Mini 1566: Lunar Silver Star Story Complete (Game Over)


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Post Post #2300 (ISO) » Thu Jun 26, 2014 2:42 pm

Post by borkjerfkin »

Votecount 5.4


[2] Aegor (Mac, beastcharizard)
[2] Mac (Aegor, mastin2)

[2] Not Voting (BROseidon, penguin_alien)

With 6 alive, it is 4 to lynch.

Let me know if you see any problems.

Deadline is in (expired on 2014-06-29 01:00:00)
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Post Post #2301 (ISO) » Thu Jun 26, 2014 4:38 pm

Post by beastcharizard »

In post 2298, Aegor wrote:BC is just a massive disappointment because he has yet to provide a single actual reason that I am maf and has not even attempted to reconcile my play with scum intent.
I will do the work tomorrow. I have already ISO'd you so it shouldn't be that much work but as of right now I am falling asleep so the work would consist of: "Aegor is scum because of his ISO."
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Post Post #2302 (ISO) » Thu Jun 26, 2014 6:24 pm

Post by penguin_alien »

Kind of like mastin's points. Thinking Mac shouldn't live to LyLo. Not thinking further at this hour. I know soon deadline is soon.
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Post Post #2303 (ISO) » Fri Jun 27, 2014 10:04 am

Post by BROseidon »

VOTE: Mac
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Post Post #2304 (ISO) » Fri Jun 27, 2014 1:13 pm

Post by penguin_alien »

I want to hear beast's Aegor case before I vote. But I won't miss deadline.
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Post Post #2305 (ISO) » Fri Jun 27, 2014 7:52 pm

Post by Aegor »

In post 2301, beastcharizard wrote:I will do the work
tomorrow
. I have already ISO'd you so it shouldn't be that much work but as of right now I am falling asleep so the work would consist of: "Aegor is scum because of his ISO."

Penguin, please end this.
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Post Post #2306 (ISO) » Fri Jun 27, 2014 8:20 pm

Post by penguin_alien »

End this? Hm. Sounds convincing. Would want Mac dead anyways. Too many weird things with the claim. Sorry if you're town.

VOTE: Mac
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Post Post #2307 (ISO) » Fri Jun 27, 2014 8:24 pm

Post by Aegor »

Hopefully the game is over.
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Post Post #2308 (ISO) » Sat Jun 28, 2014 2:07 am

Post by borkjerfkin »

Votecount 5.5 (Final)


[4] Mac (Aegor, mastin2, BROseidon, penguin_alien)

[2] Aegor (Mac, beastcharizard)

With 6 alive, it is 4 to lynch.

Let me know if you see any problems.

A lynch has been reached! Flip incoming.
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Post Post #2309 (ISO) » Sat Jun 28, 2014 2:19 am

Post by borkjerfkin »

Image

Mac

Phacia
Vile Tribe Aligned
Vile Priestess (Mafia 2-Shot Doctor Neighbor)
was lynched day 5.





Image

Aegor

Lemia Ausa
Magic Guild Aligned
Guild Headmistress (Vanilla Townie)
survives.




Image

beastcharizard

Jessica D'Alkirk
Magic Guild Aligned
Shrine Acolyte (Town 2-Shot Nurse Neighbor)
survives.




Image

BROseidon

Luna Noa
Magic Guild Aligned
Mysterious Songstress (Vanilla Townie)
survives.





Image

penguin_alien

Dyne
Magic Guild Aligned
Retired Adventurer (Town Self-Watcher)
survives.





Image

mastin2

Nash Rumack
Magic Guild Aligned
Arrogant Sorcerer Neophyte (Vanilla Townie)
survives.




>>>The Magic Guild Has Won The Game!<<<
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Post Post #2310 (ISO) » Sat Jun 28, 2014 2:19 am

Post by borkjerfkin »

Will open in a sec. Few things to say.
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Post Post #2311 (ISO) » Sat Jun 28, 2014 2:23 am

Post by borkjerfkin »

I had an unprecedented number of personnel problems this game and would like to deeply apologize to anyone caught in the crossfire.

In dealing with this I sought two things:
1) To avoid taking moderator action when possible.
2) To take the fairest moderator action when I had to.

Unfortinately, 1) was not attainable in some situations, and when this happened I conferred very closely with the listmods in how to proceed.

That said, I request two things:
1) If you have ongoing issues with your fellow players, please be respectful in the postgame thread. I will not hesitate to lock it if it gets out of hand.
2) If you have ongoing issues with how I handled a thing, please take it to me in private or to a listmod if you feel uncomfortable doing that.

