It would basically make him a cop with a chance at dying though - first mafia member dies:Cavane wrote:Limit it to one yes-or-no question per dead player, and I think it'd be fine.
"Is XXX one of you partners?"
You'll know if its mafia or town.
I see the psychic (though really more of someone who does a seiance) as useable in a multi (3+) faction game was a weakened cop. I would even drop the chance at dying.
Interesting would be a similar role - the hypnotist. But have him have a chance at failure (say 25%) of getting the wrong information.