The FBI are a group of pro-town players who form a pro-town mafia, an extention of this is that they can pick eather to kill or investigate each night.
sadly after countless convosations with Phobious/ MeMe we finaly worked out that i can't mod here for another 2 1/2 months even tho i have moded on another forum. I am working on my first game tho (a mini) and Phobius is helping me with the creative side of things (role names) I will try out the role on the other forum tho and tell you how it goes.
No it sucks. The claim would be believed because scum would never claim to be a mason group. Then they have cop AND vig powers? That means they don't even have to claim their guilty results, they can just vig. And even if they do claim their guilty results, no big deal, since the investigation ability is collective, and it will take the mafia several nights to wipe out the whole group.
Unless this is a decent size game or the town has no other powers, it's probably already a bad idea to have a confirmed-protown masonry of more than two people...
It would be very, very powerful, making them all death millers in opposition to one large mafia family might start to balance it. Having said that, though, it's a really cool idea.
Also, maybe one would be unbeknown to them a scummer. A mafia mason.
Meh... I got distracted by something shiny, leaving MS. Possibly returnage soonfuls.
SpinWizard wrote:sadly after countless convosations with Phobious/ MeMe we finaly worked out that i can't mod here for another 2 1/2 months even tho i have moded on another forum. I am working on my first game tho (a mini) and Phobius is helping me with the creative side of things (role names) I will try out the role on the other forum tho and tell you how it goes.
are you going to do it on the GL?
We've got him now! There's no escape from the airport!
A cop/vig by itself is nearly to powerful by itself I think, let alone with a mason group too. I see no way of balancing this; If the FBI were killed the first couple nights then the mafia would probably be way over powered, if not then the town would be.
beanbagboy wrote:It would be very, very powerful, making them all death millers in opposition to one large mafia family might start to balance it. Having said that, though, it's a really cool idea.
Also, maybe one would be unbeknown to them a scummer. A mafia mason.
This gives me an idea for a game...
all the town's power roles and one townie are in one mason group, and are all death millers with one mafia in the group.
The mafia are also a cult. That is, a killing cult.
I have plenty of common sense. I just choose to ignore it.
[size=75] Last edited by Dr. Blackstrike on Sat Sep 05, 2007 8:38 am; edited 1 times in total [/size]
I'm pretty sure what he said was mafia, and call me a literalist, but what people say is more relevant than what they mean, yet less relevant than what they actually do.
Tamuz is the expression of the alienated, of the ambitious, of the dispossessed.
Call it a posse, but it doesn't exist at the beginning of the game. Something has to happen to activate it, such as maybe a cop being killing in the night. That way, it might be powerful but the town can't have it right away and will be down a cop when they do. The posse members might not even know they'll be in a posse later and start the game as townies.
"I hope one day I can openly play as wolfy as Pooky and get zero pressure for it grumble grumble."
-MariaR
"I can't even look at the game anymore.
That evil teddy bear has got everyone twirling by his thumb.
It's like witnessing an slow but unavoidable train crash you can't stop."
Kelly Chen wrote:No it sucks. The claim would be believed because scum would never claim to be a mason group. Then they have cop AND vig powers? That means they don't even have to claim their guilty results, they can just vig. And even if they do claim their guilty results, no big deal, since the investigation ability is collective, and it will take the mafia several nights to wipe out the whole group.
Unless this is a decent size game or the town has no other powers, it's probably already a bad idea to have a confirmed-protown masonry of more than two people...
The other possiblility is to make the mafia aware that such a group exists, let there be no docs in the game, and let the town have no other powers. Perhaps moreover, don't let the "posse" talk at night, they just know each other to be innocent, and perhaps aware that the mafia know of their presence. It gives them added incentive to stay hidden, and allows the mafia to work to find their presence via their interactions with each other.
I'm growing open to the idea after some major tweaks.
"When playing a game, the goal is to win, but it is the goal that is important, not the winning." -