A flipper is just what its name means. He/She flips sides. In the beginning of the game the flipper will either be given the alleigance of pro-town or pro-mafia. Every day his/her role will flip (i.e. Day 1- Mafia Day 2- Town, Day 3- Mafia, ect.) When killed, the town will be informed that the flipper was killed and that the flipper's alliegance is now permanentaly what it was when killed. If Mafia when killed the player will be informed of all the Mafia, but the mafia won't know them.
Named after the kid from the Sixth Sense . This player gets to ask ONE question to each dead player if he/she chooses. Communicating with a Citizen, has is 0% chance of death. If Cole is tries to communicate with is a Mafia member than there is a 50% chance of death. If the dead person is any other special player (Cop/Docter/Serial Killer/ect.) there is a 33% chance of death. Other restrictions could be put on this player.
The mimic targets one person once to mimic any time in the game. Once the player has targeted the player the mimic duplicates the other players role. This could result in two vigilantes, two doctors, an exta mafia memebr or just another normal citizen. As soon as the ability has been used the player is no longer a mimic and loses the ability to mimic anyone else.
EDIT: yes I know the pictures are horrible