It's possible some of the beatdown slots should already be dedicated to more search cards. I like the 8 mana elves into turn 2 midnight guard, though - that feels really powerful.
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