Thanks, congrats to the town, gg to all, and a special thanks to repeat players of my games.
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Post Post #2312 (ISO) » Sat Jun 28, 2014 2:27 am

Post by borkjerfkin »

All PTs sans Mafia PT have been opened, which will be at their discretion.
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Post Post #2313 (ISO) » Sat Jun 28, 2014 2:29 am

Post by Jake from State Farm »

Wel at least I was responsible for catching 2 scum. Thanks for pulling the game out in the end
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Things I've learned.
1. It's just a game, have fun.
2. Don't waste time on people who think you are scum. Ignore them and keep scum hunting.
3. Don't take everything so personal.
4. Tunneling sucks (unfortunately I can't seem to stop)
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Post Post #2314 (ISO) » Sat Jun 28, 2014 2:35 am

Post by Jake from State Farm »

In post 2109, BROseidon wrote:Like, seriously, starting the game playing like a protective PR to bait an NK as a VT is a valid strategy.

Playing post-inno weakly to bait scum into shooting elsewhere to remove scum hunting pressure from the rest of town is a valid strategy.

The fact that you're playing dumb on this and trying to antagonize me about it is either:

A) Incredibly stupid or

B) Scummy, because you're trying to calibrate whether I'm a worthwhile NK target.
Now that this game is over I can finally address this.

No this is not a viable strategy. Please in the future don't do this and instead be a productive member of the game.
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Things I've learned.
1. It's just a game, have fun.
2. Don't waste time on people who think you are scum. Ignore them and keep scum hunting.
3. Don't take everything so personal.
4. Tunneling sucks (unfortunately I can't seem to stop)
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Post Post #2315 (ISO) » Sat Jun 28, 2014 2:48 am

Post by fferyllt »

gj to the replacements working their way through this game.

It was an interesting game design. I was a little surprised that the players in the nurse-neighbor slot weren't more uncomfortable about the apparent game balance a Mac-town implied.

Thanks for running the game, Bork!
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Post Post #2316 (ISO) » Sat Jun 28, 2014 2:57 am

Post by pieguyn »

/was following
fferyllt wrote:gj to the replacements working their way through this game.

It was an interesting game design. I was a little surprised that the players in the nurse-neighbor slot weren't more uncomfortable about the apparent game balance a Mac-town implied.

Thanks for running the game, Bork!
this. tbh I thought it was zmuffin-slot and then I realized mac's role didn't fit with the rest of the setup. oh well ._.
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Post Post #2317 (ISO) » Sat Jun 28, 2014 3:46 am

Post by beastcharizard »

Well it looks like it was a good thing my internet went out last night.

My theory was that Mac being lynched would allow me to get my protect. With that protect I would be able to protect PA while the mafia tried to kill them thus catching them red handed. There are a lot of holes in it of course.

What ever though, as long as we won. I didn't really do anything though.
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Post Post #2318 (ISO) » Sat Jun 28, 2014 4:03 am

Post by Antihero »

awesome we won







yay?
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Post Post #2319 (ISO) » Sat Jun 28, 2014 8:08 am

Post by ActionDan »

I did want to mention that putting in the nurse in when a scum doctor has no functionality throws off balance when the scum doc dies.
I'll give you a moment to let that sink in
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Post Post #2320 (ISO) » Sat Jun 28, 2014 8:10 am

Post by borkjerfkin »

In post 2319, ActionDan wrote:I did want to mention that putting in the nurse in when a scum doctor has no functionality throws off balance when the scum doc dies.
Agree. the scum doc with no use was fine, the town nurse wasn't.
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Post Post #2321 (ISO) » Sat Jun 28, 2014 8:21 am

Post by Aegor »

Congrats team. I am glad mastin saw the light by the end. :P
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Post Post #2322 (ISO) » Sat Jun 28, 2014 8:52 am

Post by ActionDan »

Well if Beast claimed nurse at some point, Mastin would have changed her mind and town would probably lose.
I'll give you a moment to let that sink in
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Post Post #2323 (ISO) » Sat Jun 28, 2014 9:11 am

Post by Squirrel Girl »

That does explain to me why I had no good scum cases left at the point I replaced out - an error in thinking Mac's role was town despite his play.
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Post Post #2324 (ISO) » Sat Jun 28, 2014 10:29 am

Post by mastin2 »

I did it?

...I did it!

I did it! :D

You have no clue how much small victories like this one help me.
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