i just hope there isnt that much to remember, and that it is perfectly possible, although unlikely, that a full raid team upon first time seeing the raid itself COULD in theory clear the raid.
all im looking for a "tough but fair" scenario
A question that sometimes drives me hazy: am I or are the others crazy?
I think that bullet hell is a great model. WOW had far too little movement except for a few fights. Mostly it was just gear and spam at the right times.
Ive seen it at work before, it basically gives players free reign to drive up the cost of CREDD. i agree it shouldn't be easy to buy... but inflating is not a fun thing that you should be able to do.
it incentivises those gold farmers more than anything. i note that at the top of where the talk about the 2 players there is "how this COULD work" not should. they are HOPING FOR INFLATION.
this is something you should never do as a developer. this makes the game WAAAAY less fun than it should be.
A question that sometimes drives me hazy: am I or are the others crazy?
Given that it's worked for years in Eve, I'm unsure as how that logic functions.
It's basically a legitimate method of Gold buying, but without the major negative effects of Gold buying (the account hacking/phishing and botting).
But if I've learned anything from MMOs it's that there will always be someone who wants to complain about the business model, even if their suggestion boils down to "give me everything for free, then pay me to play"
In post 41, PJ. wrote:Am I the only one who thinks the business model is bad?
Yeah.
For me, I don't mind paying $15/month if the game is worth it. The fact that they also give me a way to pay for game time with in-game currency seems fine to me... if I spend a lot of time playing, I can play for free. If I don't play a ton, I can pay $15 and not worry about it.
I don't play mmo's so I'm not familiar with how it works in that setting. But doesn't this give too much of an advantage to the first guild that can price set Credd?
that is very much the problem... there is EVERY bit of incentive to raise the price so much on CREDD so much so that subscribing may be the better option period. Theres a chance that the amount needed to purchase credd may rise to an amount that is impossible to get within a month.
A question that sometimes drives me hazy: am I or are the others crazy?
Kcdaspot wrote:that is very much the problem... there is EVERY bit of incentive to raise the price so much on CREDD so much so that subscribing may be the better option period. Theres a chance that the amount needed to purchase credd may rise to an amount that is impossible to get within a month.
In post 46, PJ. wrote:I don't play mmo's so I'm not familiar with how it works in that setting. But doesn't this give too much of an advantage to the first guild that can price set Credd?
no, wrong
There won't be a free market for CREDD. From my understanding, it'll be a separate entity: owners of CREDD will put them up at a certain price. Buyers of CREDD will put a buy order in for "buy first CREDD that costs XXXX or less". That's it, there will be no way to see how much they're costing (I don't think). They haven't explicitly shown that market yet, but that's the general consensus. And if people
aren't buying CREDD
because the economy for it goes batshit through the roof, then naturally the economy will self-correct when nobody is actually selling any?
@kcda: Why is there an incentive FOR CREDD SELLERS to raise the prices in the market to a point where NOBODY WILL BUY CREDD? What you just said made no sense.
It's a self-correcting system. I'm probably planning to just pay $15/month and not worry about CREDD because that's what I've done with every other MMO.